Golden Sun/Characters
Characters of the Golden Sun games.
When looking at the characters, one can understand what class of Adept a character is by using these tropes as guidelines.
- Dishing Out Dirt/Green Thumb: Venus Psynergy.
- Playing with Fire/Magma Man: Mars Psynergy.
- Blow You Away/Shock and Awe/Telepathy:[1] Jupiter Psynergy.
- An Ice Person/Making a Splash: Mercury Psynergy.
The Heroes
Isaac
Isaac is a Venus Adept, a playable character in Golden Sun and Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He's the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.
In Dark Dawn, he keeps a cabin observatory which he uses to keep an eye on Mt. Aleph along with Garet, and also as a place to train his son, Matthew. He is greatly concerned over the unrest that has swept Weyard since the restoration of Alchemy, as well as eventual coming of the Mourning Moon, a devastating giant Psynergy Vortex that appears every decade.
- BFS: Ragnarok summons one. Odyssey summons four, and then a fifth that goes Up to Eleven.
- Blue Eyes
- Combat Medic
- Dub Name Change: Robin in the Japanese version, Vlad in the French version and Hans in the Spanish version. This is particularly bizarre as his name is one of the few that's within the character limit in English text. "Robin" was a Fan Nickname for Matthew, the main character from Golden Sun: Dark Dawn before he was officially named. Probably because fans weren't initially sure Matthew WAS a new and separate character, since he is extremely similar to Isaac.
- Establishing Character Moment: His mother wakes him up and tells him to evacuate for the disaster, and he goes and rescues Garet on his way out, then runs for help when Felix gets in trouble twice. Three years later, he's helping fix the roof of the house, and by his mother's commentary he's apparently still upset he didn't do enough to help in the prologue. Chronic Hero Syndrome much, Isaac?
- Estrogen Brigade Bait
- Healing Hands
- The Hero
- Hero Antagonist: In The Lost Age, with lots of worrying over how his and Felix's parties will avoid coming to blows. They join up instead.
- Heroic Mime: First game only.
- Hero of Another Story: Felix can glean a rough estimate of Isaac's exploits across the Eastern Sea if you transferred data from the first game.
- Lightning Bruiser: For some reason, he dishes more damage then even Garet by default.
- Magic Knight: Shows prowess in both combat and magic.
- Post-Victory Collapse: Not matter how well you do, in the last fight at Colossi he will always collapse after it's over.
- Red Oni, Blue Oni: Personality-wise, he's the Red to Felix. When he speaks in the second game, Isaac is a little more impulsive and abrasive.
- Scarf of Asskicking: Passes it on to Matthew.
- Took a Level in Badass: Once he starts talking in the second game.
- Right after the Saturos boss fight, Alex comments on how quickly Isaac and Friends turned badass. After the Fusion Dragon fight, Felix says that Isaac's become so powerful it frightens him.
- Assist Character: He and Garet provide backup for his son and Karis in the game's first tutorial dungeon and even hand the two a few of their Djinn.
- Badass Beard
- Badass Longcoat
- Blue Oni: To Garet's Red.
- Fountain of Youth
- Future Badass: He is ripped.
- Guest Star Party Member: As noted above.
- Heterosexual Life Partners: With Garet.
- Hot Dad
- The Obi-Wan
- Older and Wiser
- Took a Level in Badass: Time has been kind to him.
Garet
Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend Isaac on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief.
In Dark Dawn, he joins Isaac in keeping watch over Mt. Aleph while trying to keep his son Tyrell in line. He's simmered down with age, but often gets irritated at Isaac's unflappable personality.
- An Axe to Grind: He or Isaac are the only ones in your party in the first game able to wield axes.
- Anime Hair
- The Big Guy
- Boisterous Bruiser
- Brown Eyes
- Dub Name Change: Gerald in the Japanese version. The only one in the initial group it makes sense for due to character limits.
- Dumb Muscle: To an extent. He's the most belligerent character of the party and tends to act thoughtlessly (his first scenes include him crushing his sister's flower garden without realizing it).
- As the sequel illustrates though, he's less deliberate about it and has more common sense than his son Tyrell.
- Establishing Character Moment: "It's at times like these that we men have to stick together!" from the prologue establishes his closeness with Isaac.
- His first scene after the prologue shows him mistakenly Moving a rock into his sister's flower garden and awkwardly trying to comfort Jenna about the loss of her entire family, which probably shows him more as a person: he's scatterbrained and inattentive and gets into trouble, but he's trying his best to be helpful.
- Fiery Redhead
- Informed Flaw: Gluttony, pretty much contained to Fanon as he denies it in game.
- Irony: Despite being a Fire Adept, out of the original group he was the most eager to see the ocean for the first time.
- The Lancer
- Magic Knight: He can become very magically powerful.
- Mighty Glacier: By default has an overall lower damage output than Isaac and has low PP, but can take damage like nobody's business.
- No Name Given: With regards to his family, contrary to what fans wanked. The first game's debug room named his family members as "Mr. Jerra", etc, leading to several fans believing he was the only character in the series with a full name. This was found to be a poor translation ("Jerra" is a bad romanization of Gerald, and the Japanese version's debug room had named his family members as "Jera-papa", etc, to signify their relation to him).
- Assist Character: He and Isaac provide backup for Matthew and Karis in the game's first tutorial dungeon and let the two kids borrow a few of their Djinn.
- Badass Mustache
- Deadpan Snarker: He gets a couple of gems interacting with Isaac.
- Fountain of Youth
- Heterosexual Life Partners: With Isaac.
- Older and Wiser: He's really settled down over the years.
- Overprotective Dad: Garet doesn't think the kids are mature enough yet to go off on their own, and fights with Isaac when he suggests that they're far more independent than Garet gives them credit.
- Papa Wolf: He shows a lot of concern for his son during the prologue, and even outwardly shows more concern for Matthew and Karis than Isaac seems to do. Goes to the point that he's the only one seeing them off on their journey, while Issac is too busy sending off a messenger pigeon to wish his own son luck.
- Red Oni: To Isaac's Blue, though it's notably less pronounced than it was 30 years ago.
- Took a Level in Badass: A-yup.
- What the Hell, Hero?: Not too happy with Isaac's behavior in the tutorial dungeons, although he has enough trust in Isaac's judgment that he doesn't resist too much.
Ivan
Ivan is a Jupiter Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. As a party member, he is a mage-style Jupiter Adept who has an extremely similar successor in Sheba in the second game.
In Dark Dawn, he lives in Kalay, the merchant city of his old caretaker Hammet the merchant. He designed the soarwing glider that allows one to fly using Psynergy. His daughter Karis is a childhood friend of Matthew and Tyrell.
- Adorkable
- Ambiguous Innocence: Since Psynergy is Invisible to Normals, and he was raised by non-Adepts, he hasn't really had anybody to teach him the ethics of mind-reading: he has absolutely no qualm about reading people's minds and in fact makes you corner people in their inn room so he can read theirs. He's actually kind of a sneaky little thing, but you don't realize it because he's just so cute.
- Brick Joke: As Nyunpa predicted, he's grown to hate the ability in Dark Dawn.
- Beware the Nice Ones: ...especially if you plan on holding his foster-father for ransom.
- Creepy Child: Was seen as this by people unfamiliar with Psynergy (read: everyone except Hammet) before he met Isaac's gang.
- Dub Name Change: Formerly Ewan.
- Establishing Character Moment: Mind Reading two total strangers, then being surprised when they object because nobody's ever known what he was doing before, and he had no clue that was inappropriate.
- Fragile Speedster
- Happily Adopted
- It Sucks to Be the Chosen One: There was a prophecy that Ivan would leave his village, then after many years, return to light the Jupiter lighthouse. To fulfill this prophecy, the villagers of Contigo gave baby Ivan over to Master Hammet. Ivan was raised in a foreign land, never knowing his family or why he had his powers. When he finally returned home, he learned that his mother died out of grief due to being forced to give him away as a child. To top it all off, his one surviving family member told him that he couldn't stay in Contigo because he hadn't completed the prophecy yet.
- The Man Behind the Man: His speaking style is polite and fairly unassertive, yet he reads minds instinctively upon first meeting people, aware they can't tell what he's doing. Hammet is aware of his abilities and has made good use of him to get the upper hand in his trading.
- Mind Over Manners: Averted, though he initially doesn't realize this is wrong and later rationalizes it.
- Mind Reading: Pretty much his signature ability, going by how much of his plot is about it.
- Orphan's Plot Trinket: The Shaman's Rod.
