SRD:Favorable and Unfavorable Conditions
Favorable and Unfavorable Conditions
Attacker is . . . | Melee | Ranged |
---|---|---|
Dazzled | –1 | –1 |
Entangled | –21 | –21 |
Flanking defender | +2 | — |
Invisible | +22 | +22 |
On higher ground | +1 | +0 |
Prone | –4 | —3 |
Shaken or frightened | –2 | –2 |
Squeezing through a space | –4 | –4 |
|
Defender is . . . | Melee | Ranged |
---|---|---|
Behind cover | +4 | +4 |
Blinded | –21 | –21 |
Concealed or invisible | — See Concealment — | |
Cowering | –21 | –21 |
Entangled | +02 | +02 |
Flat-footed (such as surprised, balancing, climbing) | +01 | +01 |
Grappling (but attacker is not) | +01 | +01, 3 |
Helpless (such as paralyzed, sleeping, or bound) | –44 | +04 |
Kneeling or sitting | –2 | +2 |
Pinned | –44 | +04 |
Prone | –4 | +4 |
Squeezing through a space | –4 | –4 |
Stunned | –21 | –21 |
|
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gollark: Rust does, unfortunately, also do it, if slightly less so since you can run an async task synchronously.
gollark: Do you not know how bees work? Anyway, the Python/JSish way async is done is just awfully bad.
gollark: How DARE you compliment asyncio.
gollark: LyricLy make macron/mindbreak?
gollark: Ubq make gravel?
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