Quill Hide (5e Spell)

An ally within sight of the Caster can receive this blessing, Quills spring from their skin and every time an enemy attacks the blessed target all enemies must roll Dexterity versus Casters Spell DC within 5 feet will or suffer 1d2 piercing damage. The spell is cast as a reaction generally when an ally has after suffered a melee attack.

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Quill Hide
1st-level Transmutation
Casting time: 1 reaction
Range: 50 feet
Components: V, S
Duration: 1d4+1 rounds

Cast at higher levels this spell simply deals more damage (1d4) at level 2 or even (1d6) piercing damage at level 3. The spell maximimizes at level 3. the spell also last +1 or +2 extra rounds for higher spell slots.

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