Halt (5e Spell)

A moderate magical force ceases or slows time at a specific point within range, creating one various effects. Choose one of the following effects:

  • A Small or smaller creature in range must succeed on a Wisdom saving throw or have its speed reduced to 0 until the end of its next turn.
  • Choose a 5-foot cube of open space in range. Any ranged attack roll made through this cube is made with disadvantage. This effect lasts for as long as you maintain concentration, or until you cast this cantrip again.
  • A marking or text within range is protected from wear or smudging. This effect lasts until you cast this cantrip again.
Halt
Transmutation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Varies



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