Chronolord (5e Class)
Chronolord
Combining some features of various Chronomancers, Chronolords are the best of the best, bending time at their whim and altering the Timeline to their liking.
Creating a Chronolord
- Quick Build
You can make a Chronolord quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity (if you want to be ranged) then Constitution. Second, choose the sage background. Third, choose dungeoneer's kit.
Class Features
As a Chronolord you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Chronolord level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Chronolord level after 1st
- Proficiencies
Armor: Light
Weapons: Simple weapons, martial weapons
Tools: Any one artisan tool
Saving Throws: Constitution, Intelligence
Skills: choose any 3 from Acrobatics, Arcana, Insight, Investigation, History, and lastly Medicine.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Dungeoneer's pack or (b) Scholar's Pack
- (a) longsword or (b) quarterstaff
- (a) Leather armor or (b) Padded armor
Level | Proficiency Bonus | Cantrips Known | Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||
1st | +2 | 3 | Spellcasting, Time Armor | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | 3 | Astral Deity | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | 3 | Paradox | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | 4 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | 4 | — | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | 4 | Timewarp Feature | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | 4 | — | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | 4 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | 5 | — | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | 5 | Multicast | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | 5 | — | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | 5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | 5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | 6 | Timewarp Feature | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | 6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | 6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | 6 | Time Variant | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | 6 | Timeline Rewrite | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | 6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | 6 | Chronomaster | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Spellcasting
At level 1, you know 3 Cantrips and 4 1st level spells from the sorcerer, wizard, or Chronomancer spell list of your choice.
Your spellcasting modifier is Intelligence.
Spell Save DC = 8 + proficiency bonus + Intelligence Modifier
Spell Attack Modifier = proficiency bonus + Intelligence Modifier
Learning Spells of 1st Level and Higher
Each time you gain a chronolord level, you can add two spells of your choice from the Sorcerer, Wizard, Warlock or Chronomancer spell list to your list of spells known.
Time Armor
Your form is not entirely solid, you constantly seem to flicker in and out of this plane. Beginning at 1st level, while you are wearing no armour and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier.
Paradox
Starting at level 3, you gain the ability to alter events that happened recently. Using your reaction, you may reroll any ability check you or a creature within 30 feet has just rolled and the result of the first roll cannot be used. You may use this feature a number of times equal to your Intelligence modifier. You regain all uses after a long rest.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Apart from that, chronolords cannot use feats, so the ability score increase is mandatory.
Timewarp Feature
Studying the course of time you have gained the ability to alter a timeline as you wish. Roll an Intelligence check with a DC of 10. On a success your can warp the flow of time and alter events that happened during said timeline. On a failure, you cannot use this ability until you finish a long rest. After reaching 6th level and again at 9th, 14th, 18th, you gain one feature from the Righteous, True and Corrupted Timewarps (more about these features on the Timewarp section bellow).
Multicast
Acting inside the vortex for so long has peaked the Chronolord's reflexes. Beguining at 10th level, the chronolord can now cast a third spell during a single action in his turn. Also, the Chronolord is granted a second reaction.
Being of Time
Spending most of your time in the Astral Plane, you have found yourself immune to the effects of time itself. At 11th level, you are no longer affected by old age, either natural or magical.
Astral Walk
At 13th level a Chronolord can manipulate time at a molecular level. You can pause time for the particles at your feet allowing you to walk on air (functions similar to the levitate spell). You now have a fly speed equal to your movement speed and you can hover in place as long as you are conscious. Additionally, you are not hindered by the terrain. As a bonus action, the Chronolord can warp in a straight line (at any direction), up to a distance of his movement speed (in addition to his normal walking action).
Time Acceleration
When you reach the 15th Chronolord level, your time powers begin to overflow. At the end of your turn, you can choose to make a DC 14 intelligence check. If you succeed you can take another full turn right after this one. On a failed save, take 10d10 psychic damage. After each success the DC increases by 2 and the failure damage increases by 2d10. The DC and the damage resets after compleating a long rest.
Time Variant
Time is has become a relative matter for you now. At 17th level, Chronolords use half the time needed for a short/long rest. Also, you no longer need to eat in order to survive.
Timeline Rewrite
Chronolords that have reached 18th level can now manipulate a timeline to their liking. Altering the course of history, you can freely change a timeline from your past. Channeling your power for 8 hours, a Chronolord can change the result of a major event in history. You can use this feature once per long rest (this ability should be used with your DMs discretion).
Chronomaster
Reaching the peak of your powers, you have become time itself. The Gods of Time have granted you with the gift of Ultimate Time Manipulation. Twice per long rest you gain the ability to freeze time (it functions similar to the Time Stop spell).
Righteous Timewarp
Chronolords who walk the Righteous Timewarp strive to maintain the most positive timeline, they wish to create the best timeline for all living creatures. They focus on manipulating the astral energy to protect themselves and allies. Chronolords who follow this timeline are usually of the Lawful alignment.
True Timewarp
Those who walk the True Timewarp know that in order for life to continue advancing there must be balance in life and death, good and evil. The chronolords who follow this timeline aim to maintain balance, they focus on being able to manipulate the astral energy to damage and harm those who risk disrupting the timeline. These chronolords are often under the neutral alignment.
Corrupted Timewarp
Chronolords who tread the Corrupted Timewarp respect the chaotic nature of the time vortex itself. They gain their power from manipulating the vortex, which is a dangerous thing to meddle with. The vortex manipulation allows them to control others and to affect their minds. Chronolords who follow this timeline are often of Chaotic alignment.
Chronolord Spell List
- Cantrips
halt, bolt of time, temporal rift, astral barrier, vortex gaze, time stride, astral light
- 1st Level Spells
spell blade, revert time, hush, weight of 1000 years, Rift Balance, summon astral beast, eyes of time, riddle
- 2nd Level Spells
clockwork sphere, reflexive shot, eyes of fate, ancient path, ancient tether
- 3rd Level Spells
time bomb, bonesword, column of time, astral guardian, accelerating sphere, accelerate self.
- 4th Level Spells
bane shot, aura of fate, split causality, veil of compressed time, astral release
- 5th Level Spells
enervation, astral communication, time trap, astral entity
- 6th Level Spells
- 7th Level Spells
delayed blast time bomb, astral shift, time restoration
- 8th Level Spells
rip through time, rapture
- 9th Level Spells
quantum shift, pillars of time, planar superposition, severed rift