SRD:Entangled

This material is published under the OGL

Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.


Back to Main Page 3.5e Open Game Content System Reference Document Combat

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: It's a bad idea to give your projects dependencies on each other, yes.
gollark: ALL cellulars will be automatoned utterly, yes.
gollark: * GTech™
gollark: Well, the redaction thing and (anti|hyper|contra)memetics, and maybe some of the general aesthetic.
gollark: Do apiomemeplexen *actually* intersect much with SCP?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.