Healing IX (3.5e Spell)
[[3e Summary::Cure 90% of a creature's total hit points.]] You point at a creature in range and instantly they regain nine tenths of their total health in a flash of white light. The subject is healed with positive energy for 90% of their maximum hit points rounding down to the nearest whole number.
Conjuration [Healing] | |
Level: | Clr 8, Drd 8, Healing 9 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
See Also
- Healing I
- Healing II
- Healing III
- Healing IV
- Healing V
- Healing VI
- Healing VII
- Healing VIII
- Healing IX
- Healing X
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Druid
gollark: It would probably get around the reverse engineering T&C thing.
gollark: Ah, of course, take my few-megabytes-of-RAM and 1% CPU application to new levels of processing power use.
gollark: Trouble is, they're all in other hatcheries, which will continue viewing/sickening them.
gollark: Er, I do actually do that. The views and sickness are updated at the same time.
gollark: I can probably either:reduce view ratesadd a warning to not add ones with lots of unique viewstry and figure out how to implement the EATW magic formulae
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.