UA:Character Background: Academic Background

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Academic Background

Many adventurers come from tall towers of magic academies and colleges. They find the adventurer's life much diffeent than the cloistered life they knew when they were learning the secrets of magic. But the lessons in power such characters learned in the classroom serve them well wherever their adventures take them.

Recognition in the academic world takes the form of academic degrees or membership in honorary societies.

A character's ranks in Spellcraft provide a bonus on recognition checks related to degrees, and his ranks in Knowledge (arcana) provide a bonus on recognition checks related to societies.

Example Societies and Degrees

The names of societies and academic degrees given below are provided as a starting point. Depending on the player's interest and the DMs plans for the campaign, the societies could become full-fledged secret cabals, or they could remain honorary societies that rarely meet and don't have agendas beyond their field of study.

Societies: Society of Arcanobiological Studies, The Horned Hand, Fraternity of the Three Mysteries, Scarlet Roby Society, Kau Sathra Vox, Society of Tarsus, Arcana Aid Society, Club of the Mystic Twelve.

Degrees: Master of Eldritch Power (in a particular school of magic), Unsurpassed Scholar in Arcane Arts, Master of Cast Spells.

Academic Magic Background Activities
d%ActivityClassFeatsSkillsGearContactsRepRecognition
01-07Item CreationWizardAny Item CreationSpellcraft, Craft (any), ConcentrationAny magic itemSkill+0Society, DC 30
08-15MetamagicSorcerer or WizardAny metamagicKnowledge (arcana), Concentration, SpellcraftRod or StaffInfluence+0Degree, DC 24
16-23Spell researchWizardSpell MasterySpellcraft, Knowledge (arcana), ConcentrationExtra spells in spellbookInformation+1/2Degree, DC 26
24-29TrainingWizardLeadership, PersuasiveSpellcraft, Knowledge (arcana), Sense MotiveWondrous item for interaction/communicationInfluence+1Society, DC 26
30-35AbjurationWizardSpell Focus (Abjuration)Spellcraft, Concentration, Knowledge (the planes)Wand/staff with abjuration spellsInformation+0Degree, DC 28
36-41ConjurationWizardSpell Focus (Conjuration)Spellcraft, Concentration, Knowledge (the planes)Wand/staff with conjuration spellsInformation+0Degree, DC 28
42-47DivinationWizardSpell Focus (Divination)Spellcraft, Concentration, Knowledge (the planes)Wand/staff with divination spellsInformation+0Degree, DC 28
48-53EnchantmentWizardSpell Focus (Enchantment)Spellcraft, Concentration, DiplomacyWand/staff with enchantment spellsInformation+0Degree, DC 28
54-59EvocationWizardSpell Focus (Evocation)Spellcraft, Concentration, Knowledge (arcana)Wand/staff with evocation spellsInformation+0Degree, DC 28
60-65IllusionWizardSpell Focus (Illusionism)Spellcraft, Concentration, Perform (any)Wand/staff with illusion spellsInformation+0Degree, DC 28
66-71NecromancyWizardSpell Focus (Necromancy)Spellcraft, Concentration, Knowledge (religion)Wand/staff with necromancy spellsInformation+0Degree, DC 28
72-77TransmutationWizardSpell Focus (Transmutation)Spellcraft, Concentration, Knowledge (arcana)Wand/staff with transmutation spellsInformation+0Degree, DC 28
78-85Creature studiesWizardSpell Penetration, Improved FamiliarKnowledge (nature), Knowledge (arcana), Knowledge (the planes)Wondrous item that mimics monster abilityInfluence+1/2Society, DC 28
86-94Battle magicSorcerer or wizardCombat Casting, Any metamagicConcentration, Spellcraft, Knowledge (arcana)Bracers of armor or Cloak of peotectionInformation+1/2Society DC 28
95-100Divine magicClericSpell Focus (any)Concentration, Knowledge (religion), SpellcraftPrayer beads or divine scrollsSkill+1/2Society, DC 24




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