Pull of Acherus (5e Spell)
Shadowy coils wrap around the targeted creature. The target must make either a DEX save to dodge, or a CHA save to break the tendrils. On a failed save the target is pulled to any space within 5 feet of you or an alternate target within 30 feet of both you and the initial target. At Higher Levels: When this spell is cast using a 4th level spell slot or higher you can pull one additional creature per slot level above 3rd
3rd-level | |
Casting time: | 1 action |
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Range: | 30 |
Components: | V, S |
Duration: | Instantaneous |
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