Super Mario War

Super Mario War is an open-source, cross-platform, platform-adventure video game and level editor released on 16 December 2006. It is based upon gameplay elements and audiovisual media that are cloned from Nintendo's Super Mario series. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items, which can be picked up during gameplay.

Super Mario War
Developer(s)Michael Schaffer, Florian Hufsky
Platform(s)Microsoft Windows, Mac OS X, Linux, Wii (homebrew), Dreamcast (homebrew), Xbox (homebrew), Adobe Flash, Nintendo Switch (homebrew), PS3 (homebrew) Nintendo DS (homebrew), Android
Release16 December 2006
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Gameplay

Gameplay of a match between Nintendo characters Mario and Luigi with their Super Mario Bros. 3 sprites.

The gameplay is somewhat simple. In various game modes, players may jump on each other's heads to defeat each other or they may use items found in the power-up boxes. The game has a variety of such configurable settings to determine when certain items spawn in the power-up boxes, the way players spawn onscreen, and more.

The game includes a campaign mode based upon an overworld similar to that of Super Mario Bros. 3. However, instead of levels, the player simply fights more of the characters featured in the game although controlled by the CPU player. The player moves onto the next level when the enemy is defeated.

Reception

Siliconera recommends PC users to play Super Mario War with friends.[1] Justin Pot for MakeUseOf also advises the program is suitable for multi-player gaming, suggesting that its simplicity makes it suitable even for non-gamers.[2] Florian Eckhardt for Kotaku called the game "pretty neat", also noting that many players have created extra maps for the game with the built-in level editor.[3] The game has been ported to the Nintendo DS, Nintendo WII, PS3, Sega Dreamcast, PSP, and the original Xbox. All of the console ports are only playable via Homebrew.

gollark: Something being good in a hypothetical world which could not actually happen and would break rapidly if it did isn't actually very good.
gollark: I'm gollark!
gollark: If people just sit there militarylessly, they will be invaded whenever some sufficiently mean person realizes that they can have a military.
gollark: It's not a stable state.
gollark: Like nuclear weapons.

See also

References

  1. Spencer Yip (30 January 2007). "Indie Game Intermission: Super Mario War – Mario meets deathmatch". Siliconera. Retrieved 16 September 2011.
  2. Justin Pot (28 April 2010). "Super Mario War: Multiplayer Chaos That's A Ton Of Fun". MakeUseOf. Retrieved 16 September 2011.
  3. Florian Eckhardt. "Super Mario War Brings Deathmatch To The Mushroom Kingdom". Kotaku. Archived from the original on 18 October 2012. Retrieved 19 September 2011.
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