- Purple Eyes
- Raised by Natives: Deliberately so. His birth family entrusted him to Hammet the merchant just so he'd grow up to be in the right place at the right time to fulfill his destiny alongside Isaac and co.
- The Smart Guy: He's pretty good at reading people, even without reading their minds. The implication is this is why Hammet takes him on his trading trips.
- Squishy Wizard
Mia
Mia is a Mercury Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. She is the only mage-style Mercury Adept in either game, and is probably the only Adept that can be labeled the "designated healer" to the player's party in the default class setup. Her characterization is stronger in the Japanese text, generally speaking fairly politely, but drops it when when she she thinks she is alone or when particularly outraged (generally at Alex for betraying the clan).
She eventually gives birth to Rief, a party member in Dark Dawn, as well as Nowell, an NPC from the same game.
- Blue Eyes
- Carry a Big Stick: Her only weapons are staffs and maces.
- The Chick
- Combat Medic
- Deadpan Snarker: A memorable quote for being quite unexpected from the sweet White Magician Girl:
Mia: "What, is there a pharmacy down there?"
- Demoted to Extra: After joining Isaac's party, she largely diminishes in significance for the rest of the first game, and as stated above, she doesn't get much dialogue in the second (though it's actually more than just three lines). She still plays a role regarding her relationship with Alex, but it's not even brought up until near the end of the duology. Considering even Ivan, Sheba, Piers and Kraden had more focused-on character arcs, this is especially egregious. It may be partially justified in that she doesn't talk much anyway... at least compared to Garet and Ivan.
- Dub Name Change: Mary (though Mia comes from it Mary->Maria->Mia) in the Japanese version and Sofia in the French version.
- Establishing Character Moment: Her first scene, healing a sickly old man with her powers, reassuring his wife, then (only obvious in Japanese) privately cursing Alex when she realizes something is wrong with the lighthouse and, when she realizes they heard her, asking our heroes if they need help before rushing to the Mercury Lighthouse. Grade A White Magician Girl up front, very devoted to her duties, but not really as polite as she seems.
- Healing Hands
- The Messiah: Heralded as such by the people of Imil.
- Nice Girl
- Not So Different: The 4koma Gag Battle depicts her as wanting Babi's immortality potion... turns out Alex wanted to live forever too.
- Overshadowed by Awesome: Intellectually. Mia is a professional medic with apprentices of her own in the first game as a teenager, so she's clearly quite brilliant in her own right, it's just very subdued in comparison to Alex and Ivan. Probably because she's...
- The Quiet One: Especially in The Lost Age: the little dialogue she gets though is well worth it.
- White Magician Girl
- You Gotta Have Blue Hair
- You Killed My Father: The Japanese script has her say she failed her deceased father before insisting the group follow Alex specifically, creating an implication of this. The English version simply says she failed her clan and requests the group follow "them".
Felix
Felix is a Venus Adept, a playable character in Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He appears in Golden Sun as an NPC in league with the game's band of antagonists opposed to Isaac, but in The Lost Age, the perspective of the narrative focuses on him as the main playable character. He is the elder brother of Jenna, and uncle to Matthew (though he's almost certainly never met his nephew).
After the party returned from their quest to light the lighthouses, he left on his own, and by the time of Dark Dawn, no one has seen him since.
- Always Save the Girl: And how! Just watch his Crowning Moment of Awesome at Venus Lighthouse.
- Anti-Villain: During the first game.
- Badass: When you can stand up to a pair of pyromaniacs about thirty-times your level and not show any sign of retreating, you qualify for the title.
- Badass Cape
- BFS: Same as Isaac.
- Big Brother Instinct: Though mostly contained within Fanon, Felix is often shown as this towards Jenna. The thing is, since this is Fanon, we're talking about here, it sometimes gets taken a few steps further...
- Brown Eyes
- Combat Medic
- Dramatic Unmask
- Dub Name Change: Garcia in the Japanese version and Pavel in the French version.
- Dude, Where's My Respect?:
- Pretty much cast as the villain in the Sun Saga stories you find in Dark Dawn.
- Some normally impossible to read text has many of the citizens of Prox mentioning this trope. They realize that despite everything Felix has done, that is, going to great lengths to save the entire world from destruction, nobody in his hometown of Vale would recognize his efforts.
- Establishing Character Moment: Venus Lighthouse. Stands up to the villains for Sheba, but still leery (for good reason) of Isaac, and then his Crowning Moment of Awesome -probably his best remembered scene: jumping off the lighthouse to try and save Sheba- shows the heroic side that will come into play in the next game.
- Estrogen Brigade Bait
- Healing Hands
- The Hero: During the second game.
- Hero Antagonist: In the first game, though it isn't revealed until he becomes the player character in the second game.
- Heroic Mime: In the second game.
- Hero with Bad Publicity: In Dark Dawn.
- Lightning Bruiser: Similar to Isaac in this regard.
- Magic Knight
- Meaningful Name: An interesting case; Felix is Latin for "lucky". Now let's see: he nearly drowned, was nearly crushed by a boulder, nearly came to blows with Saturos and Menardi, nearly came to blows with Isaac and company, nearly drowned again after jumping off a lighthouse into the ocean, was nearly killed by a tidal wave, was nearly killed by Agatio and Karst, and then NEARLY killed his own parents. If all those "nearlys" didn't indicate, he has survived every single one of these deadly situations. So, yes, he is very lucky! In an ironic subversion, stat-wise, his luck is the worst.
- Put on a Bus: It is said in Golden Sun: Dark Dawn that Felix has been missing for the past 30 years.
- Red Oni, Blue Oni: His personality fits the typical Blue Oni mould: when he speaks, he's shown to be more aloof and less impulsive than Isaac is.
- Scarf of Asskicking
- Took a Level in Badass: At the end of the first game, Felix himself states that he's no match for Isaac (due to Isaac's levels in badass, natch!). Typically, by the time the first party joins the group, Felix is almost as powerful as Isaac is, if not more so due to the longer and more annoying dungeons, the trickier and more frequent bosses, and the subsequent Level Grinding.
Jenna
Jenna is a Mars Adept and a playable guest character in Golden Sun that becomes a main playable character in Golden Sun: The Lost Age. A childhood friend of Isaac and Garet's and the younger sister of Felix, Jenna quickly becomes a conventional damsel-in-distress character early on, until The Lost Age when she joins Felix's quest in full. As a result of her kidnapping between the games, she has matured fairly quickly, though it's only obvious in the Japanese script where her speaking style has changed dramatically.
In Dark Dawn, she is said to live in Kalay along with other Vale survivors. She is the mother of Matthew, the game's protagonist.
- Action Girl
- Big Brother Worship: She addresses Felix very affectionately in the Japanese script.
- Black Magician Girl
- Brown Eyes
- Combat Medic: She'll eventually learn the Aura line of healing psynergy, but it isn't nearly as good as Mia's Wish spells.
- Damsel in Distress: In the first game. When Felix takes over in The Lost Age, she becomes a full-fledged party member and is more than able to hold her own, and even has a solo role in the game's prologue.
- Dub Name Change: Jasmine in the Japanese version, Lina in the French version and Nadia in the Spanish version. Lina?
- Fiery Redhead
- First Girl Wins
- Fragile Speedster
- Guest Star Party Member: In the very beginning of the first game, but she becomes fully playable in the second.
- Healing Hands: Her exclusive base class is the only one with access to Aura Psynergy, which can heal the whole party.
- Heroes Want Redheads
- Lady of War
- The Lancer
- Luminescent Blush: When Sheba asks if she and Isaac are an item. Hoo boy.
- Magic Knight: While Jenna will probably be equipped with a staff through most of the game, she can also equip short swords. Every so often there will be an artifact sword that is a downgrade for Piers and Felix, but an upgrade for Jenna. By the end game, your will get a VERY powerful one for her.
- Missing Mom: In Dark Dawn. Apparently, she lives in Kalay, but she isn't with Matthew and doesn't appear in-game.
- Playing with Fire
- The Red Mage: Offensive spells, debuffing spells and the ability to heal? Oh yeah, she qualifies.
- Took a Level in Badass: From being a Damsel in Distress.
- Tsundere: "S-Stupid Sheba! It's not like I'm blushing because I like Isaac or anything!" Poor Flameshippers. Poor Mudshippers as well.
- Victorious Childhood Friend: Isaac/Jenna has been confirmed as canon.
Sheba
Sheba is a Jupiter Adept introduced as an NPC in Golden Sun and becomes a playable character in Golden Sun: The Lost Age. As a party member, she is a mage-style Jupiter Adept in an extremely similar vein to Ivan in the first game.
- The Chick
- Damsel in Distress: Like Jenna, she ditches the mantle in The Lost Age.
