InFAMOUS (series)/Characters
Introduced in inFAMOUS
Cole MacGrath
The protagonist of inFAMOUS.
Cole in general
- Badass
- Blow You Away
- Brief Accent Imitation: In the second game, he briefly mimics Bertrand's broad southern accent during their final showdown.
"Did you really think I was the Demon? The Demon of Empire City?"
- The Chosen One: Cole, being an alternate version of Kessler and a Conduit. Which makes him one of the few Chosen Ones to be chosen by himself.
- Civvie Spandex
- Color Coded for Your Convenience: Good Cole's lightning is blue, Evil Cole's lightning is red.
- Courier
- Deadpan Snarker
- Doesn't Like Guns: Not for any philosophical reason, mind you: his electricity powers will cause the ammunition to explode, and Cole would rather his fingers stayed attached to his hands. Of course, he can also use this to disable turrets.
- The Ego: To Kuo's Superego and Nix's Id. Somewhere along the way in the sequel, he makes himself the peace maker and riot shield between his female counterparts, if only to move things along.
- Elemental Powers
- Fingerless Gloves
- Fire, Ice, Lightning
- Good Is Not Nice
- Guttural Growler: Voices don't get any grittier than Cole's. Though all of the smoke from the Ray Sphere explosion probably helped that along a bit.
- Heel Face Revolving Door
- I Just Want to Be Normal
- Improbable Weapon User: Cole gets a two-pronged Amplifier as his weapon in the sequel.
- Knight in Sour Armor
- Lightning Can Do Anything
- Meaningful Name: Cole = coal.
- Power Incontinence: He can't use guns because the ammunition will explode if he touches them, and he can't drive because his powers ignite fossil fuels.
- Private Eye Monologue
- Shock and Awe
- Standard FPS Guns: Oddly enough, most of Cole's fantastic electrical powers mimic standard conventional firearms:
- Melee: The "Knife".
- Gigawatt Blades: The "Chainsaw".
- Lightning Bolt: The Pistol.
- Precision: The Sniper Rifle.
- Shockwave: The Shotgun.
- Overload Burst: The OTHER Sniper Rifle (albeit with splash damage).
- Arc Lightning: The Automatic Weapon (Lightning Gun variation, naturally).
- Shock Grenades: Grenades (obviously).
- Megawatt Hammer: The Rocket Launcher.
- Lightning Storm: BFG Kill Sat.
- Super Drowning Skills: Justified. Cole's powers causes him to short circuit if he is even partly submerged.
- Unwitting Pawn: By Moya.
- Walking Techbane: Subverted in that he works very well with electronics: the first application of his powers is charging the generators on Zeke's roof. It's gunpowder and fossil fuels that he finds hard to work with.
Good Cole
- Being Good Sucks: Choosing the good road means you have to take hits for the team. A lot of hard hits for the team.
- Catharsis Factor: In-Universe. In the Hero ending of inFAMOUS 2, he makes the decision to sacrifice himself for the greater good, and is just about ready to do it. However, when the Beast makes one last appearance, Cole decides that there's one last thing he'd like to do before he dies.
- Comes Great Responsibility: Accepts this in the end.
- Fallen Hero: Can choose to abandon his morality to save himself and all other Conduits at the cost of the rest of humanity at the end of the second game.
- Heroic Sacrifice: Double Subverted in the second game: using the RFI on the Beast cost his life and the lives of every single other Conduit on the planet.
- Hero with Bad Publicity: Only initially, however.
- Hurting Hero
- Physical God: In the second game, he catapults himself into this field during the final battle thanks to his use of the blast cores.
- Taking the Bullet: Quite a few times.
Evil Cole
- And Then John Was a Zombie
- Anti-Hero: A Type V in the beginning, but ends up more like a Villain Protagonist near the end.
- Dark Messiah: In the second game, Evil Cole ends up becoming one of these when the Beast transfers his power to him.
- Evil Is Easy: The game is much easier if you don't care about collateral damage.
