Critical Miss Table (Fallout Supplement)

When a creature, an NPC, or a PC rolls within the natural critical miss range(1 is the default but may be changed by some traits or feats), they have rolled a Critical Miss! To find the results of a Critical Miss, roll 1d20 and add any modifiers.

ROLL EFFECT
21+ Death to self
20 Hits self for double damage
19 Hits nearest ally for double damage
17-18 Hits self for normal damage
15-16 Hits nearest ally for normal damage
13-14 Hits self for no damage and knocks self out for 1d4 rounds
11-12 Hits nearest ally for no damage and knocks nearest ally out for 1d4 rounds
9-10 Self drops weapon
7-8 Hits nearest ally for no damage and ally drops their weapon
5-6 Self is blinded for 1d4 rounds
1-4 Self loses next turn

Back to Main Page D20 Modern Rules
Back to Main Page D20 Modern Campaign Settings Fallout Guidelines

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.