- Deadpan Snarker: She becomes pretty snarky in The Lost Age.
- Dub Name Change: Sole in the Spanish version, Cylia in the French version, Sara in the Italian version and Cosma in the German version.
- Fragile Speedster
- Green Eyes
- Happily Adopted: She's only mildly disappointed not to learn where she came from. Her adopted folks are also very devoted to her, as shown in the first game.
- Mystical Waif
- Put on a Bus: Sheba is nowhere to be seen in Golden Sun: Dark Dawn. Considering the Sequel Hook, perhaps we'll see her in a fourth installment.
- Shipper on Deck: One particularly funny moment in the second game features her mentioning Valeshipping (Isaac/Jenna) with Jenna turning red in embarrassment. She then immediately jumps on Jenna's follow-up comment of wondering about how Garet is doing.
- Took a Level in Badass: Similar to Jenna, she goes from Damsel in Distress to a snarky Black Magician Girl.
Piers
Piers is a Mercury Adept and a playable character in Golden Sun: The Lost Age. He is the only warrior-style Mercury Adept in either game and the only playable character in The Lost Age that is completely new to the series, in contrast to the other playable characters Felix, Jenna and Sheba who appeared in the first game in NPC and minor gameplay roles.
By the time of Dark Dawn, he sails around Weyard in his ship and is considered a hero to the seafaring world for sailing the Sea of Time surrounding Lemuria, and is also friends with the Champan pirate Briggs, who ironically was unintentionally responsible for him being imprisoned in The Lost Age. While he never appears to Matthew's party, he is instrumental in helping them obtain a sea-worthy ship.
- The Big Guy/The Smart Guy: Which, of course, makes him a Genius Bruiser.
- Combat Medic
- Defrosting Ice Queen: He's rather distrustful of the party at first, and it takes them helping him get his orb back for him to warm up.
- Dub Name Change: Picard in the Japanese version and Aaron in the German version.
- Establishing Character Moment: The prison scene. He's innocent, but he'll wait for the mayor to prove that, instead of breaking out or trying to establish an alibi... because he's got a good one, but it would raise more questions than it would answer. Secretive, but law-abiding.
- Eyes of Gold: Apparently, another Lemurian trait, as Hydros and Conservato also show them in their thumbnail pictures.
- Healing Hands
- Intergenerational Friendship: Being Lemurian, he gets this with a lot of people, albeit technically. It's funny to consider how he's a lot older than Briggs, or even Kraden. The sequel amps this up even more: like Kraden and the other Warriors, he's had his lifespan permanently affected. Lord knows at what rate he'd age if he ever move back to Lemuria...
- Irony: The first half of The Lost Age is getting Briggs the pirate to prove that law-abiding Piers isn't his accomplice. In Dark Dawn, it's mentioned that they've since become best friends.
- Jack of All Trades: He can heal, cast magic and even has a decent physical attack skill.
- May–December Romance: According to Kraden in Dark Dawn, Mia's daughter Nowell has a crush on Piers, and this is why she bailed on Kraden and Rief. No comment on whether her affections are reciprocated though.
- Play-Along Prisoner: His intro scene in Madra.
- Privateer: Although it's just his class title.
- Punny Name
- Put on a Bus: Spends Dark Dawn sailing the seas on his own.
- Really Seven Hundred Years Old: Maybe. He refuses to admit his age.
- Shout-Out: By way of his name, in Japan he's Captain Picard.
- Vague Age: Deliberately so.
- You Gotta Have Blue Hair
Kraden
Though not an Adept of any kind, Kraden is a wise old sage who lives in Vale to study Alchemy and tutor Isaac and his friends. He is not a playable character, but he accompanies Felix throughout the entirety of Golden Sun: The Lost Age and is vastly important to the plot. In Dark Dawn, he continues his Alchemy studies, and is the teacher of Mia's children, Rief and Nowell (as with the heroes of the first two games, the Golden Sun slowed down his aging as well, which is why he lived as long as he did without anything else to slow it down as with the Lemurian draught that slowed down the aging of Babi and the Lemurians the former took it from; he just ended up with this effect after he was already of old age).
- Cool Old Guy: Sadly not playable. Of course, considering that he's a Muggle, this does make sense.
- Gentleman and a Scholar
- Hostage for McGuffin: In the first game; he is more of a free entity in The Lost Age.
- Irony: His entire scholarly life was started by trying to find the secret to immortality for Babi. By Dark Dawn, Babi is dead of old age while Kraden has stopped aging due to his travels trying to find the secret for Babi. Whoops.
- Motor Mouth: Though not necessarily quick-speaking, he certainly talks a lot and likely has the most lines in The Lost Age. And, of course, he's the one with the Easter Egg line that results from answering "no" to every question in the game.
- Mr. Exposition
- Mysterious Past: Implied in the first game and discovered in the second as you uncover clues and details about his life. He was a scholar for Lord Babi ever since he was four, and was sent to Vale on his behalf to study Alchemy.
- The Obi-Wan
- Party in My Pocket: He seems to be able to avoid combat, leap across hazardous terrain, and traverse dangerous dungeons simply by walking into Issac (during the Sol Sanctum section of the first game), Felix (in all of The Lost Age), and Matthew (in Dark Dawn) beforehand.
- The Philosopher
- Shipper on Deck: Observes Feizhi's crush on Isaac, then expresses his approval. Feizhi is appropriately mortified.
- Possibly recurring in Dark Dawn, where he claims that Nowell is in love with Piers. No definite information to confirm, however; at least not until the fourth game is released.
- Sir Not-Appearing-In-This-Trailer: Until Dark Dawn, Kraden lacked any promotional art releases despite being a fairly major character.
The Antagonists
Saturos
Saturos is a Mars Adept who along with his partner Menardi is a main antagonist in Golden Sun, and is typically considered the primary antagonist in the duo. He leads along with Menardi the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game.
- Affably Evil: With shades of Laughably Evil. Cheerful and friendly towards the heroes in a much more casual, easygoing way than Alex is, and even gets a few snarky quips in.
- Anime Hair
- Anti-Villain
- Badass: His holding off the party single-handedly at Mercury Lighthouse while Menardi escapes with their 'hostages', establishes him as Badass. It's pretty clear that if not for his being weakened by the light of Mercury Lighthouse, and/or if he'd had Menardi's help, he likely would have won. Alex himself was moderately surprised that Isaac's party managed to pull a victory.
- Big Bad: He's explicitly referred to as the "leader of [his] raiding party" in the second game during Kraden's summary.
- Climax Boss: Is fought alone about a third of the way through the game.
- Disc One Final Boss: Along with Menardi: after beating them, it's quite noticable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous).
- Disney Villain Death: He and Menardi fall inside the beacon after Isaac and co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
- Dual Boss: With Menardi.
- Dub Name Change: Salamandar in the French version.
- Facial Markings
- Fusion Dance/One-Winged Angel
- Hopeless Boss Fight: In the first game's prologue.
- Insurmountable Waist-Height Fence: Averted in the prologue of the first game.
- Killed Off for Real
- Loophole Abuse: Where do I even begin?
- Obviously Evil: Inverted: he's an antagonist, but - as the sequel reveals - he's not actually evil.
- Pointy Ears
- Recurring Boss: Notably, if you count his Fusion Dance with Menardi and the Hopeless Boss Fight in the prologue, Saturos is fought an epic four times... more than any Golden Sun boss to date.
- Red Eyes, Take Warning
- Red Oni, Blue Oni: Crafty trickster with a definite blue theme in his design. He's the blue oni to Menardi's red, but there's a case to be made for both of them as the red oni to Alex's blue.
- Well-Intentioned Extremist
- You Gotta Have Blue Hair
Menardi
Menardi is a Mars Adept who along with her partner Saturos is a main antagonist in Golden Sun. She along with Saturos leads the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game. She is the elder sister of Karst, who becomes an antagonist in a similar vein in Golden Sun: The Lost Age.
- Anti-Villain
- Blondes Are Evil
- Combat Medic: Casts from the Wish series of Psynergy... to be fair, fire-based healing didn't exist in the first game.
- Cool Big Sis: She seemed to be this towards her little sister Karst.
- Disc One Final Boss: Along with Saturos: after beating them, it's quite noticable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous).
- Disney Villain Death: She and Saturos fall inside the beacon after Isaac and co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
- The Dragon: Less obvious in the first game, where is appears that she and Saturos form a Big Bad Duumvirate. The sequel makes it clearer that she was his Number Two.
- Dual Boss: With Saturos.
- Dub Name Change: Phoenixia in the French version and Adexia in the Italian version.
