Air Elemental Titan (5e Creature)

Air Elemental Titan

Gargantuan elemental, neutral


Armor Class 17
Hit Points 362 (25d20 + 100)
Speed 0 ft., fly 120 ft. (hover)


STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 18 (+4) 10 (+0) 14 (+2) 6 (-2)

Damage Immunities lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages Auran
Challenge 22 (41,000 XP)


Air Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Billowing Winds. Winds of 30 mile-per-hour speed billow in a 100-foot radius around the elemental making the area difficult terrain. Additionally, all ranged weapon attacks made in that area are made with disadvantage.

Elemental Titan Heart. When the elemental is reduced to 0 hit points it dissipates into its true form, an air elemental with 0 hit points.

ACTIONS

Multiattack. The elemental makes two attacks with its lightning strike.

Lightning Strike. Ranged Weapon Attack: +7 to hit, range 320 ft., one target. Hit: 16 (3d10) lightning damage. Each creature within 10 feet of the target must make a DC 19 Constitution saving throw, taking 7 (3d4) thunder damage on a failed save, or half as much damage on a successful one.

Empower (Recharge 6). The elemental surges with energy. The range of its lightning strike and strong winds increase by 50 feet. Additionally, the elemental regains 100 hit points while its hit point maximum is increased by 50 and its attack bonus and AC are increased by 1. Each time the elemental uses this action, roll a d10, adding 1 for each time the elemental has used this action since taking a long rest. If the result is a 10 or higher, the elemental shudders and is reduced to 0 hit points.


Air elemental titans are incredibly powerful beings of elemental air. The elemental closely resembles a raging tornado, surrounded by blistering winds and crackling lightning.


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gollark: Well, the meta fields are dubiously useful I guess, error reporting is useful if your implementation breaks, and the wildcard channel is designed to reduce required trust via giving everyone snooping powers equivalent to that of the person running the skynet server.
gollark: Perhaps there are other worthwhile features it lacks.
gollark: I should probably fix it to use modern™ asynchronous IO things on the backend, and to incorporate lessons from SPUDNET like "actually doing autoreconnect at all".
gollark: It was mostly used by the older node.js server I think?
gollark: I don't. I forgot I added that, actually.
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