Scythe Poe (5e Creature)

Scythe Poe

Small undead, chaotic evil


Armor Class 14
Hit Points 36 (8d6 + 8)
Speed 5 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 12 (+1) 9 (-1) 8 (-1) 12 (+1)

Saving Throws Dex +6, Wis +1
Damage Resistances acid, fire, cold, lightning
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 9
Languages Stal, plus one language it knew in life
Challenge 2 (450 XP)


Incorporeal Movement. The poe can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Otherworldly Perception. The poe can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. The poe can pinpoint such a creature if it is moving.

Sunlight Weakness. While in sunlight, the poe has disadvantage on attack rolls, ability checks, and saving throws.

Superior Invisibility. As a bonus action, the poe can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the poe wears or carries, except for its lantern, is invisible with it.

ACTIONS

Multiattack. The poe attacks twice with its scythe.

Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

REACTIONS

Parry. The poe adds 2 to its AC against one melee attack that would hit it. To do so, the poe must see the attacker and be wielding a melee weapon.

A scythe poe is rarely if ever visible. Source

See Poe (5e Creature).

A special type of poe, scythe poes (or "imp poes") are remarkable for their ability to retain constant invisibilityvisible only by an ominous lamp that seems to dangle unattended in midair. Survivors of these mysterious creatures' attacks are left with large gashing scars, with no realization these wounds were inflicted by an invisible animated doll wielding a scythe as large as its body. Scythe poes seem to have slightly different origins or motivations than normal poes, based on their appearance, but nonetheless act and lash out in an almost identical manner.

Undead Nature. A poe does not require air, food, drink, or sleep.

gollark: It can export and import C fine, though.
gollark: Presumably, it efficientizes™ it like that in some scenarios.
gollark: It takes an optional string, reads the length if it does exist, and invokes awful UB if it does not.
gollark: What a wondrous optimization.
gollark: No, just remove the bit connected to your ear.

See also

  • Poe, a more common form of poe
  • Possessing Poe, a poe capable of briefly possessing humanoids or beasts



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