- Facial Markings
- Fusion Dance/One-Winged Angel
- Hopeless Boss Fight: In the first game's prologue.
- Hot-Blooded: Unlike Saturos, she does not like dilly-dallying around when on their mission. She's clearly the more ascerbic of the two.
- Insurmountable Waist-Height Fence: Like Saturos, averted in the prologue.
- Killed Off for Real
- Lady of War: The long hair, dress and sash make her look very elegant.
- Obviously Evil: Inverted: she's an antagonist, but - as the sequel reveals - she's not actually evil.
- One-Hit Kill: The main reason that she is far more dangerous than Saturos.
- Pointy Ears
- Rapunzel Hair
- Red Eyes, Take Warning
- Red Oni, Blue Oni: Hot-Blooded, The Dragon and the red color scheme just tops it off. Red oni.
- Sash of Asskicking
- Sinister Scythe
- Skirt Over Slacks: Leggings under a knee-length dress, if her character art is to be believed.
- Well-Intentioned Extremist
Agatio
Agatio is a Mars Adept who along with his partner Karst is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Agatio appears to have the higher authority because he is more powerful.
- Anti-Villain
- Baleful Polymorph
- Bare-Fisted Monk: He doesn't go into combat with a weapon, though he does have the largest psynergy attack pool out of the fire clan members you fight ...which is roughly the definition of a Kung Fu Wizard!
- The Brute: He's stronger than Saturos, but lacks his charisma, magnificent bastard-ery and leadership skills. He is not stronger than Saturos. This is made very clear by talking to people in Prox. This is a case of Gameplay and Story Segregation.
- Climax Boss: Alongside Karst at Jupiter Lighthouse. Twice, if you wanna get technical.
- Combat Pragmatist: He sets a trap using Jupiter Lighthouse's mechanics to split up Isaac and company. When called on this, he justifies himself by pointing out that four-on-two isn't exactly fighting fair either, especially since Mia has a type advantage.
- Death Equals Redemption
- The Determinator: Despite Karst being the one with a bigger beef against Isaac (and Felix, by association), he's the one who insists on battling Felix to death at the top of Jupiter Lighthouse.
- Dual Boss: With Karst.
- Dub Name Change: Hagartio in the German version
- Elemental Punch: In character art only.
- Facial Markings
- Genius Bruiser: His Genre Savvy behavior shows that he's no dumb muscle, as well as having the largest Psynergy movepool of the Mars Clan antagonists.
- Genre Savvy: He is completely aware Alex is using him. He just doesn't care.
- Also, he points out Mia's Elemental Rock-Paper-Scissors and Combat Medic advantages and sets a trap to remove her from Isaac's group before they fight so she can be handled separately. This in particular falls into Dangerously Genre Savvy territory.
- Hot-Blooded: More so than all the other Proxians, considering he's the least easy-going even from the start. To his credit, he knows to reign himself in when it's necessary.
- Huge Guy, Tiny Girl: The "huge guy" half.
- I'm Cold... So Cold...
- Informed Flaw: The Nintendo player's guide claims that Agatio is stupid, possibly based on Alex calling him Dumb Muscle and admitting to using him as such, and his refusal to abandon the fight with Felix. Clearly, Nintendo missed Agatio's reply to Alex about being used, his impressive variety of Psynergy powers, and his weapons-grade Genre Savvy.
- Killed Off for Real
- Obviously Evil: Same deal as Saturos and Menardi, above.
- Pointy Ears
- Pragmatic Villain: He's willing to work with Alex, who treats him like Dumb Muscle, and to bully around Felix, if that's what it takes to get the job done.
- Red Eyes, Take Warning
- Story and Gameplay Segregation: Agatio is mentioned to be second to Saturos in Prox's strength-based heirarchy. Agatio has more robust stats, a wider variety of offensive Psynergy, and is all-around a tougher boss to fight than Saturos.
- Take Over the World: This is apparently what he wants the Proxians to do.
- The Unfavorite: With the fanbase, to the point of being considered a Replacement Scrappy: fanfics that involves rescuing Karst tends to leave Agatio out in the cold.
- Unwitting Pawn: Both averted and subverted. Agatio is well aware that Alex is using him to strong-arm Felix around, he just doesn't care as long as the Lighthouses get lit. This makes Agatio one of the very few people to canonly give Alex a Take That, to his face.
- Well-Intentioned Extremist: While significantly more brutal and cruel that Saturos, his end goal is the same.
- You Gotta Have Blue Hair Looks like it's just purple, with dramatic highlights from that fireball he's waving around.
Karst
Karst is a Mars Adept who along with her partner Agatio is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Karst is the more personal side, for Menardi was her sister.
- Anti-Villain
- Avenging the Villain
- Baleful Polymorph
- Bare Your Midriff
- Climax Boss: Alongside Agatio at Jupiter Lighthouse. Twice, if you wanna get technical.
- Combat Medic: Can cast from the Aura series of Psynergy.
- Cute Monster Girl: Easily the most human-like of the Fire Clan, and her fanservicey outfit doesn't hurt.
- Dark Action Girl/The Dark Chick
- Death Equals Redemption
- Dual Boss: With Agatio.
- Dub Name Change: Karstine in the French version and Dinariaa in the German version.
- Establishing Character Moment: "Where has Menardi gone? Where are you, my sister?"
- Evil Redhead
- Facial Markings
- Genre Savvy: She knows that letting her Roaring Rampage of Revenge get in the way of restoring Alchemy will be a Very Bad Thing, and so sets the issue aside. For now, at least.
- Hot-Blooded: Like her older sister, and like Agatio - she's better able to compose herself than either of them, however.
- Hell-Bent for Leather
- Huge Guy, Tiny Girl: The (not so) "tiny girl" half.
- I'm Cold... So Cold...
- Killed Off for Real
- Kiss of Death
- Little Miss Badass
- Meaningful Name: Karŝta means "hot" in Lithuanian.
- Ms. Fanservice
- Obviously Evil: Same deal as Saturos and Menardi.
- One-Hit Kill: Runs in the family.
- Opera Gloves
- Pointy Ears
- Red Eyes, Take Warning
- The Red Mage: Villainous example, but she hits the same points as Jenna above. Offensive spells, healing spells and debuffs.
- Roaring Rampage of Revenge
- Ship Tease: With Felix, near the end. And before then, if you correctly anticipate her demands, one of her comments is, "I like smart boys".
- Sinister Scythe: Just like her older sister before her.
- Stripperiffic
- Stronger Sibling: She's got most Menardi's attacks, including the one-hit-kill attack, an elementally-correct multi-target healing spell, and the Djinn Fest attack, which can put a serious hitch in your Djinn-related strategies.
- Like with Agatio, this is only stats wise and is a case of Gameplay and Story Segregation.
- Vague Age: Fandom estimates range from teenager to young adult.
- Well-Intentioned Extremist: Again, more cruel and hateful than her predecessor, same end goal.
- You Killed My Father
- Zettai Ryouiki
Alex
Mia's cousin and fellow Mercury Clan disciple, and the closest thing the games have to a Big Bad. Very little is known about his motivations until the end, where it is revealed that he is playing every side in an effort to obtain the Golden Sun, which will grant him godlike power.
- Affably Evil: Certainly a whole lot more courteous and polite than Saturos and Menardi were, especially obvious in the Japanese script where his speech uses polite forms, even when saying he'll kill the main cast if they tried to finish off Saturos. It may be all fabricated in order to further his own ambitions, of course.
- Big Bad: Kinda? Maybe? He is the consistent antagonistic force between all three games but he appears subservient to Saturos in the first game; has every reason to wish the protagonists success in the second game, even if he is manipulative and his motives considerably less altruistic than theirs; and the third game does little to clear up his Hidden Agenda. Still, when it comes to examining the series as a whole, he's the closest we've got.
- Big Bad Friend: Mia's friend/cousin/fellow apprentice; the game was never really clear about just how they are related beyond belonging to the Mercury clan. The Sun Saga books in Dark Dawn, however, out him as Mia's cousin. If you didn't pick up the Sun Saga books, careful analysis of a mistake Tret makes in Dark Dawn about Amiti's parentage cements the aspect.
- The Chessmaster
- Chronic Backstabbing Disorder: He betrayed the Mercury Clan before the game began, then he betrayed Felix's group by running off without them, then he hired Karst and Agatio just to rub salt in the wound before betraying them by healing Felix's group but ultimately betrayed the heroes a second time by running off to Mt. Aleph to gain the Golden Sun's power. Considering that Karst and Agatio were just replacements for Saturos and Menardi in his eyes, it's extremely likely that he would have betrayed them too had they not been killed.
