Teoryran Humans (3.5e Race)

Nobleborn

Also see the human creature listing.

  • Humanoid (Human)
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • Nobleborn humans and only noble-born humans can take paladin variant classes, other humans can only take default paladins.
  • Weapon and Armor Proficiency: Nobles are born proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
  • Special. Any nobleborn may take fighter and Paladin without training.
  • 1 extra Fighter Bonus Feats at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


Commoner

Also see the human creature listing.

* Humanoid (Human)

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • +2Wisdom,-2Intelligence
  • Human base land speed is 30 feet.
  • Illiteracy (as barbarians)
  • Commonborn can take variant classes based on Barbarians and Rangers.
  • 1 extra feat at 1st level.
  • +1 Proffession serf, farmer, hunter.
  • Survival 4,Proffession rank 4 at level 1, and max rank for every level after.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


Burgler

Any noble or peasant may become a Burgler but a small minority are born into old families descending from the founders or just rich people merchants. Burglars are usually rogues, bards, wizards. They are rarely monks or clerics because the family wants to marry wealth with wealth.

Also see the human creature listing.

* Humanoid (Human)

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • special. Parents qualify as training from Wizard school, families are also permanently connected to deities so a burgler can be born cleric without education.
  • starting feat Polyglot
  • Wisdom+2,Charisma-2,Intelligence+4
  • Automatic Language: Common. at least fiveBonus Languages: Any (other than secret languages, such as Druidic).

See the Speak Language skill.

  • Favored Class: wizard.
  • Level Adjustment: +1
Table: Human Random Starting Ages
AdulthoodSimpleModerateComplex
15 years+1d4+1d6+2d6
Table: Human Aging Effects
Middle Age1Old2Venerable3Maximum Age
35 years53 years70 years+2d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 10”+2d10120 lb.× (2d4) lb.
Female4’ 5”+2d1085 lb.× (2d4) lb.


Table: Caste Rules
Ability Score Nobleborn Commonborn Burgler Family
banned classbarbarianwizard
favored classany warriorranger, barbarian, druid
always qualifypaladinnature class
human bonus skillyesno
Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.


(Teoryran) Peasant, 1st-Level Commoner
Size/Type: Medium Humanoid (Human)
Hit Dice: 1d4+2 (6 hp)
Initiative: +0
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class: 16 (+4 Padded Armor, touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: club +3 melee (1d8+1/19-20)
Full Attack: club +3 melee (1d8+1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Human traits
Special Qualities: None
Saves: Fort +3*, Ref +0*, Will –1*
Abilities: Str 12, Dex 10, Con 10, Int 8, Wis 14, Cha 6
Skills: Handle Animal +4, Ride +4
Feats: Weapon Focus (club) plus Human Extra Feat
Environment: Any
Organization: family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)
Challenge Rating: 1/2
Treasure: standard goods; tools
Alignment: chaotic evil
Advancement: By commoner
Level Adjustment: +0

Combat

Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk. After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.


Human Traits (Ex): Humans posses the following racial traits.

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

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