The Destiny of Zorro

The Destiny of Zorro is a video game about Zorro, developed by American studio Pronto Games for the Wii.[1]

The Destiny of Zorro
Developer(s)Pronto Games
Publisher(s)505 Games
EngineTorque Game Engine
Platform(s)Wii
Release
  • EU: February 15, 2008
  • AU: March 2008
  • NA: May 5, 2008
Genre(s)Action-adventure

Gameplay

The game is a traditional third-person action game, with cut-to sections where the player uses the Wii Remote to execute certain moves.[2] For instance, the Wii Remote's pointer is used to trace out Zorro's iconic slash marks to defeat enemies whenever certain conditions are fulfilled, or control Zorro's whip, where the player points at a potential snaring target or grappling point and presses the A Button to launch the whip, allowing Zorro to swing over gaps or pull down objects. Controller gestures are used in combat, where the Wii Remote is used for basic sword moves and the Nunchuk is used for dodging enemy attacks.

Setting and music

This game takes place in the coast and desert landscape of Spanish California in the early 19th century, as the player takes the role of the hero Zorro. The game is officially described to have drawn "inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent in California in the early 1800s", giving the player a number of plots to play through, such as taking on Calavera and his troops or a power-hungry mob boss, thwarting a plot to steal a great treasure, and facing off against a rebel army. The game's soundtrack, composed by Andrew Edlen of Harmonic Engineering, takes its inspiration from classical Spanish culture, consistent with the game's setting.

Companion game

Zorro: Quest for Justice
Developer(s)Beast Studios
Publisher(s)505 Games
Platform(s)Nintendo DS
Release
  • EU: September 4, 2009
  • NA: February 12, 2010
Genre(s)Action-adventure

About roughly a year after Destiny's release, 505 Games later released Zorro: Quest for Justice for the Nintendo DS. It shares the same box art as Destiny, but features a significantly different plot and a different combat system, in which Zorro can only fight one enemy at a time and fighting is done with buttons, as opposed to motion controls.

gollark: YOU.
gollark: Just as the prophecies foretold.
gollark: WELEOMCME!
gollark: Hi!
gollark: That's ridiculous. What are you *doing* if you do not read and analyze every message sent on the entire server?

See also

References

  1. Tom Bramwell (February 16, 2007). "Wii Zorro to leave mark on GDC". Eurogamer.
  2. Adam Riley (February 16, 2007). "Wii-Exclusive Zorro Details and Screens". Cubed3.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.