Zorro (1985 video game)
Zorro is a platform game written by James Garon and published by Datasoft in 1985.[1] Zorro has to use items to solve puzzles while battling enemies with his sword, all to save the imprisoned senorita. Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.
Zorro | |
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Commodore 64 cover | |
Developer(s) | Datasoft |
Publisher(s) | U.S. Gold |
Designer(s) | James Garon[1] |
Artist(s) | Kelly Day[2] |
Platform(s) | Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum |
Release | 1985: Atari, Apple, CPC, C64 1986: Spectrum |
Genre(s) | Platform |
Mode(s) | Single-player |
Reception
Reception | ||||||
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In 1986, Julian Rignall wrote in Zzap!, "If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro."[3]
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gollark: ?news
gollark: Consequentialist-ly speaking (yes, I am aware you don't subscribe to this) a technological development could be "bad", if the majority of the possible uses for it are negative, or it's most likely to be used for negative things. To what extent any technology actually falls into that is a separate issue though.
gollark: You can show that 2 + 2 = 4 follows from axioms, and that the system allows you to define useful mathematical tools to model reality.
gollark: If you're going to say something along the lines of "see how it deals with [SCENARIO] and rate that by [OTHER STANDARD]", this doesn't work because it sneaks in [OTHER STANDARD] as a more fundamental underlying ethical system.
References
- Hague, James. "The Giant List of Classic Game Programmers".
- "Zorro". Atari Mania.
- Zorro review in Zzap! issue 10, February 1986, p. 38, ISSN 0954-867X here
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