Ablaze (5e Variant Rule)
Ablaze
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When a target gets something they are wearing or holding or just themselves set on fire, they are ablaze. They take 1d12 fire damage on the end of the first round that they are ablaze, 1d10 on the second, 1d8 on the third, 1d6 on the fourth, 1d4 on the fifth, 1d3 on the sixth, and 1d2 on the seventh. At the end of every round, before they take damage, the affected makes a DC 16 Dexterity saving throw, on a success, they are no longer considered ablaze.
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