Tao Framework
The Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project. The latest version of Tao is version 2.1 released on May 1, 2008.
Original author(s) | Randy Ridge |
---|---|
Stable release | 2.1
/ May 1, 2008 |
Written in | C# |
Type | Software library |
License | MIT License |
Website | sourceforge |
Tao Framework has been superseded by OpenTK.[1]
In 2012, in parallel with the development of OpenTK, a new project called TaoClassic has been introduced on SourceForge, as a direct continuation of Tao Framework, with the same licensing conditions and design disciplines, but with new authors and cutting-edge features, like support for OpenGL 4.3, 64-bit operating systems, etc.[2]
Bindings
- Cg 2.0.0.0
- DevIL 1.6.8.3
- FFmpeg 0.4.9.0
- freeglut 2.4.0.2
- FreeType 2.3.5.0
- GLFW 2.6.0.0
- Lua 5.1.3.0
- ODE 0.9.0.0
- OpenAL 1.1.0.1
- OpenGL 2.1.0.12
- PhysFS 1.0.1.2
- SDL 1.2.13.0
gollark: Well, yes, people are bad sometimes.
gollark: I mostly use a highly underpowered laptop, but the osmarks.tk osmarksßservers are quite good, if underutilized.
gollark: I'm mostly just used to really cheap low-end hardware, though.
gollark: i.e. you get them, they're shiny, you get used to them, and everything is the same except you now have to keep buying shinier expensive products because the old thing isn't good enough.
gollark: I feel like these high-refresh-rate things are subject to "hedonic adaptation".
References
- "Tao Framework". sourceforge.net. Retrieved 2014-05-04.
- "Tao Classic". sourceforge.net. Retrieved 2012-12-22.
External links
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