Healing I (3.5e Spell)

[[3e Summary::Cure 10% of a creature's total hit points.]] You point at a creature in range and instantly they regain one tenth of their total health in a flash of white light. The subject is healed with positive energy for 10% of their maximum hit points rounding down to the nearest whole number.

Healing I
Conjuration [Healing]
Level: Brd 0, Clr 0, Drd 0, Healing 1, Pal 1, Rgr 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

See Also


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Bard
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Druid
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Paladin
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Ranger

gollark: Again, that is SPUDNET's role, though that basically just works by requiring a key rather than fancy crypto things.
gollark: No, doing that properly would require many tricky cryptography things.
gollark: The GTech trilaterator array just listens on the 128 channels most recently, er, transmitted on, as obtained by the Anavrins VLA.
gollark: SPUDNET is more suitable for that.
gollark: Encryption is your own problem.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.