- The end of game has you fighting alongside the final boss, just destroying things, and ends with three simple volt attacks against Zeke.
- Evil Makes You Ugly: As Cole continues his trip down the Karma Meter, his clothes get dirtier and his skin becomes paler and covered in black smudges, and eventually, his eyes turn white. In the second game, this is played far subtler: though the pale, veiny skin remains, the main changes are in the color of his clothes and the layout of his tattoos.
- A God Am I
- Jerkass: Mainly in the first game; in the second game, he seems generally unconcerned with the consequences of his actions rather than actively malicious.
- Physical God: After becoming The Beast.
- Psycho Electro
- Redemption Equals Death: Can choose not to let humanity die at the end of the second game, but at the cost of every Conduit's life, including his own. Of course, given that you have to be good to choose the good ending, this means that before you can do this, you're saddled with the job of turning your reputation around, assuming you still have enough opportunities to do so.
- The Social Darwinist: The evil ending of the first game gives him this position. Not quite so in the second.
- Well-Intentioned Extremist: He's closer to this in the second game.
- What the Hell, Hero?: Constantly.
- With Great Power Comes Great Insanity
Sasha
The leader of the Reapers, and a Conduit with the power to exude mind-controlling tar from her body.
Tropes
- Bald of Evil
- Bald Women
- Brainwashed and Crazy: Most of the Reapers are this.
- Large Ham
- Lovecraftian Superpower: The... tar-emitting power.
- Mind Rape: Excels at this.
- Psycho Ex-Girlfriend: To Kessler.
- Stalker with a Crush
- Stripperiffic: During her boss fight, Sasha is dressed only in a jacket and a layer of her own tar over the rest.
- Veronica
- Warmup Boss
- Yandere: Switches between fantasizing about an imaginary dinner party herself and Cole are attending, and this:
Why, Kessler? Why do you love her? I'll kill her, I swear it! I'll wear her skin like a robe!
Alden Tate
A powerful telekinetic and the leader of the Dustmen.
Tropes
- Badass Grandpa
- Crazy Homeless People: For a pretty good reason, mind you.
- From Nobody to Nightmare: Once a homeless man with just enough psychic powers to survive the streets of Empire City, now one of the top three gang-leaders in the area and capable of lifting a bus with his mind.
- Humongous Mecha: Assembles one with his telekinetic powers to fight Cole.
- Large Ham
- No Indoor Voice
- Mind Over Matter: Enough to fling cars and busses around at will and make gigantic suits of armour out of scrap metal.
- Roaring Rampage of Revenge: He's planning one against Kessler.
Kessler
The main antagonist of InFAMOUS and the leader of the First Sons. His powers resemble Cole's, but are much more powerful. This is because he is actually Cole from the future, who has gone back in time as part of his plan to save the world from a destructive monster known as "The Beast".
Tropes
- The Atoner: Inverted in the worst way possible.
- Badass Grandpa
- Becoming the Mask
- Big Bad
- Blue Eyes: And they glow.
- Flash Step: To a ridiculous extent.
- Future Me Scares Me: He is Cole from the future. In fact, Cole hates him so vehemently, even after learning of his tragic past, that he only ever refers to him as "Kessler". Conveniently enough, this also serves to preserve that particular twist for those who play the second game, but not the first.
- In the Hood
- Light Is Not Good: His powers are mostly made up of searing white light.
- Love Makes You Evil: The death of Trish and their kids made him evil enough to kill Trish himself.
- Manipulative Bastard
- Teleport Spam
- Took a Level in Badass
- Well-Intentioned Extremist
Trish Dailey
A doctor working hard to help the citizens of Empire City to recover from the catastrophe, and Cole's girlfriend. She leaves him early in the game, as she believes him to be responsible for the Blast, which cost the life of her sister Amy.
Tropes
- Betty
- Dead Little Sister: Amy.
- Go Out with a Smile: Only in the good ending though.
