SRD:Tremorsense

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Tremorsense (Ex)

A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within range. If no straight path exists through the ground from the creature to those that it’s sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for a creature with tremorsense to detect them. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.


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gollark: "Cheap" would be £200 each or something.
gollark: > cheap> $40k a pop
gollark: Except in Scotland, where you apply to a department and have more flexibility but also an extra year in university.
gollark: That is also not how universities here work. You apply to a course, and do that, and can maybe transfer but it's hard.
gollark: I am not in "America". We do A-levels here.
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