Time Control (5e Spell)

As an action you seize the time of a creature or yourself, if the target is unwilling, it must succeed on a Charisma saving throw in order to ignore the effects. On a failure you steal a bit of their time, for the next minute you are able to redistribute this benefit to other creatures or yourself. You may only store 1 of these benefits at a time unless using a spell slot of 6th level or above, in which case you can store 2; once a benefit has been used it is gone.

4.00
(one vote)
Time Control
1st-level Transmutation
Casting time: 1 action
Range: 60 feet
Components: S, M (a timepiece)
Duration: Concentration, up to 1 minute

The following benefits are available to be stolen depending on the level of spell slot used:

1st level slot
  • 5 feet of movement per level of spell slot (10 feet with a 2nd level slot, 15 feet with a 3rd level slot, and so on)
  • a bonus action
2nd level slot
  • a reaction
  • an additional attack from a creature with multiattack
3rd level slot
  • advantage on an attack, check, or saving throw
4th level slot
  • an action
  • give disadvantage on an attack, check, or saving throw and store an advantage to the roll which you gave disadvantage
5th level slot
  • a creature's initiative, which is replaced with the one of the creature to receive the benefit.

Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.