- Hot Doctor
- The Medic
- Morality Pet
- Ungrateful Bitch: Can feel like this when playing Evil. Justified, given how most of your actions make things worse for her (particularly with the water towers), but the conclusion of "Trish Reaches Out" is just cold.
Zeke Dunbar
Cole's best friend.
Tropes
- Acrofatic
- The Atoner
- Character Development: Becomes a more righteous and helpful character in InFAMOUS 2.
- Conspiracy Theorist
- Deal with the Devil
- Easily Forgiven: Subverted. Even though he follows Cole in the sequel, he hasn't exactly been forgiven.
- Face Heel Turn: Although not much evil... and he's more bent on being good in New Marais to make up for the setbacks he caused.
- Fighting Your Friend: If Cole decides to join forces with the Beast, Zeke will have Cole at gunpoint to protect the RFI. He is as much of a threat to the super powered Cole as you think.
- Gadgeteer Genius: In InFAMOUS 2, he becomes more skilled in engineering and inventing. He created Cole's new weapon, the amp.
- I Just Want to Be Special
- The Millstone
- Plucky Comic Relief
- Secretly Dying
- Sunglasses at Night
- What the Hell, Hero?: Making a deal with Kessler, and giving the Ray sphere to him.
Dallas a.k.a. The Voice of Survival
A government critical DJ who regularly hacks the TV broadcast in order to give news updates and survival tips to the citizens of Empire City. He blames Cole for the disaster, and tries to make all his actions look like crimes.
Tropes
- Conspiracy Theorist
- Cool Shades
- Jerkass
- Jerkass Facade: It turns out that he was forced by Kessler all along into making bad publicity for Cole.
- Kick the Son of a Bitch: When Kessler's men storm his studio and take him out, Cole doesn't seem that dissatisfied.
Moya
A NSA agent whom Cole works for. It turns out that she is a DARPA agent, and Cole is nothing more than a pawn in her plans.
Tropes
- I Did What I Had to Do: Her general reason for all the backstabbing and lying she does.
- Jerkass
- Manipulative Bitch
- Mission Control
- Unwitting Pawn: She was used by Kessler to his own ends. She doesn't take kindly to this fact.
- Well-Intentioned Extremist: She claims she serves the greater good. Though it's debatable whether or not she's being honest or justifying her self serving actions.
John White
An undercover FBI agent within the First Sons and husband of Moya, who has recently gone silent. Cole is ordered by Moya to search for him. He later contacts Cole, and explains that he is in fact working for the NSA and that he has never been married. He then recruits Cole to recover and destroy the Ray Sphere. However, as Cole carries out the second part of the plan, John is absorbed by the blast and is seemingly killed. He returns in inFAMOUS 2, revealing himself as The Beast, having been empowered from the Ray Sphere at the same time it ripped his body apart atom by atom.
Tropes
- And Then John Was a Zombie
- Big Bad
- Mission Control
- Not Quite Dead: He was able to recreate his body after it was destroyed by the Ray Sphere in the first game. According to him, due to the pain, he went temporarily insane, which is why he attacks Cole at the start of the sequel.
- Properly Paranoid
- Rogue Agent: Been working with Kuo and Dr. Wolfe on spying on Kessler and the conduits.
- Well-Intentioned Extremist
The Beast
The immensely powerful conduit whom Cole was told to prepare to fight against in the next game by himself from the future. Kessler failed to defeat him in his timeline and his plan was to help Cole be able to fight him, though Empire City is destroyed completely right in the beginning of the second game.
Tropes
- Affably Evil: Makes it clear that he bears humanity no ill will, and only turned to his unique method of activating conduits because he honestly thought it was the only way. He even apologises for attacking Cole once he's coherent enough to speak.
- Amplifier Artifact: Acts as this for Cole during the evil ending; so long as Cole remains in the Beast's immediate vicinity, his battery cores are in a state of constant recharge and his static thrusters allow him to fly.
- Attack of the 50-Foot Whatever: His "armored" form.
- Bald of Evil
- Bigger Bad
- Dark Messiah: For the conduits.
