SRD:Wereboar

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WEREBOAR

Wereboar, Human FormWereboar, Boar FormWereboar, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger)Medium Humanoid (Human, Shapechanger)Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 3d8+12 (34 hp)1d8+4 plus 3d8+12 (34 hp)1d8+4 plus 3d8+12 (34 hp)
Initiative: +0+0+0
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.40 ft. (8 squares)30 ft. (6 squares)
Armor Class: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 1818 (+8 natural), touch 10, flat-footed 1818 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +3/+4+3/+6+3/+6
Attack: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)Gore +6 melee (1d8+4)Battleaxe +6 melee (1d8+4/x3) or claw +6 melee (1d4+3)
Full Attack: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)Gore +6 melee (1d8+4)Battleaxe +6 melee (1d8+4/x3) and gore +1 melee (1d6+1); or 2 claws +6 melee (1d4+3) and gore +1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks: Curse of lycanthropyCurse of lycanthropy
Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, scentAlternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scentAlternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Saves: Fort +6, Ref +3, Will +3Fort +9, Ref +3, Will +3Fort +9, Ref +3, Will +3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Skills: Handle Animal +3, Intimidate +3, Listen +5, Spot +4Handle Animal +3, Intimidate +3, Listen +5, Spot +4Handle Animal +3, Intimidate +3, Listen +5, Spot +4
Feats: AlertnessB, Improved Bull Rush, Iron WillB, Power Attack, Toughness(same as human form)(same as human form)
Environment: Temperate forestsTemperate forestsTemperate forests
Organization: Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 boars)(same as human form)(same as human form)
Challenge Rating: 444
Treasure: StandardStandardStandard
Alignment: Always neutralAlways neutralAlways neutral
Advancement: By character classBy character classBy character class
Level Adjustment: +3+3+3

A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.

COMBAT

In any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack.

Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar’s gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SEE WIKIPEDIA ENTRY: Lycanthrope



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