- And in the sequel, he betrays Amiti's mother before the story begins by leaving the nation. Later on, he openly backstabs Blados and Chalis, who were in turn planning on betraying Tuaparang and its High Empyror (something which Alex was implied to have already done) and then he betrays you by saying he'll handle Blados and Chalis while you fire up the Apollo Lens which he very clearly never does.
- Enigmatic Minion
- The Evil Genius: Definitely so in the first game. The sequel hints that he's being elevated to the status of Big Bad, or perhaps was all along.
- Face Heel Turn: It's not known whether Alex was ever a "Face" to begin with: in the Japanese script, Mia instantly knows Alex is to blame when something is up at the lighthouse, but it's established before the Mercury clan is even introduced that he's a bad guy.
- Hidden Agenda Villain
- Immortality: This was revealed to be his goal at the Apollo Sanctum in Dark Dawn. It's possible that it was just one of many, however. Similarly, whether he's still aiming for the same thing or has an entirely new plan is also unknown.
- It's All About Me: Which is pointed out by Jenna and Sheba several times.
- Manipulative Bastard: A very good one, as it turns out. In the sequel and Dark Dawn, it becomes clear that he's a Magnificent Bastard as well.
- Morality Pet: A few lines say he still cares about Mia, to the point he's willing to go against his apparent allies to protect her. His Japanese mind read dialog even has a slight ship teasingness to it (calling himself a ladies man who spoils women).
- Pound of Flesh Twist: Instead of getting the full force of the Golden Sun infused into his body, the Wise One tricks him into getting sealed at the bottom of the earth for who knows how long. Hopefully, the next game will reveal how he escaped.
- Smug Snake: Very smug in the first game, when he mostly hangs back and lets everybody else do the work for him, and the Japanese script has his speech very formal and professional, even when telling the group he'd kill them if they tried something. Then he begins to graduate to chessmaster status.
- The Unfought: Three. Bloody. Times. If the last third of whatever the final game in the series isn't just a rolling boss battle with him, there's likely to be a fandom outcry.
- Wild Card
- You Gotta Have Blue Hair
Dark Dawn's Heroes
Matthew
A young Venus Adept, the son of Isaac and Jenna, and the main playable character and party leader of Dark Dawn. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.
- BFS: Aside from boasting the Ragnarok and Odyssey spells, improved graphics allow for different weapons to actually be shown; long/broad swords are big enough to be comparable to Cloud's and are apparently so heavy he holds it down by his leg.
- Blue Eyes
- Dub Name Change: His Japanese name is Muuto (likely intended to be the German name "Mut").
- The Hero
- Heroic Mime: Just like his father before him, though this time there are a few "emotional responses" (emoticons) that the player can pick for him to provide some variety.
- Lampshaded and played with much more than with Isaac or Felix
- And then there's the encounter with Arcanus at the Apollo Sanctum... where Matthew swears. Though this is only applicable to the US version; the Japanese and European versions have him reacting with the same old "?!" he normally responds with.
- There's also an instance where if the angry emote is used as a response to Karis' comments about Ryu Kou stealing the Magma Orb, Karis will respond, "Wow, graphic!", implying that Matthew had some very choice words for the situation.
- Identical Grandson: Son, rather, but he looks so similar that many early previews confused him for a redesigned Isaac at first. This led to his being dubbed "Robin", Isaac's Japanese name, for a while.
- The Leader: Type IV and maybe Type II also according to fan's inpretation.
- Made of Iron: He's just knocked unconcious without any injuries after falling over and over three times, attempting to switch on the Apollo Lens. Then after awakened he's so fast that he ran and caught Sveta before anyone else could.
- Magic Knight
- Nice Guy: The general Fanon interpretation and, optional reactions aside, there seems to be an element of truth to it too.
- Passing the Torch: His father makes a big deal about how it's now Matthew's turn.
- Punny Name: His Japanese name is Mut
e, and he is stated to be not very talkative. - Scarf of Asskicking: It looks to be the same one as his father's, for that matter.
- Ship Sinking: He's the torpedo that sank Mudshipping (Isaac x Mia) and Flameshipping (Garet x Jenna).
- Ship Tease: He was paired with Karis within days of their official names being revealed. And thanks to several scenes near the end of the game, shippers also tend to pair him with Sveta.
- Silent Bob:
- Several lines of reactionary script. No words (except for one scene at Apollo Sanctum where he swears (and even then it was dubbed in)) but still... for people who played Golden Sun and The Lost Age, Matthew seems damn talkative compared to his father and uncle.
- Lampshaded in the conversation with Tret, where Tret asks for Matthew's name, only for Matthew to reply with his classic "...", followed by Tret asking him to speak up, and Amiti pointing out that he doesn't talk much.
- Strong Family Resemblance: Played with when Briggs identifies him on sight... because of how strongly he resembles Jenna. To be fair, Briggs never met Isaac.
Karis
A young Jupiter Adept who is Ivan's daughter and a childhood friend of Matthew's and Tyrell's. She decides to accompany the two on their quest to obtain a Mountain Roc feather. She is strong-willed, reliable, and clever.
- Action Girl: She can hold her own in a physical fight.
- The Archer: Thanks to the new weapon system.
- Black Magician Girl
- The Chick
- Establishing Character Moment: "Get OFF the roof, Tyrell!"
- Fragile Speedster: Barring class changes, Karis is easily the fastest character in the party.
- Hot Chick with a Sword
- Lady of War: Can use light blades.
- The Lancer
- The Medic: She has access to the first Jupiter-based healing spells, the Fresh Breeze series, which are the weakest of all healing spells, but affect everybody and don't require set Djinn to use.
- Missing Mom: The game never mentions who Ivan hooked up with though Karis does mention her parents in the plural sense, so it's at least implied that her mother is part of her life.
- Proper Tights with a Skirt
- Purple Eyes
- The Smart Guy: Manages to to claim this role despite the apprentice of the Smart Guy being in the party (primarly because the script chose to use her to do any exposition due to Matthew's disability). Usually she's the first one to figure out puzzles, while Rief is reliable for providing information.
- Tsundere: Particularly toward Tyrell.
- Two Guys and a Girl: With Tyrell and Matthew.
- You Gotta Have Blue Hair: Green.
Tyrell
A young Mars Adept who is the son of Garet. Like father, like son: he is a mischievous character, but is loyal and a close friend of Matthew's and Karis's. His making off and subsequently breaking the soarwing glider that Ivan had made becomes the trigger for their quest.
- An Axe to Grind: Seen wielding one in promotional art. Of course he can use swords too.
- Anime Hair
- Badass: He qualified for the title the moment he tried to beat down Arcanus. He got his ass kicked, but the fact that he even tried is impressive.
- Badass Boast: And if that wasn't enough, he outright threatens him during the final dungeon.
- The Big Guy: He's the only party member other than Matthew who's able to wield long swords.
- Blue Eyes: Notable for being quite different from his father's Brown Eyes and not having an identified mother he could have inherited them from.
- Crouching Moron, Hidden Badass
- The Determinator: For better or worse, Tyrell just will not back down from something when he's got his mind set on it.
- Dub Name Change: Not as drastic as it was with the party members of the first two games, but his name is "Terry" in Japanese and Italian.
- Dude in Distress: Like with practically every other male PC in the game, first thing you have to do is rescue him before he's on your team.
- Dumb Muscle: Played with. Tyrell's lack of impulse control makes him look like an idiot, but he actually has a pretty good grasp of academia and Psynergy, and tends to make spot checks that everyone else fails, like the Trap Door being pulled in Kaocho, or Sveta reading minds in Apollo Sanctum.
- Establishing Character Moment: Stealing the soarwing. Unlike Garet, Tyrell actively goes looking for trouble, and boy does he find it.
- Fiery Redhead
- Fingerless Gloves
- Flanderization: Tyrell's personality is largely an exaggeration of Garet's as he appeared the first game. He's even more Hot-Blooded, even more fiery, and has a touch of Power Incontinence to match his Hair-Trigger Temper.
- Hair-Trigger Temper: Especially apparent in the first half of the game.
- Hidden Depths: Most definitely when you examine some of his character traits.
- Hot-Blooded: Even more so than his old man.
- The Lancer
- Let's Get Dangerous: To Arcanus in Luna Tower. Surprise!
- Magic Knight
- Mighty Glacier
- Missing Mom: Like Karis, Tyrell's mom/Garet's wife is never mentioned. Some fan speculation suggests that this plays into his attitude issues and constant acting out.
- Power Incontinence: Has been banned from Patcher's Place for nearly burning it down. He almost does it again in a fit.