- From a Single Cell: He was able to take a nuke to the face, and it only took him a few hours to regenerate fully.
- Implacable Man
- The Juggernaut
- Magma Man: Invoked by his volcanic exterior.
- Miles to Go Before I Sleep: In the Evil Ending, the Beast admits to being deeply tired of killing, and that he would have preferred to remain dead if he hadn't had a mission to complete; hence the reason why he transfers his power to Cole.
- Mind Over Matter
- Nigh Invulnerable: He can easily rebuild himself.
- Passing the Torch: To Cole, in the evil ending.
- Person of Mass Destruction
- Physical God
- Playing with Fire
- Pulling Themselves Together: Most of the attempts at killing him result in these kind of moments. Also, this was actually how the Beast was first created: when the Ray Sphere accidentally disintegrated John White, he gradually put himself back together again, cell by cell... becoming the Beast in the process.
- Red Eyes, Take Warning: In both his armored and "human" form.
- Super Empowering: Comes in three flavours: #1 He can awaken the powers of potential conduits just like the Ray Sphere does. #2 He can supercharge the already existing powers of conduits. #3 He can transfer all of his own power to another conduit.
- Well-Intentioned Extremist: His purpose is the creation of conduits in order to stop the spread of the plague, even if it results in normal humanity dying out.
Introduced in inFAMOUS 2
Lucy Kuo
An NSA agent who assists Cole in preparation for stopping the Beast.
Tropes
- Adorkable
- An Ice Person: Becomes an ice conduit (but not through a pleasant procedure).
- Betty
- Deadpan Snarker
- The Dragon: To Cole in the evil ending.
- Face Heel Turn: It turns out that she would rather join the Beast, letting millions die, than to sacrifice herself. You fight her in the middle of the final boss battle. Before the end, she admits this and encourages Cole to kill the Conduits, herself included.
- Flight: One of her secondary powers.
- I Just Want to Be Normal: Choosing Nix over her in the Power Exchange decision results in a particularly venomous rant about this.
- Last-Name Basis: Of every single character in the game, only Wolfe refers to her first name, and that's only in the Dead Drops, where he'd be more or less required to. No one ever says it to her face, even Wolfe; this gets especially ridiculous, as Kuo herself calls him a "father figure".
- Not So Stoic: She loses her cool if you make Cole decide to sacrifice all the Conduits. She doesn't take this lightly.
- Power Incontinence: Early on, Kuo had difficulty restraining her powers: at one point accidentally freezing Cole's cheek with a touch.
- Punny Name: Her last name is pronounced "quo", setting up jokes such as "status kuo" and the like.
- Realistic Diction Is Unrealistic: Averted. She has an awkward, clipped way of speaking.
- The Spock: To Cole's Ego and Nix's Id. As stated in the trailer and the game itself, Kuo is the voice of order among the three and provides arguments to do good deeds. This is averted crazily in the end.
Nix
A hyperactive Fire/Napalm Conduit with a grudge against Bertrand and a crush on Cole.
Tropes
- The Beast Master: She manages to tame some of The Corrupted as her "babies".
- Broken Bird
- Evil Cannot Comprehend Good: Whenever someone else suggests achieving a goal by trying to help people and get them to fight by your side willingly, Nix doesn't just scoff at it, but acts like they're crazy for even thinking of it. From what she tells us of her childhood, she probably hasn't met too many nice people in her life.
- Evil Is Burning Hot
- Femme Fatalons
- Flash Step
- Heel Face Turn: She's willing to sacrifice herself to save millions, but only because she wants revenge on the Beast.
- Heroic Sacrifice
- The Id: To Cole's Ego and Kuo's Superego. She's generally a twisted sadist, but it's justified given her past and lifestyle. Unlike Kuo, this is only slightly averted in the end because her only reason for opposing the Beast is revenge for her "babies".
- I Just Want to Be Special: One of the reasons why she sides with the humans instead of the conduits. She fears that when everybody has powers, her own powers won't be special anymore, and she will just be a nobody again.
