SRD:Classes

This material is published under the OGL

Character Classes

Base Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Psion
Psychic Warrior
Ranger
Rogue
Sorcerer
Soulknife
Wilder
Wizard
NPC Classes
Adept
Aristocrat
Commoner
Expert
Warrior
Prestige Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Cerebremancer
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Elocater
Hierophant
Horizon Walker
Loremaster
Metamind
Mystic Theurge
Psion Uncarnate
Psionic Fist
Pyrokineticist
Shadowdancer
Slayer
Thaumaturgist
Thrallherd
War Mind
Epic Prestige Classes
Agent Retriever
Cosmic Descryer
Divine Emissary
Epic Infiltrator
Guardian Paramount
High Proselytizer
Legendary Dreadnought
Perfect Wight
Union Sentinel


Class-Granted Underlings
Blackguard's Fiendish Servant
Druid's Animal Companion
Familiars
Paladin's Mount

Extras



Back to Main Page 3.5e Open Game Content System Reference Document

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Divide the difference in Y by the difference in X, yes.
gollark: Take two of the points, subtract one's Y coordinate from the other one's Y coordinate, and do the same for the X coordinates, and divide the difference in Y coords by the difference in X coords.
gollark: <@379441093558927391> I'm assuming that what you want to do is find the equation of the straight line going through those points. So to do that you need the gradient.
gollark: <@379441093558927391>
gollark: Once you have the gradient you just need to work out the y intercept, so put that into the straight line equation (y = mx + c), substitute in the x and y from one of the points, solve for c (y intercept), and you're done.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.