Shroomb (5e Creature)
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Shroomb
Huge plant, unaligned Armor Class 13 (natural armor)
Saving Throws Constitution +2 ACTIONSStomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 2) bludgeoning damage. Spore Blast. The shroom blasts out spores. All creatures in a 15 ft cone must make a DC 16 Constitution saving throw, taking 5d4 necrotic damage and being poisoned for 1 minute on a fail, or half as much damage on a success.
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Shroombs are big ol’ fungal masses shaped roughly like a headless elephant. They, like elephants, are used to transport heavy cargo, but throughout The Depths. They aren’t smart, so their attacks will be pretty random. |
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