Blob (5e Creature)
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Blob
Small ooze, unaligned or chaotic good, depending on intelligence Armor Class 9
Saving Throws Wisdom, Charisma Adorable. Good-aligned creatures have disadvantage on attack rolls against this creature, and when seen by a creature, the creature must make a DC 8 Wisdom save or be charmed by it for 1 minute. ACTIONSAbsorb. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 acid damage. The target can make a DC 12 Dexterity or Constitution save to avoid this damage. Soul Suck (Recharge 5-6). The blob sucks the soul of a nearby creature charmed by said blob. The creature must make a DC 16 Intelligence saving throw, taking 6d6 necrotic damage on a fail, or half as much on a success. If the creature fails by 5 or more, they suffer the effects of the feeblemind spell for 1 minute, and additionally suffering a new flaw for 1d4 days.
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Blobs are adorable little masses of goop that will charm you and then suck out your soul. While this is a primal instinct, and most sentient blobs choose not to do this, even the primal blobs do it as survival instinct to kill pray to easily consume them. They are unpredictable, yet very wholesome. Their color changes depending on their current mood. They live in the mountaintops of The Sanctuary. |
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