- Redheaded Hero
- Strong Family Resemblance: Not quite as strong as it is between Isaac and Matthew, but his face does look like a younger Garet, and his hair and body structure are extremely similar. Although his hair is much redder than Garet's: besides his sprite in the original duology, Garet's hair was actually brown. Tyrell's at least gained the ability to mimic daddy's gravity-defying hair-style... sort of.
Rief
The fourth party member is a Mercury adept, as well as the younger of Mia's two chidren. Along with his sister, Nowell, he is an apprentice of Kraden, now a traveling Alchemy scholar. He joins the party after being captured by Tuaparang in order to bait Matthew's party south to the Ei-Jei region of Angara.
- Adorkable
- Badass Bookworm: Rief is following in Kraden's footsteps as a scholar and Tyrell dubs Rief as a nerd, but in combat, Rief can hold his own and has access to lots of powerful water and healing Psynergy as he levels up.
- Blue Eyes
- Bound and Gagged: It's said that he is in the offical strategy guide, when you find him inside the crate. However, his in-game sprite doesn't appear to be gagged, simply bound.
- Carry a Big Stick: Like his mother, Rief wields staffs and maces... and ankhs, which have somehow been differentiated from staffs.
- Crippling Overspecialization: A Squishy Wizard pure medic in a team where almost everybody else is a Combat Medic by default or a Magic Knight who can class-shift into a Combat Medic.
- Curtains Match the Window
- Deadpan Snarker: Just like his mother, few lines but lots of sass. Especially towards Tyrell.
"Yes, Tyrell. This is the part where she just volunteers that she's a spy."
- Disappeared Dad: Unlike Karis and Tyrell, it's his father that is never identified.
- Dub Name Change: Crown in the Japanese version, Ricky in Italian and, amusingly, Robin in French. Crowns are a Tarot suit, the theme used for the villains' dub names in the English-language games. The translators were thinking ahead to avoid confusion.
- Dude in Distress: Briefly before he joins the party.
- Dude Looks Like a Lady: Or at least, a young girl. Dude looks like a loli?
- Establishing Character Moment: Most people would be scared to death of a Psynergy Vortex. Rief gets excited, then entranced, and nearly jumps into the damn thing. And his sister yells at him.
- Gentleman and a Scholar: Kraden compliments him for it.
- Girl in a Box: The party finds him upon seeing a hopping crate.
- Overshadowed by Awesome: Intellectually, since Karis gets more exposition talk and by extension looks smarter. In the healing department, since Karis can also cast multi-target healing spells, cheaper, and without needing half a dozen Djinn set to her. And as a Water Adept, he's overshadowed by Amiti, who by default has more offensive powers, near-equal healing capacity, and knows how a sword works.
- Proper Tights with a Skirt: Male example.
- The Quiet One: Gee, I wonder where he got that?
- Ship Sinking: Like Matthew, he and his sister also serve as a mudshipping torpedo, and unless Tyrell turns out to be their brother, they sank steamshipping too.
- Sir Not-Appearing-In-This-Trailer
- The Smart Guy
- Smart People Wear Glasses
- Strong Family Resemblance: Not as drastic as Matthew or Tyrell, but his similarities to Mia had some peg their relationship immediately after his reveal.
- You Gotta Have Blue Hair: It runs in the family—his mother, mother's cousin, and sister have blue hair as well. So does his second cousin once removed, Amiti.
- Youngest Child Wins: His older sister Nowell is basically Put on a Bus after she is introduced, while Rief becomes a member of your party. It's been suggested that Nowell could be a future player character in the implied sequel.
Amiti
A Mercury Adept who joins Matthew's party. He is the young prince of the Ayuthay kingdom who is said to have been an immaculate birth on account of his mother's strong Mercury powers. However, his uncle King Paithos reveals that this is not the case, that his father was actually an unknown Mercury Adept of considerable power. It is confirmed that his father is Alex.
- The Archer
- Bishounen: And boy is he ever.
- Combat Medic
- Deadpan Snarker/Meta Guy : Probably the most rampant distributor of lampshades in the entire game. And yet he's very mild-mannered and sweet about it.
- Disappeared Dad: His father apparently left Ayuthay as quickly as he arrived, so quickly that only his mother knew his father's exact identity, and she took the secret with her to the grave (which wasn't long after Amiti was born). It's confirmed that Alex is the daddy.
- Dub Name Change: It was Harumani in Japanese, which led to Haru in French. The Italian version has him named "Jao".
- Genre Savvy: Becomes a Warrior Prince and joins your group specifically so that he can learn about the world and become The Wise Prince. It works!
- Green Eyes: Possibly cyan. It's hard to tell.
- Heroic Bastard: Considering the circumstances, it is safe to assume that Amiti's parents never married.
- The Ingenue: Begins his plotline quite naïve, but undergoes Character Development and becomes more understanding of others.
- Lawful Stupid: More Lawful Naïve than anything else. He tends to see things in black and white, when it just isn't like that, which leads to things like his initial approval of pirate scum getting the Cruel and Unusual Death sentence. Part of his Character Development is realizing that his hasty judgement of the Champa pirates was a mistake and they're actually good people.
- Makes a nice contrast to Alex, don't you think?
- It's also possible that, living in Ayuthay (which is only a short distance from Champa at the time of Dark Dawn), he has some unspoken personal experience with the business end of piracy.
- MacGuffin Super Person/The Chosen One: Is chosen as the bearer of the Insight Glass, which has the power to see solutions to most problems. This power is needed to enter and navigate the Ouroboros labyrinth, which results in Amiti joining the party officially. Also, he is somehow able to communicate telepathically with the sentient Sand Prince gem.
- Magic Knight: A variation. He uses mage equipment, but has a wider variety of weapons than usual for them, and has access to the Diamond Dust and Diamond Berg spells.
- Messianic Archetype: Amiti was raised to believe he was one. His mother was a magical virgin who revitalized a civilization and gave birth to a magically gifted son by her own power alone. Turns out it's all a lie. His mother had no psynergy at all, and Alex did everything she was credited with, including fathering Amiti.
- Mr. Fanservice
- Mukokuseki: He doesn't look Asian at all, unlike the other ethnically Ei-Jei characters... because he's part Mercury Clan.
- Mysterious Past: Alleged.
- Nice Guy
- Older Than They Look: He was conceived twenty years ago, so the youngest he could be is nineteen. Does that look nineteen to you?
- Ping-Pong Naivete: See above Lawful Stupid commentary, along with the whole "father" situation.
- Punny Name: From harmony to amity. We see what you did there, Camelot.
- Royals Who Actually Do Something: Once he joins the party.
- Silk Hiding Steel: Rare male example.
- Spell My Name with an "S": The katakana for his Japanese name, derived from the Hindu deity Hanuman, is very similar to "Harmony", so this was used as a name until his dub name was released.
- Spoiled Sweet: Oh, so very much. He has one openly jerk moment in the game, and it appears to be an honest mistake that is instantly corrected.
- Strong Family Resemblance: Enough so that one NPC in Tonfon outright mistakes him for Arcanus and asks where his mask is.
- Walking Shirtless Scene: Since his kingdom is essentially in a oasis region in constant sunny weather, a lot of people are shirtless, including him and his uncle. Once Amiti announces his intention to join the player party, they ask him to Please Put Some Clothes On, which he does. The whole thing is lampshaded by Eoleo later, when he comments that this is the first time he's ever seen someone from Ayuthay "wearing real clothes". Amiti is not amused. Interestingly enough, it wasn't until the first screenshot showing him shirtless was released that his gender was confirmed.
- Warrior Prince
- We Would Have Told You But
- The White Prince
- The Wise Prince
- You Gotta Have Blue Hair: As is required of Mercury Adepts. And it runs in his father's family. It's a light enough shade of blue for him to fall into this.
Sveta
A member of a new race of man-beasts who have evolved since the restoration of Alchemy, Sveta is a Jupiter Adept who joins Matthew's party, her natural animal senses being boosted by the precognitive abilities of the wind element. Her older brother, Volechek, is the king of Morgal.
- Action Girl: As opposed to using blades to attack like Jenna and Karis, she fights with physical punches and kicks. Confirmed to be the series's first warrior-type Wind Adept and the first female warrior of any element.
- Awesome Moment of Crowning: She becomes queen of Belinsk after Volechek's death, albeit offscreen. Tyrell notes how quickly the proceedings were done, probably because they are only beginning to recover from a continent-wide disaster.
- Badass Adorable
- Badass Princess
- Bare-Fisted Monk: Sort of. She uses a unique weapon set containing knuckles and claws.