- Playing with Fire
- Teleport Spam
- Veronica
Joseph Bertrand III
The charismatic leader of The Militia and the self-appointed ruler of New Marais. He uses his army to hunt and kill Conduits, who he has labeled "deviants".
Tropes
- Attack of the 50-Foot Whatever
- Be Careful What You Wish For: Really, really wanted to be a powerful conduit. Wish granted.
- Big Bad
- Blessed with Suck: His Conduit talents manifest as turning into a gigantic abomination against God and man whenever his emotional or physical state overwhelms his will, and making people into smaller versions of said abomination. By the way, all the abominations are flesh-eating and close to completely uncontrollable.
- Boomerang Bigot
- Eldritch Abomination
- Enemy Summoner
- Fantastic Racism: He wants to commit genocide on Conduits, considering them to be monsters. How ironic.
- Hollywood Exorcism: One mission towards the end of the game shows that he apparently has a habit of performing his own brand of exorcisms on Conduits. However, this exorcism is just his setup for transforming them into the Corrupted.
- Hypocrite: He is literally and metaphorically the biggest monster in the series.
- I Just Want to Be Special: So much so that he massacred hundreds of people including Nix's family to get superpowers. It worked.
- Insane Troll Logic: Bertrand has a very well-concealed version of this: his stated reason for setting the Conduits up for genocide is that, as "creations of science", they don't fit into the divine plan. In reality, he was more than happy to be one until it turned out that the only power he'd gained was a hideous and uncontrollable transformation into a monster. So, in his reasoning, if he had become a monster by activating his powers, then all Conduits, active or otherwise, were monsters.
- Karmic Transformation
- Knight Templar
- Large Ham
- Lovecraftian Superpower: Both his ability to transform into an Eldritch Abomination and his ability to convert other people into the Corrupted count.
- One-Winged Angel: But not at all in the way he wanted.
- Personality Powers: The corrupt, over-the-top, self-aggrandising preacher who turns half the city into Cole's enemy has the power to transform into an Eldritch Abomination and convert other people into monsters.
- Sinister Minister
- Villainous Breakdown: During one of Wolf's dead drops, Bertrand has a full-blown temper-tantrum when he discovers the nature of his powers, complete with furious accusations, death threats, anguished pleas to God, broken glass, and a loud and angry shout of "I AM NOT HAPPY!".
Dr. Sebastian Wolf
A scientist who had worked with Kessler and the First Sons. Cole seeks him in New Marais for assistance in stopping the Beast.
Tropes
- The Atoner
- Deadpan Snarker: Though straightforward most of the time, he gets notably sarcastic around Bertrand.
- Engineer Exploited For Evil
Rosco Laroche
Leader of the rebellion movement against Bertrand's militia.
Tropes
- Dirty Old Man: As well as spending quite a bit of time apparently distracted by Kuo's ass, he also mentions his fondness for cat fights when Kuo and Nix start arguing.
- Father to His Men: Despite his faults, he is loyal to his men.
- Rebel Leader
- You Shall Not Pass
Introduced in Festival of Blood
Bloody Mary
The newly-resurrected leader of the New Marais vampires, Bloody Mary is the main villain of Festival of Blood and directly responsible for transforming Cole into a vampire. Taking advantage of Pyre Night to allow her coven to feed on the locals without repercussions, she's also hoping to mould Cole into her slave by the next sunrise...
- Big Bad
- Burn the Witch: After being captured by Father Ignatius during the backstory, she was burned at the stake.
- Despair Event Horizon: Aguably the worst of her villainy started around the time Marco was killed.
- Even Evil Has Loved Ones: Marco: one of the few people Mary actually gave a damn about after becoming a vampire, his death resulted in her ascending to new heights of villainy.
- Evil Redhead
- From Nobody to Nightmare: Her backstory reveals that, prior to becoming a vampire, she used to be just a governess; dying of smallpox, she was cured and transformed by Marco, one of her admirers.
