Elemental Hex (5e Spell)

The Caster can pick one creature of his choice and curse them with Vulnerability to one Elemental damage type (Fire, Cold, lightning, Thunder, Acid or Poison). the Creature must make a Wisdom save or it becomes vulnerable to the element of choice. Creatures who are immune to element are not effected while creatures with resistance gain both advantage and can use proficiency on this saving throw.

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Elemental Hex
2nd-level Transmutation
Casting time: 1 action,
Range: 120 feet,
Components: A fetish of any kind, but a shrunken head or mummified claw.
Duration: 1 minute

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher one more enemy creature will be cursed with Elemental Vulnerability.

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