Healing VIII (3.5e Spell)
[[3e Summary::Cure 80% of a creature's total hit points.]] You point at a creature in range and instantly they regain eight tenths of their total health in a flash of white light. The subject is healed with positive energy for 80% of their maximum hit points rounding down to the nearest whole number.
Conjuration [Healing] | |
Level: | Clr 7, Drd 7, Healing 8 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
See Also
- Healing I
- Healing II
- Healing III
- Healing IV
- Healing V
- Healing VI
- Healing VII
- Healing VIII
- Healing IX
- Healing X
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Druid
gollark: Oh, that.
gollark: When documentation is intensely unhelpful I can *sometimes* dredge up information from the code.
gollark: No.
gollark: I do actually sometimes do that.
gollark: Well, it would also probably break in some browsers.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.