Healing II (3.5e Spell)
[[3e Summary::Cure 20% of a creature's total hit points.]] You point at a creature in range and instantly they regain two tenths of their total health in a flash of white light. The subject is healed with positive energy for 20% of their maximum hit points rounding down to the nearest whole number.
Conjuration [Healing] | |
Level: | Brd 1, Clr 1, Drd 1, Healing 2, Pal 2, Rgr 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
See Also
- Healing I
- Healing II
- Healing III
- Healing IV
- Healing V
- Healing VI
- Healing VII
- Healing VIII
- Healing IX
- Healing X
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