- Fully-Embraced Fiend
- Kick the Dog: Her teachings reveal that she's engaged in a lot of this over her long life.
- Kill It with Fire: How she was killed off the first time. Thanks to Zeke and some white phosphorus, this is also how she dies in the ending of the game.
- Lady in Red
- Naked on Revival
- Roaring Rampage of Revenge: During the backstory, Mary waged one of these against Father Ignatius for killing Marco.
- Villain Teleportation
- We Can Rule Together: Around the time Cole becomes too powerful for her to easily stop, she begins making offers along these lines; given that Cole had to spend the previous eight hours listening to her gloat over how she was going to dress him up in a pea coat once she had control over his mind, he wisely declines.
Father Ignatius
The priest responsible for killing Bloody Mary during her first rampage. Though he's only seen in flashbacks, he becomes vital to defeating the vampires, for the only weapon powerful enough to kill Bloody Mary once again is his legendary Barbed Cross.
- The Atoner: After failing to save Mary from being transformed into a vampire on her deathbed, Ignatius dedicated himself to killing Marco and transforming Mary back into a human. Unfortunately because he failed to do so on Mary's first night, he ended up turning her into an even bigger menace than before, forcing Ignatius to atone for that too.
- Badass Grandpa
- Badass Moustache: Even Zeke notices it.
- Church Militant
- Posthumous Character
- Tired of Running: On the recieving end of Mary's Roaring Rampage of Revenge for decades, Ignatius finally stopped running from her in New Marais, where he turned the tables on her with the Barbed Corss.
The Gangs
The Reapers
Prior to the Ray Sphere detonation, the Reapers were a very loose collection of drug dealers and petty criminals; however, after the quarantine was declared in Empire City, and Sasha became their leader, the gang quickly took over much of the Neon District.
Tropes
- Badass Longcoat: The Conduits among the gang wear this.
- Brainwashed and Crazy: Thanks to Sasha's influence: captured citizens initiated into the gang are forcefed her mind-control tar until they are completely under her control.
- From Nobody to Nightmare: The original members of the gang, at least.
- Gang-Bangers: Before the Blast.
- Gang of Hats: All of them are dressed in red hoodies. Reaper Conduits, however, dress in white longcoats... with the traditional hoods, of course.
- In the Hood
- Villain Teleportation: Reaper Conduits possess the ability to teleport.
- Vomit Indiscretion Shot: Occasionally, the Reapers can be seen spitting or puking black fluid.
- Water Source Tampering: One of the bigger plot points in the Neon District is that the Reapers are pumping Sasha's tar into the water supply.
The Dustmen
A gang largely comprised of homeless people, the Dustmen rule the Warren district in the wake of the disaster in Empire City. Working to serve the desires of their leader Alden Tate, they have begun abducting engineers and construction workers to build a monument in his honor... and searching for the Ray Sphere.
Tropes
- Crazy Homeless People
- Elite Mooks/Boss in Mook Clothing: The armour-clad "Golem Conduit".
- Evil Tower of Ominousness
- From Nobody to Nightmare
- Gang of Hats: They've taken to wearing masks and coats out of garbage bags (hence their other nickname: "Trashbaggers").
- Giant Spider/Scary Scorpions: Lower-tier Dustmen Conduits build telekinetically-animated spider/scorpion-mechs the size of dogs for use in combat.
- Golem: Evoked, given that both in-game hints and characters refer to the armourclad Boss in Mooks Clothing as a "golem".
- Instant Armour/Humongous Mecha: The signiature weapon of high-level Dustmen Conduits, made out of any trash or scrap metal in the area and quickly assembled around the Conduit's body.
- Kidnapped Scientist: Their workforce.
- Malevolent Masked Men
- Mind Over Matter: Much like Alden, the Conduits employed by the Dustmen specialize in telekinesis, using it to create monsters and suits of armour out of trash and scrap metal.
- Trash of the Titans: Under Tate's rule, a lot of the Warren has degenerated into this... even moreso than any other district in Empire City.
