Zorro (1985 video game)

Zorro is a platform game written by James Garon and published by Datasoft in 1985.[1] Zorro has to use items to solve puzzles while battling enemies with his sword, all to save the imprisoned senorita. Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.

Zorro
Commodore 64 cover
Developer(s)Datasoft
Publisher(s)U.S. Gold
Designer(s)James Garon[1]
Artist(s)Kelly Day[2]
Platform(s)Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum
Release1985: Atari, Apple, CPC, C64
1986: Spectrum
Genre(s)Platform
Mode(s)Single-player

Reception

Reception
Review score
PublicationScore
Zzap!78%[3]

In 1986, Julian Rignall wrote in Zzap!, "If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro."[3]

gollark: I didn't write rule 7.
gollark: Well, that means I don't feel worried deleting your messages, see.
gollark: > 7. Judgement on whether you have broken a rule and the fitting punishment are at the discretion of the staff members with the authority to give out those punishments.So I can randomly judge *anything* as breaking a rule since I have the authority to delete things.
gollark: Rule 7 totally allows it.
gollark: How can I regain your support?

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Zorro". Atari Mania.
  3. Zorro review in Zzap! issue 10, February 1986, p. 38, ISSN 0954-867X here
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