- Barefoot Cartoon Animal
- Beware the Nice Ones
- The Big Girl
- Blessed with Suck: Feels this way regarding her Spirit Sense ability.
- Braids of Action
- Casting a Shadow: The Umbra Gear was worn by ancestral beastmen to protect them while they built the Apollo Sanctum. You need a set to get in, and given the measurements, she's the only one who can wear the full suit.
- Combat Medic: Has access to an all new line of single-target, wind-based healings spells, which are between the Cure series and the Ply series in strength.
- Cute Monster Girl: She's easily the most human-looking of the beastmen of Morgal.
- Dub Name Change: From Stella to Sveta. The French version kept Stella, while the Italian one went with Aryuna.
- Establishing Character Moment: Being encountered as a fleeing figure in Te Rya sets her up as a shy person. Her kindness and responsibility are apparent when she starts discreetly guiding you through the Teppe Ruins, and then she makes a speaking appearance, confirming all of those while introducing her Kung Fu Adept angle.
- Eyes of Gold: Briefly, while she and Matthew are Sharing a Body.
- Good Old Fisticuffs: Her exclusive skills and weapon unleashes basically have her beat up and throw enemies around.
- Green Eyes: Under normal circumstances.
- Heroic Sacrifice: Subverted: she tries to do this at the very end, but Volechek takes the blow for her.
- Kamehame Hadouken: The Umbra Knuckles' Shadow Cannon unleash.
- Kung Fu Wizard: Fights with a martial-arts style, when not shocking-and-aweing or blowing people away.
- Lightning Bruiser: Even more so in her Beast form.
- Literal-Minded:
- Maybe, if this line at the Watchtower says anything.
Sveta: How does a treasure sleep?
- She also has to read Tyrell's mind in her first appearance to notice he's dissing her despite insisting otherwise immediately afterward.
- Little Bit Beastly: The first nonhuman player character in the series.
- More Hero Than Thou: One-ups Matthew and is successively one-upped by Volechek.
- Nice Girl
- The Nose Knows: Track Psyenergy.
- Only One Name: Averted: her surname is a plot point. It's Czamaral, the royal family of Morgal.
- Our Werewolves Are Different
- Petting Zoo People
- Pointy Ears
- The Quiet One: She's really quite gentle and soft-spoken despite her appearance. Might be part of the reason the Ship Tease with Matthew is so effective.
- Rapunzel Hair: Her braids are pretty long.
- Royals Who Actually Do Something
- Ship Tease: With Matthew, during the finale.
- Spoiled Sweet
- White-Haired Pretty Girl: With lavender undertones.
Eoleo
First appearing as the infant son of the pirate Briggs in The Lost Age, Eoleo is now the prince of the pirate nation Champa and a Mars Adept. He first appears imprisoned by the Belinsk beastmen and sentenced to death, but is freed by Matthew's party. He joins their party after his father's death in the Grave Eclipse, whereupon he swears revenge on those responsible for it.
- Adorkable: As a tot in The Lost Age. The Blinding Bangs and perpetually-confused expression hide a sneaky, resourceful, dangerous little boy.
- An Axe to Grind: Part of his Weapon of Choice.
- Ascended Extra: Went from an adorable baby NPC in The Lost Age to a full-fledged party member in Dark Dawn.
- Badass Family: Shown very clearly in The Lost Age. Dark Dawn establishes that it hasn't changed much.
- Blinding Bangs: As a tyke.
- Break the Haughty: His initial attitude towards the party is dismissive, even after they've rescued him. Then Briggs dies trying to rescue them all. Ouch.
- Dark-Skinned Redhead: Fits the personality, and his character art is definitely tanned, but his in-game model doesn't really reflect this. His skin is just slightly... yellower compared to the other characters.
- Deadpan Snarker
- Dub Name Change: Leoleo in Japanese: notable as the star sign Leo is associated with fire (which the game itself nodded at), while his English name brings to mind Eolus, Latin god of the wind. It is possible that his US name is a combination of both, as both his tool of trade (you can't sail a pirate ship without wind) and some of his Psynergy (notably Thermal) seem to incorporate just as much wind as they would fire (or more).
- Dude in Distress: You have to break him out of prison after he's arrested for piracy and sentenced to a Cruel and Unusual Death. Because of his powers, he's being kept in a suspended cage. Then, during the eclipse, he gets confronted by a group of powerful Eclipse monsters and you have to rescue him again.
- Enfant Terrible: In The Lost Age, where he uses his developing powers to cause a prison break.
- Establishing Character Moment: In The Lost Age, checking out the Alhafra Prison while Briggs is in it results in a cutscene where Eoleo first displays his Psy powers in an attempt to steal the key. This sets up his lawlessness, his resourcefulness (he wasn't born an Adept), and his loyalty to his father, all of which he retains in Dark Dawn.
- Expy: He's the equivalent of Piers for Dark Dawn as he's the party's ship expert and older than most of the cast. His weapon preferences are also mostly similar, which makes sense since his dad was BFFs with Piers, so Piers must have spent a lot of time hanging out around Champa. The main difference is element type, and Eoleo can't use long swords.
- Fiery Redhead
- Intergenerational Friendship: The other party characters are in their teens. Eoleo is thirty.
- It's Personal: He is determined to help Matthew out after the dark creatures of the Grave Eclipse kill his father Briggs.
- Little Professor Dialog: In The Lost Age, though you have to Mind Read it out of him since he can't speak yet. Lampshaded by an NPC kid, who complains that his "grown-up attitude" is making her "really cheesed off at him."
- Magic Knight: Heavier on the "knight" end of things, at least armor-wise.
- Mighty Glacier: In his default class, he's substantially more powerful than Tyrell, but he's so slow.
- Missing Mom: His mother Chaucha is never seen in Dark Dawn, even though Briggs mentioned her. Cue Fridge Horror after seeing what happened to their hometown.
- Not Helping Your Case: One of his first actions upon being rescued is to make a rude remark to Amiti, who'd already had enough moral dilemmas about rescuing a pirate.
- Not Quite Flight: Thermal Psynergy, which converts areas of warm air into updrafts capable of carrying the entire party.
- Perma-Stubble
- Pirate: Duh. Type 2.
- Rapunzel Hair: His ponytail as an adult.
- Red Eyes, Take Warning
- Royals Who Actually Do Something: Even before he joins your party, everyone who played The Lost Age knows why the Champa are pirates—they have no resources of their own, and the people are starving. Indications in The Lost Age suggest that royalty in Champa is a recent development, and that Briggs's family are the country's leaders because they actually did something for their people, even if it was robbery. So it's definitely justified here.
- Skyward Scream: After his father dies in his arms.
- Sleeves Are for Wimps
- Strong Family Resemblance: Not visual or physical, but between the snark, badassery, Intergenerational Friendships with heroes, strange mental tangents, and elemental affinity, he's got rather a lot in common with Obaba.
- Unusually Uninteresting Sight: Nobody seems to care that the "Scourge of the Eastern Sea" is cruising around with an old guy and a bunch of teenagers. In some areas, it's justified by bigger concerns, but places like Tonfon and Yamatai don't quite have that excuse.
- With This Herring: He joins the party with a Cotton Shirt and the cheapest possible axe. Given that he is from a dirt-poor nation and was in prison for the last several days (weeks?), this is justified, albeit a little disarming under the circumstances.
- You Killed My Father: As noted above, he swears vengeance upon those who were responsible for Briggs's death.
Himi
A Venus Adept and the final party member. She is the princess of Yamata, a city on Nihan founded by refugees from the city of Izumo, which was destroyed following the return on Alchemy, and has the power to see into the future. Her parents are Susa and Kushinada, both of whom met Felix's party in The Lost Age, and she also has an unseen older brother named Takeru.
- Ascended Extra: Well, sort of: her parents turned up for the Gaia Rock bit of The Lost Age.
- Badass Princess: She gets up from being effectively bedridden for several days, and immediately takes off with a bunch of random strangers to go save the world... and she's just so calm and matter-of-fact about it.
- Black Magician Girl: The first mage-style Venus Adept! Also the first playable female Venus Adept.
- Eleventh-Hour Ranger: She's basically around for collecting the Umbra Gear and the final dungeon. Half-lampshaded during the final dungeon where, upon seeing Arcanus, everyone in the party expresses shock and anger... except her. She just asks, "Who?".
- Expy: For Himiko of Yamataikoku.
- Facial Markings: Become more elaborate when she recieves the Third Eye.
- Fainting Seer
- Flat Character: Not her fault, since she joined the group too late for any meaningful interaction. Golden Sun games have never been known for character development. Himi just happened to get the shortest of a bunch of short straws.