- You Have Outlived Your Usefulness: Apparently, the professionals kidnapped to build the tower would be worked to death or executed when it was finished.
The First Sons
Not exactly a gang per se, the First Sons are actually a secret society of Conduits with a private army that's taken over Empire City's Historic District. With a history that can be traced all the way back to colonial Salem, branches all over America, and a heavy emphasis on the propagation and mastery of Conduit powers, they are also under Kessler's control, and directly responsible for the Blast.
Tropes
- Ancient Conspiracy
- Attack Drone: Used alongside their troops in battle.
- Gas Mask Mooks
- Instant Armour/Energy Beings: Some of the First Sons Conduits can project giant energy-composed duplicates of themselves, both for attack and defence.
- Invisibility: Some of their Conduits have mastered this.
- Mutant Draft Board
- Sliding Scale of Shiny Versus Gritty: In sharp comparison to the Reapers and the Dustmen, the First Sons wear clean uniforms and use highly-polished weaponry and tech.
- Surveillance Drone: These are actually encountered outside the Historic District, being used by Kessler to spy on other parts of the city.
The Militia
Established and organised by Joseph Bertrand, the Militia has been in control of New Marais ever since the Corrupted began attacking the city. Ostensibly in place to restore and preserve order until government assistance can arrive, the Militia are extremely repressive towards the citizens... especially Conduits, who Bertrand has declared war on.
Tropes
- Elite Mooks: As they don't use Conduits, the Militia employ heavily-armoured men with miniguns as elite infantry.
- Fantastic Racism
- Malevolent Masked Men: Most of them wear hockey masks.
- Right-Wing Militia Fanatic
The Corrupted
A race of monsters that emerged from the swamps following the hurricane, the Corrupted periodically attack the city in large packs. They are actually the victims of Bertrand's Conduit powers, used to fool the public into supporting him.
Tropes
- Giant Space Flea From Nowhere: Subverted: their origins are gradually explained, although they do show up largely unannounced.
- Hive Queen: The Behemoth a.k.a. Bertrand.
- Made of Explodium: Some Corrupted explode in close proximity to an enemy.
- Tragic Monster: Every corrupted was once a normal person turned into a monster by Bertrand to serve his own ends.
- Transformation Sequence: Revealed to be a Painful Transformation at their creators hands.
- Was Once a Man
Vermaak 88
A world-famous unit of South African mercenaries. Hired by Bertrand, they were given ice-based superpowers - extracted from Lucy Kuo - and put in stasis for later sale to dictators around the world; unfortunately, they were accidentally released by Cole, resulting in them taking over the flooded areas of New Marais.
Tropes
- An Ice Person: All of them have ice powers to a certain extent: some of them can propel themselves across great distances by creating explosions of ice under them, while more advanced members tower over the battlefield on pillars of ice and freeze their enemies solid. The most powerful of the Vermaak protect themselves with giant suits of armour composed of solid ice... which eventually leads to them actually becoming ice.
- Arc Words: "We Will Be Whole!"
- Axe Crazy
- Boss in Mook Clothing: The Crushers and the Titans.
- Defector From Decadence: One shows up in Good missions to help Cole take out other members of Vermaak. He later shows up as a Titan.
- Elite Mooks: The heavy infantry.
- Private Military Contractors
- Psycho for Hire: Averted: Wolf's dead-drops show that the Vermaak were perfectly stable prior to gaining superpowers; it took their transformation into Forced Conduits to bring them into the state of Blast Core-obsessed violence they're seen in.
- Sanity Slippage: At least one of the mercenaries managed to retain his sanity, and even tried to aid Cole in stopping his former comrades. Sadly, as he grows more powerful, he also gets progressively more deranged, until he loses all control and has to be put down.
- Vader Breath: At least one of the heavy infantry units spoke with this.
- With Great Power Comes Great Insanity: As ordinary humans not physiologically equipped to handle Conduit powers, the Vermaak have been driven almost completely insane by their transformation into Forced Conduits.