Shroomb (5e Creature)

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This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.


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Shroomb

Huge plant, unaligned


Armor Class 13 (natural armor)
Hit Points 93 (11d12 + 22)
Speed 20 ft, 40 ft climb


STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 14 (+2) 1 (-5) 13 (+1) 6 (-2)

Saving Throws Constitution +2
Skills Survival +2
Damage Vulnerabilities Fire
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities poisoned, deafened, blinded, unconscious
Senses passive Perception 11, Blindsight 60 ft
Languages
Challenge 2 (450 XP)


ACTIONS

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 2) bludgeoning damage.

Spore Blast. The shroom blasts out spores. All creatures in a 15 ft cone must make a DC 16 Constitution saving throw, taking 5d4 necrotic damage and being poisoned for 1 minute on a fail, or half as much damage on a success.


Shroombs are big ol’ fungal masses shaped roughly like a headless elephant. They, like elephants, are used to transport heavy cargo, but throughout The Depths. They aren’t smart, so their attacks will be pretty random.


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