Death Sword (5e Creature)

Death Sword

Huge undead, unaligned


Armor Class 17 (natural armor)
Hit Points 187 (22d12 + 44)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 15 (+2) 16 (+3) 16 (+3) 14 (+2)

Saving Throws Str +8, Wis +7
Damage Vulnerabilities radiant
Damage Resistances fire, cold, thunder, lightning, bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities necrotic, poison
Condition Immunities frightened, paralyzed, poisoned
Senses passive Perception 15
Languages understands Blin and Common but cannot speak
Challenge 10 (5,900 XP)


Ghostly Veil. The death sword starts every battle invisible, with only its floating sword able to be seen with the naked eye. Creatures with blindsight, truesight or if transformed into a beast or are one to begin wth can see a transparent version of this creature with a DC 15 Perception check (if it has taken the attack action the transparent version glows light blue). If successfully dealt damage, it becomes corporeal for 3 rounds of combat before returning to its invisible state. Upon becoming coporeal, it flies up to 120 ft. in a circle around one target before approaching on its next turn. All creatures must make a DC 15 Perception check. Death sword has advantage on attack rolls on any creature who fails this check.

Phantom Form. The death sword can only be hit after it takes an attack action. All attacks and effects automatically pass through it beforehand.

Siege Fighter. The death sword deals double damage to objects and structures.

Great Weapon Fighter. The death sword wields an oversized greatsword. It is proficient with this weapon.

ACTIONS

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d10 + 5) slashing damage. Creatures hit by this attack must make a DC 16 Strength saving throw, or be knocked prone.

Death Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 7 (3d10 + 2) necrotic damage.


The true visage of a Death Sword can make even the most hardened adventurer quiver in their boots Source

Murderous, terrifying and often screaming, the specter known as death sword can destroy an entire party if they do not know how to properly fight it. Theorized to be Sword Spirits who have lost their masters and perished, they stand around 10 feet tall, with dark, blobby shadow-like mist flowing out from its robes or other ceremonial attire. Commonly found in crypts, catacombs and decrepit castles or dungeons, death swords are theorized as executioner's blades tainted with so much blood that the spirits of those killed by it formed a horned wraith that wields the very blade used to kill them. Often sealed away due to their destructive nature, Death Sword will attempt to kill any living creature that crosses their path. It is strong enough to wield an oversized greatsword in one hand, though their fighting style often results in smashing their great blades onto the floor in an attempt to cleave an opponent in twain. It is commonly observed Poes, Scythe Poes and Redead Knights are usually more abundant in locations haunted by Death Sword, though whether this is due to merely Death Sword's presence or that its victims join it in un-death is unknown. What is known for certain is that even in victory, the loud screams of Death Sword will haunt the dreams of adventurers who cross it until their death.

Screaming Visage When Death Sword's invisibility is removed, it begins screaming in an otherworldly voice until it goes invisible again. Any creature that hears Death Sword's screams for the first time must make a DC 15 Wisdom saving throw or be frightened and paralyzed until they succeed the saving throw on each subsequent turn. However, even if they succeed, the next time they sleep they will hear Death Sword's screams in their nightmares.


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