Golden Bokoblin (5e Creature)

Golden Bokoblin

Medium humanoid (moblin) , chaotic evil


Armor Class 16 (leather)
Hit Points 102 (12d8 + 48)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 5 (-3) 5 (-3) 5 (-3)

Saving Throws Dex +8
Skills Acrobatics +8, Perception +0, Survival +0
Damage Resistances radiant
Senses passive Perception 10
Languages can understand and speak Blin, but can't read or write
Challenge 7 (2,900 XP)


Enduring. The bokoblin has advantage on saving throws made to resist exhaustion, and can thrive on one-quarter of the food and water needed for a creature of its size.

Improved Initiative. The bokoblin has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance. If the bokoblin fails a saving throw, it can choose to succeed instead.

Powerful Attacks. A weapon attack deals one extra die of its damage when the bokoblin hits with it (included in the attack), and these weapon attacks are magical.

Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The bokoblin makes three melee weapon attacks, or two ranged weapon attacks.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320, one target. Hit: 12 (2d6 + 5) piercing damage.

REACTIONS

Gleaming Dodge. When attacked by a creature it can see, the bokoblin halves the damage it takesunless the damage is necrotic.

LEGENDARY ACTIONS

The golden bokoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden bokoblin regains spent legendary actions at the start of its turn.

Detect. The bokoblin makes a Wisdom (Perception) check.

Withdraw. The bokoblin uses the Disengage action, and moves up to half its speed.

Attack (Costs 2 Actions). The bokoblin moves up to half its speed and makes a melee weapon attack.

See Moblin (5e Creature).

This is a tough bokoblin wielding a shield and sword, with the golden monster template applied to it.



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See also



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Moblin Bokoblin

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