Healing II (3.5e Spell)

[[3e Summary::Cure 20% of a creature's total hit points.]] You point at a creature in range and instantly they regain two tenths of their total health in a flash of white light. The subject is healed with positive energy for 20% of their maximum hit points rounding down to the nearest whole number.

Healing II
Conjuration [Healing]
Level: Brd 1, Clr 1, Drd 1, Healing 2, Pal 2, Rgr 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

See Also


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Bard
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Druid
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Paladin
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Ranger

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