Miniblin (5e Creature)

Miniblin

Small humanoid (moblin) , chaotic evil


Armor Class 12
Hit Points 7 (3d6 - 3)
Speed 20 ft., climb 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 9 (-1) 5 (-3) 6 (-2) 8 (-1)

Skills Acrobatics +4, Deception +1, Stealth +4
Senses darkvision 60 ft., passive Perception 8
Languages can understand and speak Blin, but can't read or write
Challenge 1/4 (50 XP)


Pack Tactics. The miniblin has advantage on an attack roll against a creature if at least one of the miniblin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The miniblin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The miniblin makes two melee attacks.

Trident. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used in two hands to make a melee attack.



An adult miniblin stands at a height comparable to a small hylian child, with facial features reminiscent of a mouse. These creatures are known for both the bizarrely unique chirping and giggling noises they make, and their uncanny ability to ascend even the smoothest of walls with ease. Like most moblins, a miniblin's coloration varies from one to the next, with reds and browns being the most abundant. Unlike most moblins, a miniblin's color doesn't affect its societal status.

Violent Tricksters. Like all moblins, miniblins delight in the pain of others, but find particular joy in the art of deception. When facing a foe, hitting with a surprise attack is even more rewarding to a miniblin than hitting hard or effectively. Any time it manages to stab a foe or friend with a trident, a miniblin will almost always chortle immediately. Outside of combat, a miniblin can be expected to play cruel tricks on friends and foes alikeand many a friend has been injured or killed by one these "tricks."

In the Shadow of Giants. Miniblins are most often found as the underlings of larger moblins, particularly big moblins. Although they get no respect for their size, the carefree and cruel miniblins have less to worry about when their friends are capable of beating away predators. A miniblin itself is usually charged with keeping watch, or scouting for animals to hunt or merchants to rob. It is one of few moblin subraces that can see without light, after all.

gollark: I mean, some of the issues I have would be gone without market systems, yes, but you would then introduce new much bigger ones.
gollark: No, I like that one.
gollark: The problems I have with our system are more about issues we ended up with than the entire general concept of markets.
gollark: You could complain that this is due to indoctrination of some sort by... someone, and maybe this is true (EDIT: but you could probably just change that and it would be easier than reworking the entire economy). But you can quite easily see examples of people just not actually caring about hardships far away, and I think this is a thing throughout history.
gollark: What I'm saying is that, despite some problems, our market system is pretty effective at making the things people involved in it want. And most people do not *actually* want to help people elsewhere much if it comes at cost to them.

See also

  • Moblin, the race to which this creature belongs
  • Aquatic miniblin, a more independent form of miniblin adapted to an amphibious lifestyle
  • Miniblin captain, a miniblin or aquatic miniblin well-trained in the rigors of combat



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