Spider Ancient (3.5e Creature)

Type: Magical Beast
Environment: Temperate Forest (though many others are possible)
Organization: Solitary or Colony (single or pair and a variety of monstrous spiders)
Challenge Rating: Spiderling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; great spider 23; mighty spider 25
Treasure: None (though husks of "prey items") may have treasure)
Alignment: Usually Neutral
Advancement: Spiderling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 9 HD; young adult 17-18 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Spiderling +4, Very Young +5, Young +5, Others .

Spider Ancients by Age

Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Poison (DC, Fort) Frightful Presence DC
SpiderlingM7d10+14 (52)171515101110+7/+10+10+7+7+21d6 Str (15)
Very youngL10d10+30 (85)211717101312+10/+15+14+10+10+31d8 Str (18)
YoungL13d10+39 (110)251717101312+13/+20+19+11+11+51d8 Str (19)
JuvenileL16d10+64 (152)291919101514+16/+25+24+14+14+72d6 Str (22)
Young adultH19d10+95 (199)312121101514+19/+29+27+16+16+72d6 Str (24)21
AdultH22d10+110 (231)332121101916+22/+33+31+20+20+112d6 Str (25)24
Mature adultH25d10+150 (287)332323101819+25/+37+34+20+20+123d6 Str (28)26
OldG28d10+196 (350)352525102120+28/+40+36+23+23+133d6 Str (30)29
Very oldG31d10+248 (418)372727102322+31/+40+44+25+25+143d6 Str (33)31
AncientG34d10+306 (494)392929102524+34/+48+44+28+28+163d6 Str (35)34
Great SpiderG37d10+370 (573)413131102524+37/+52+48+30+30+184d6 Str (38)35
Mighty SpiderC40d10+400 (620)453131102726+40/+57+49+32+32+204d6 Str (40)38

Spider Ancient Abilities by Age

Age Speed Initiative AC Special Abilities Caster Level SR
Spiderling60ft+218 (+6 Natural, +2 Dex), 12 Touch, 16 Flat-footedMonstrous Spider Traits
Very young60ft+321 (-1 size, +9 Natural, +3 Dex),12 Touch, 18 Flat-footed
Young60ft+324 (-1 size, +12 Natural, +3 Dex), 12 Touch, 23 Flat-footed1st
Juvenile60ft+428 (-1 size, +15 Natural, +4 Dex), 13 Touch, 24 Flat-footed3rd
Young Adult60ft+534 (-2 size, +21 Natural, +5 Dex), 13 Touch, 29 Flat-footedDamage Reduction 5/+15th19
Adult60ft+537 (-2 size, +24 Natural, +5 Dex), 13 Touch, 32 Flat-footed7th21
Mature Adult60ft+641 (-2 size, +27 Natural, +6 Dex), 14 Touch, 25 Flat-footedDamage Reduction 10/+19th23
Old60ft+743 (-4 size, +30 Natural, +7 Dex), 13 Touch, 36 Flat-footed11th25
Very Old60ft+847 (-4 size, +33 Natural, +8 Dex), 14 Touch, 39 Flat-footedDamage Reduction 15/+213th27
Ancient60ft+954 (-4 size, +36 Natural, +9 Dex), 15 Touch, 42 Flat-footed15th29
Great Spider60ft+1058 (-4 size, +39 Natural, +10 Dex), 16 Touch, 48 Flat-footedDamage Reduction 20/+317th31
Great Spider60ft+1061 (-4 size, +42 Natural, +10 Dex), 16 Touch, 51 Flat-footed19th31

Spider Ancient Space/Reach, Attacks, and Damage

SizeSpace/Reach*1 Bite2 Slams22 Slams3
Tiny2-1/2 ft./0 ft. (5 ft. with bite)1d41d3
Small5 ft./5 ft.1d61d4
Medium5 ft./5 ft.1d81d61d4
Large10 ft./5 ft. (10 ft. with bite)2d61d81d6
Huge15 ft./10 ft. (15 ft. with bite)2d82d61d8
Gargantuan20 ft./15 ft. (20 ft. with bite)4d62d82d6
Colossal30 ft./20 ft. (30 ft. with bite)4d84d62d8

  1. A Spider Ancient’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size.
  2. With the Spider Ancient's pedipalps.
  3. With the Spider Ancient's front legs.

Spider Age Categories

CategoryAge (Years)
1 Spiderling6 months
2 Very young7-12 months
3 Young1–16
4 Juvenile16–30
5 Young adult31–100
6 Adult101–200
7 Mature adult201–400
8 Old401–600
9 Very old601–800
10 Ancient801–1,000
11 Great Spider1,001–1,200
12 Mighty Spider1,201 or more

A massives spider crashes through the wall, throwing rubble everyware. As is crashes into veiw, you feel a stab of fear as you realise this is no ordinary monstrous spider.

Combat

A Spider ancient usually gathers monstrous spiders to it to swarm "prey", and attacks after the prey is softened if the "prey" is still alive.

Monstrous Spider Traits

Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.

Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. The poison DC and damage is shown above.

Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

SizeEscape Artist DCBreak DCHit Points
Tiny10142
Small10144
Medium12166
Large131712
Huge162014
Gargantuan202416
Colossal283218

Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.

Spider Ancient Attacks

Bite: Bite attacks deal the indicated damage plus the Spider Ancient’s Strength bonus.

2 Slams (Pedipalps): Slam attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down). Slam attacks are secondary attacks, requiring a –5 penalty on the attack roll.

2 Slams (Legs): The Spider Ancient can slam opponents with its legs. leg attacks deal the indicated damage plus 1/2 the Spider Ancient’s Strength bonus (round down) and are treated as secondary attacks.

Frightful Presence (Ex): A young adult or older Spider Ancient can unsettle foes with its mere presence. The ability takes effect automatically whenever the Spider Ancient attacks or charges. Creatures within a radius of 30 feet x the Spider Ancient’s age category are subject to the effect if they have fewer HD than the Spider Ancient. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 Spider Ancient’s HD + dragon’s Cha modifier) remains immune to that Spider Ancient’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Spider Ancients ignore the frightful presence of other Spider Ancients.

Damage Reduction (Su): Young adult and older Spider Ancients have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): All Spider Ancients have immunity to sleep, paralysis and Web effects.

Spell Resistance (Ex): As Spider Ancients age, they become more resistant to spells and spell-like abilities, as indicated in the tables above.

Spell-Like Abilities (Su):8/day Web, 3/day Suggestion.

Command Spiders (Su): At will, a spider ancient can command any Spiderkind[1] creature as the Greater Command spell, except that it can command up to four Spiderkind[1] creatures per caster level indefinatly and a number of Spiderkind[1] creatures equal to it's caster level for a number of rounds equal to it's caster level.

References

  1. Any creature that resembles a spider.



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gollark: But that seems inaccurate because politicians also probably look good/bad if they do well/badly against COVID-19 regardless.
gollark: If you were somewhat more cynical than me I guess you could think something like: updated vaccines aren't part of mainstream political discourse yet, they are unlikely to be unless there is deployment/development of them, and so politicians (who are optimizing for looking good according to said political discourse) don't care and don't do anything about the situation.
gollark: I said three things. Maybe I should retroactively use semicolons.
gollark: So I guess either the entire system is missing obvious low-hanging fruit, the possible benefits of updated vaccines are known but not enough to make people actually budge, or the decision-making people think that updated vaccines wouldn't be significantly better.
gollark: Anyway, presumably if any government did ask for it they'd start supplying it.
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