Hold Entity (5e Spell)
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw, or be locked in time for the duration. At the beginning of each of that creature's turns, it must make a Wisdom saving throw. If it succeeds, the spell is broken on the target. Otherwise, it remains locked in time. At the end of each of its turns on which the spell is unbroken, the target takes 1d8 Time damage, and ages the same number of years.
4th-level | |
Casting time: | 1 Action |
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Range: | 60 Feet |
Duration: | Concentration, X/2 minutes where X is your character level |
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