Skull Kid Magician (5e Creature)

Skull Kid Magician

Small humanoid (skull kid) , chaotic evil (75%) or chaotic neutral (25%)


Armor Class 11
Hit Points 38 (7d6 + 14)
Speed 25 ft.


STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 14 (+2) 10 (+0) 8 (-1) 14 (+2)

Skills Perception +1, Stealth +3, Survival +1
Tools horn
Condition Immunities charmed, frightened
Senses passive Perception 11
Languages Common, Deku
Challenge 2 (450 XP)


Cunning Action. The skull kid can Dash, Disengage, or Hide as a bonus action.

Eternal Youth. The skull kid is immune to any effect that would cause it to age.

Immutable. When the skull kid makes a saving throw against a magic effect that doesn't inflict damage, it makes the save with advantage.

Insanity. The skull kid has a -2 penalty on all Wisdom saving throws.

Spellcasting. The skull kid is a 5th-level spellcaster, and has 25 magic points. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following spells:

Cantrips: druidcraft, message, summon instrument
1st-level (2 points): conjure marionettes, cure wounds
2nd-level (3 points): misty step
3rd-level (5 points): razor leaf

ACTIONS

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used in two hands.

Slingshot. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.


Source

See Skull Kid (5e Race).

A skull kid magician has been wandering woodlands in isolation for years, if not decades or centuries. It no longer thinks like a rational person, nor does it resemble what it once was before transforming into a skull kid. The curse, or blessing, of the forest has imbued this creature with innate magical abilitieswhich it madly or gleefully practices on any foreign beings that wander into the woods it considers its own.

Despite its playful aggression, a skull kid is usually cowardly. It will usually conjure marionettes to fight for it, before fleeing away to relative safety behind them.


gollark: Paint on a ***Mac***?
gollark: Wow, Windows. Great, right?
gollark: <@387167350983622656> <@118192754219024391> Wrong.`pico` came first, and is a smaller SI prefix.`nano` is bigger (10^-9)`micro` is 10^-6, so even bigger.
gollark: Which package manager?
gollark: I prefer `milli`, which I just made up now, but it continues the trend.

See also


Back to Main Page 5e Homebrew 5e Creatures Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.