- Girlish Pigtails
- Good Is Not Nice: One of her exclusive class trees is called "Curse Mage", and focuses a lot on necromancy, poison and curses.
- Instant Awesome, Just Add Ninja: One of her best class options for combat, and one she alone inexplicably accesses in lieu of Samurai classes, giving her multiple methods of using it.
- Lady of War: Has light swords among her available weapons and can rock the "Magic" aspect of her part-Mercury and part-Jupiter Magic Knight classes.
- MacGuffin Super Person/The Chosen One: Chosen as the bearer of the Third Eye, which grants her the power to Search for things unseen, leading her to join the party.
- Mysterious Waif
- Red Eyes, Take Warning
- Royals Who Actually Do Something
- Samurai: While attempting to access the Samurai class will put her into the Ninja class, she wields light blades with a very Samurai esqe stance.
- Shrine Maiden
- Summon Magic: Both of her exclusive classes have psynergy lines that resemble this. One of her strongest moves summons Dragons Up the Yin-Yang.
- Token Mini-Moe: The Moe variant.
- Youngest Child Wins:
- Back in The Lost Age, Kushinada said (via Mind Read) that her son Takeru will rush to help the children of Felix's party (which includes Jenna) should they ever be in danger. It is her younger daughter Himi that actually helps out Matthew and company.
- Takeru actually left because Himi had visions of Isaac being in danger causing him to seek out the first game's hero. Because of this, fans presume that he will appear in the next game.
Dark Dawn's Antagonists
Blados
A swordsman from the military nation of Tuaparang who Matthew's party encounters several times over the course of the story. He is always eager for a fight, and along with his partner Chalis manipulates Matthew's party into fulfilling their desires.
He is an Adept who can wield a new type of darkness Psynergy, and attempts to gain control of the Apollo Lens.
- Anime Hair: Sticks straight up above his head.
- Battle Couple: With Chalis.
- BFS: The sword he carries around is indeed quite big.
- Blood Knight
- The Brute: Works more closely with the actual Big Bad on more occasions than Chalis does, and he's the superior fighter.
- Card-Carrying Villain: It's actually kind of surprising how... gleeful he is in taking an antagonistic position towards Matthew's party. He's clearly having a lot of fun.
- Casting a Shadow: He's actually a Dark Adept from the hidden Umbra Clan.
- Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
- Dual Boss: With Chalis and in the game's finale, with the Chaos Hound as well.
- Dub Name Change: From Spade to Blados.
- Expy: Appearance-wise, he seems to be based somewhat off Saturos from the first game... likely invoking said character's popularity with the fanbase. His personality, on the other hand...
- Facial Markings: Looks kinda like Himi's Third Eye... Make of that what you will.
- For the Evulz: This is pretty much the only reason he does anything ever.
- Fusion Dance: The involuntary version, with Chalis and Volechek, to form the final boss.
- Hair-Trigger Temper
- Katanas Are Better: His BFS is one. More like a nodachi.
- Obviously Evil: Let's see: the fauxhawk, blue skin, black clothes with red eyes. Yeah, this is a guy you can trust.
- Red Eyes, Take Warning
- The Starscream: Turns out he was planning to use the Apollo Lens against the Tuaparang.
- Teeth-Clenched Teamwork: Turns out he's not a big fan of Arcanus, or his self-absorbed, know-it-all attitude.
- Theme Naming: After card suits in Japanese. In English, they use a tarot card theme.
- Those Two Bad Guys
- What Happened to the Mouse?: The game doesn't show what happens to him and Chalis after you destroy the Grave Eclipse.
- You Gotta Have Blue Hair: Dark green.
Chalis
A commander of Tuaparang who also confronts Matthew's party several times over the course of the story. She gets close to leaders of foreign nations in order to obtain secret information and is in league with Blados in some fashion.
Like Blados, she is also a darkness Adept, and works with him in order to gain control of the Apollo Lens.
- Above Good and Evil: She claims that they don't exist, and mocks Matthew openly for thinking that he's "on the side of angels."
- Affably Evil: Unlike Blados, she's rather polite and "enticing" around others. Even when Alex is, predictably, betraying her, she never loses her cool.
- Battle Couple: With Blados.
- Blue Eyes: The sinister variation.
- Casting a Shadow: Same deal as Blados.
- Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
- Dual Boss: With Blados and in the finale, the Chaos Hound as well.
- Dub Name Change: From Heart to Chalis.
- The Evil Genius: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.
- Femme Fatale: With Femme Fatalons.
- Fusion Dance: The involuntary version, with Blados and Volechek, to form the final boss.
- Getting Crap Past the Radar: "Ah, so have I enticed you?" She doesn't take "no" for an answer.
- Heel Face Turn: Appeared to have one of these during the ending, telling Sveta to give her the Umbra Gear to activate the Apollo Lens so Sveta wouldn't have to die. However, if you use Spirit Sense on her, she reveals that she still intends on using the Apollo Lens for their own designs to the bitter end.
- Hellish Pupils
- Manipulative Bitch: Messing with nations to get them to play into her hands is her modus operandi.
- Obviously Evil: The demon look pretty much gives it away.
- Red Right Hand: She has goat-like horns. Incidentally, "horned" is an archaic reference to an adulterer.
- The Starscream: Same as Blados. If you speak with her during the finale, she offers to take the Umbra Gear, but reading her mind reveals that she was going to satisfy her own ambitions.
- Theme Naming: After playing cards in Japanese, after the Tarot deck in English.
- Those Two Bad Guys
- Too Many Belts: Used in lieu of sleeves.
- The Vamp: She uses her looks to her advantage during her espionage work.
- What Happened to the Mouse?: The game doesn't show what happens to her and Blados after you destroy the Grave Eclipse.
- You Gotta Have Blue Hair: Pinkish-purple.
Arcanus
Alex
A third member of Tuaparang who is seen working with Blados. Seems to be connected with the original Warriors of Vale. Is absolutely not a certain Mercury Adept from the previous games.
Of course he is. Now working under Tuaparang's High Empyror, Alex works with Blados and Chalis in order to bring about the Grave Eclipse, and in the end reveals that he plans to use the Apollo Lens to disperse it, and turns against the other two when they try to seize the weapon for themselves. As always, his motives and allegiance remain ambiguous, but suggestive.
- Affably Evil: More so in this game than anyone in the series. He remains downright polite even when the heroes are antagonizing him.
- Big Bad: Takes this role between himself, Blados and Chalis, especially considering how his "Ace"/"Arcanus" moniker implies that he might be their superior (though where exactly the three of them fit into the hierarchy of Tuaparang isn't really clear). And since he's really Alex, he's manipulating everyone for whatever purpose he's plotting. Of course, seeing as this is Alex we're talking about, we still don't know whether there's any benevolence to his goals or if he's nothing more than a self-serving asshole.
- Dub Name Change: From Ace to Arcanus.
- Hidden Agenda Villain: Well, duh!
- Hot Dad: ...Maybe, in a villainous kind of way.
- Manipulative Bastard: It's due to his machinations that Blados and Chalis manage to play Matthew's party like a fiddle.
- Mask Power: It only covers part of his face and one eye though. Compare with the Luna Mask. Any questions?
- Meaningful Name: Ace, the highest card in the deck. In English, "Arcanus" references the group of Tarot cards called the Arcana, with the exact explanation depending on the translation: the US uses the same "high card" analogy[2], while the UK version takes it to imply him "holding all the cards" since it refers to the name of the entire deck.
- Older Than They Look: He doesn't seem to have changed a bit since his last appearance in The Lost Age. Which makes sense considering that the Golden Sun affected the original eight party member's life spans, drastically slowing their rate of aging. Alex absorbed quite a bit of the Golden Sun's power.
- Paper-Thin Disguise: Anyone who's played the GBA games (or hell, looked further up this very page) will instantly recognize who he is. And at the Apollo Sanctum, if you still haven't figured it out, Kraden blows the lid wide open. Somewhat subverted when you consider how he isn't exactly trying to conceal his identity. Kraden even lampshades this at one point early in the game wondering who would fall for that.
- Theme Naming: Again, from the cards. Lampshaded obliquely when his alias is mentioned to Kraden, who comments he must have chosen that name to match his Tuaparang allies (albeit upstaging them with the most impressive item in the theme: see Meaningful Name above).
- Unexplained Recovery: When Karis expresses disbelief at him surviving the destruction of Mt. Aleph, Alex's only response is the "overjoyed" emoticon.
- The Unfought: Again!
- Wild Card: *Groan*...
- You Gotta Have Blue Hair: Hmm...
- Back to Golden Sun