Sandwyrm (5e Creature)

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This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.


Broadbarrel Contents
Player's Guide
Classes
A quick look at the classes in Broadbarrel.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
Technology
A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
World of Broadbarrel
Bestiary
An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
Cosmology
World's interactions and connections with the broader multiverse and planes.
The World and Locales
The world of Broadbarrel and the nations cultures and peoples within it.
History
The broad history of Broadbarrel (no pun intended), divided into general eras
Society
A quick look at common societal trends and laws found in the world of Broadbarrel.
Religion
Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
Dungeon Master's Guide
About
A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance, as well as magic items.
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Broadbarrel.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Broadbarrel
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.



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Sandwyrm

Huge dragon, any alignment (65% chance) or unaligned (35% chance)


Armor Class 16 (natural armor)
Hit Points (16d12 + 30)
Speed 20 ft., Burrow 60 ft.


STR DEX CON INT WIS CHA
() () () 8 (-1) 15 (+2) ()

Skills Perception +5, Acrobatics +3, Investigation +1
Damage Resistances Fire; Radiant from nonmagical attacks
Senses passive Perception 15
Languages


Feature Name. Feature description

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.


Back to Main Page 5e Homebrew 5e Creatures

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