UA:Character Background: Military Background

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Military Background

The activities associated with this background include broadly defined military missionis. The raid activity, for example, covers everything from young Vikings on their first pillage to elite commandos striking behind enemy lines. Except for all-out war, none of the activities implies continuous assignment. Most soldiers spend much of their time training, guarding, and hanging out in the barracks.

Military recognition takes two forms: decorations (medals, fancy uniforms, tattoos, and the like) and rank (encompassing traditional military ranks and sometimes noble or honorific titles). In each case, the recognitioin check DC is modified by the character's base attack bonus. Rollong a natural 20 on a recognion check gives the character a double promotion or a more prestigious decoration.

Example Ranks and Decorations

The following military ranks are typical of a national army in a fantasy kingdom. Designing your own command structure and unique decorations is a good way to make your game world seem more real.

Ranks (Lowest to Highest): Armsman, Sergeant, Sergeant Major, Lieutenant, Captain, Major, Colonel, General.

Decorations: Three-Star Cluster (for valor), Ivy-Oak Medallion (for service to the realm), ribbon of Scarla (for bravery under fire), Iron Gauntlet (for unsurpassed heroism).

Military Background Activities
d%ActivityClassFeatsSkillsGearContactsRepRecognition
01-11RaidBarbarian or fighterWeapon Focus, Weapon SpecializationClimb, Jump, Intimidate, Search, SwimMelee weaponInformation+0Decoration, DC 20
12-19TrainerFighterCombat Expertise, Improved DisarmIntimidate, Diplomacy Knowledge (local)Wondrous item for morale/interactionInfluence+1Rank, DC 22
20-27Cavalry ScoutRangerMounted Combat, Mounted ArcheryRide, Spot, Listen, Survival, Search, Move Silently, HideRanged weaponInformation+0Decoration, DC 20
28-35Heavy cavalryFighter or paladinMounted Combat, Spirited ChargeRide, Intimidate, JumpBardingInformation+1/2Decoration or rank, DC 24
36-44DefenseFighter or dwarven defender 1Dodge, MobilityProfession (siege engineer), Climb, JumpArmor or shieldSkill+1/2Rank, DC 24
45-52ScoutRanger or arcane archer 1Alertness, StealthySpot, Listen, Move Silently, Hide, SurvivalWondrous item for stealth, communication or perceptionInformation+0Rank, DC 24
53-63Shock trooperFighterPower Attack, Improved Bull RushClimb, Intimidate, JumpArmor or shieldInformation+1/2Decoration, DC 24
64-74SiegeFighterPower Attack, Improved SunderClimb, Jump, Profession (siege engineer)Melee weaponInformation+1/2Decoration, DC 22
75-80WarFighterAny fighter bonus featClimb, Intimidate, JumpMelee weaponInfluence+1Rank, DC 20
81-86DiplomacyFighter or paladinLeadership, PersuasiveDiplomacy, Sense Motive, Knowledge (nobility and royalty)Wondrous item for morale/interactionInfluence+1Rank, DC 24
87-94Border patrolRangerPoint Blank Shot, Far ShotSurvival, Spot, Listen, Hide, Move SilentlyRanged weaponInformation+0Rank, DC 26
95-100HeraldBard or fighterNegotiator, Weapon FocusKnowledge (nobility and royalty), Diplomacy, Knowledge (local), Sense Motive, Spot, Listen, Knowledge (history)Armor or shieldInfluence+1Rank, DC 24
1 Indicates a prestige class. Only available if the class is allowed in the camaign.



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gollark: I could probably do it, but apiaries.
gollark: Am I SERIOUSLY going to have to write my own status page implementation?
gollark: Although I did have to mess with some config to make it crosscompile right.
gollark: ircsysmon, my trivial nim program for IRC-based system monitoring (it made sense at the same time), takes about 10 seconds at most to crosscompile.
gollark: That is quite a while.
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