Miniblin (5e Creature)
Miniblin
Small humanoid (moblin) , chaotic evil Armor Class 12
Skills Acrobatics +4, Deception +1, Stealth +4 Pack Tactics. The miniblin has advantage on an attack roll against a creature if at least one of the miniblin's allies is within 5 feet of the creature and the ally isn't incapacitated. Spider Climb. The miniblin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONSMultiattack. The miniblin makes two melee attacks. Trident. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used in two hands to make a melee attack.
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Violent Tricksters. Like all moblins, miniblins delight in the pain of others, but find particular joy in the art of deception. When facing a foe, hitting with a surprise attack is even more rewarding to a miniblin than hitting hard or effectively. Any time it manages to stab a foe or friend with a trident, a miniblin will almost always chortle immediately. Outside of combat, a miniblin can be expected to play cruel tricks on friends and foes alike—and many a friend has been injured or killed by one these "tricks." In the Shadow of Giants. Miniblins are most often found as the underlings of larger moblins, particularly big moblins. Although they get no respect for their size, the carefree and cruel miniblins have less to worry about when their friends are capable of beating away predators. A miniblin itself is usually charged with keeping watch, or scouting for animals to hunt or merchants to rob. It is one of few moblin subraces that can see without light, after all. |
See also
- Moblin, the race to which this creature belongs
- Aquatic miniblin, a more independent form of miniblin adapted to an amphibious lifestyle
- Miniblin captain, a miniblin or aquatic miniblin well-trained in the rigors of combat
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