Soulstar

Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in Europe on April 1994,[1] then in North America by Time Warner Interactive on September 1994,[2] and later in Japan by Victor Entertainment on December 22 of the same year as well.[3][4]

Soulstar
North American cover art by James Ryman
Developer(s)Core Design
Publisher(s)
Producer(s)Jeremy Heath-Smith
Designer(s)Guy Miller
Programmer(s)Mark Avory
Artist(s)Roberto Cirillo
Composer(s)Nathan McCree
Platform(s)Sega CD
Release
  • EU: April 1994
  • NA: September 1994
  • JP: 22 December 1994
Genre(s)Rail shooter, third-person shooter
Mode(s)Single-player, co-op

When the ancient Myrkoids alien race arrive upon the titular solar system to drain its planets from their resources and destroy them, it is up to Bryk Hammelt of the Cryo-Commandos warrior race to eliminate the Myrkoids by piloting his morphing fighter craft named the Aggressor. As the penultimate title developed by Core Design for the Sega CD, Soulstar features heavy use of the scaling and rotation capabilities of the add-on, similar with other titles on the system created by the same developer such as Thunderhawk and Battlecorps, which featured the same pseudo-3D graphical style.[5] It is inspired by Sega's 1988 arcade game Galaxy Force II.[6][7]

Upon release, Soulstar received praise from critics for its technical achievement on the hardware, soundtrack and multiple playstyles, though it received criticism for the repetitive gameplay. Nevertheless, the game was named "Best Shooter" on the Sega CD by GameFan.[8] Ports for the 32X, Atari Jaguar CD and PC were in development by Core Design, but they were never released.

Gameplay

Top: Strike Craft gameplay.
Bottom: Turbo Copter gameplay.

Soulstar is a shooter game that is primarily played in a third-person perspective behind the ship, similar to Galaxy Force II and Star Fox,[2] where players take the role of Bryk Hammelt from the Cryo-Commandos in a mission to exterminate the alien race known as the Myrkoids, who have arrived on the titular Soulstar system to invade it. The gameplay is based around three types of space combat vehicles that the player's ship, the Aggressor, can transform into depending on the situation.[9]

The first mode is an on rails shoot 'em up akin to Space Harrier, where it involves flying the Sub-light Strike Craft through space towards huge scaling sprites of a planet or space station and flying across a texture mapped planetscape, while shooting upcoming enemies from either the front or behind and collecting power-ups along the way.

The second mode involves controlling the Turbo Copter hovercraft in environments of 360°, allowing players to roam freely across the map on missions that take place in indoor or outdoor areas. In this mode, players are tasked with eliminating primary targets within the area, which are displayed before the start of each level at the mission briefing screen. A notable feature of the game is how the difficulty level is selected: After entering the second level and destroying the boss of the area, there are three warp gates that players can activate, each one representing a fixed level of difficulty of the game (from Easy to Hard) and a set number of levels to go through.[9] At the end of each level set, the player returns to the space station to choose a remaining warp gate.

The third mode is similar to the Turbo Copter mode in terms of gameplay, but this time players control the Combat Walker mecha, which is capable of dashing along the ground and hover above the terrain for a brief period of time. Each vehicle in the three gameplay modes offer a different control scheme and functions. The game also has a two-player cooperative mode, where the first player pilots the spaceship, while the second players acts as an air gunner aiming at the enemies.[9]

Plot

The Myrkoids, an ancient alien species with a cold and unified mind have descended upon many star systems, stealing and draining every planet of their resources and destroying them in the process. Following the destruction of his home system, Bryk Hammelt, the last from a noble warrior race known as the Cryo-Commandos, sets out in his morphing starship, the Aggressor, to hunt down and eradicate the Myrkoids from existence, who have arrived at the Soulstar system to repeat their same process of planetary extermination.[9]

Development

Soulstar is one of the handful of games developed by Core Design that made heavy use of the Sega CD's ASIC chip to produce its visuals.

Soulstar was conceived by Mark Avory (now Sarah Jane Avory) after work on the Sega CD port of Thunderhawk was completed.[6] Mark had the desire to develop a project similar to Galaxy Force II, as it was one of his favorite titles in arcades, but no existing hardware released at the time on the market was capable of producing visuals of similar fidelity until the arrival of the Sega CD in 1991, which allowed Mark and one of his co-workers to make their vision a reality.[6] The project began development in March 1993, two months after Thunderhawk was released in North America on Sega CD and was announced in late 1993 under the original name Aggressor and later as Soulstar: Malice of The Myrkoids in early 1994,[10][11][12][13] along with other then-upcoming titles for the add-on by Core Design such as Battlecorps, Heimdall and BC Racers (then titled Chuck Rally).[5][14]

Soulstar makes intensive use of the features available on the Sega CD hardware for its visuals, in addition to being the first title on the add-on that displayed sprites at 64 colors.[6][15] Mark and his team planned on pushing the hardware as much as they could from the beginning of its development, with all of the sprites featured in the game being built on the system's WRAM as "stamp maps" in order to be displayed on-screen by the Sega Genesis, in addition to creating a display list to showcase up to 80 moving sprites.[6] Mark also integrated a graphical trick that allowed both the sprites and terrain to exhibit color depth-fading.[6] The soundtrack composed by Nathan McCree was implemented early in development and enters synchronization with gameplay during the Sub-light Strike Craft sections.[5][6] Both Battlecorps and Soulstar shared the same game engine as with Thunderhawk on the Sega CD.[5][16]

The game was showcased during the Winter Consumer Electronics Show in 1994, with early previews showing elements that are not present in the final release.[17][18][19]

Release

Soulstar was first released in Europe on April 1994, featuring the option of choosing between different languages for in-game options and text.[1] The game was later brought to North America by Time Warner Interactive on September of the same year, with the language options being removed from this release.[2] It was also published during the same year in Japan by Victor Entertainment on December 22, with all the in-game text left entirely in English.[3][4]

Soulstar X

A version of the game for the Sega 32X, titled Soulstar X, was in development by Core Design and announced in 1995.[20][21][22] Originally planned for an April 1995 release and later planned to be launched on Autumn/August 1995,[20][21][23] this version was set to feature improved gameplay and new weapons,[20][22][24] in addition to sporting pre-rendered graphics and sprites at 256 colors that were created by using the Wavefront graphics software program found on Silicon Graphics (SGI) workstations,[25][26][27] instead of the original hand-drawn look on Sega CD but it was ultimately never released due to the commercial failure of the add-on.[28] On February 20, 2010, a ROM image of an early but playable prototype of Soulstar X for the 32X was leaked online by a video game collector at the SEGASaturno forums.[29]

A port of Soulstar X to the PC was also planned and in development by Core Design, but never released.[26][29]

Atari Jaguar CD version

Gameplay screenshot from the unreleased Atari Jaguar CD version of Soulstar.

A port of Soulstar for the Atari Jaguar CD was also in development by Core Design and announced during the same time along with Soulstar X for the 32X.[20][21][23][30][31] This version was set to feature the same pre-rendered sprites as with the 32X version but with reworked graphics compared to the Sega CD original, in addition to redone FMV sequences while retaining the same gameplay found on the original version, albeit at a faster frame rate.[20][21][32][33][34] In a February 1995 interview by Atari Explorer Online with former Core Design employee Andrew Smith, he stated that work on the port was almost finished but not without the team coming across with issues found within the system's multi-chip architecture, in order to meet a strict time limit for completion.[32] Andrew also stated that they were open with the idea of porting the title to the Atari Jaguar, but suggesting that some elements would need to be omitted for a possible cartridge release, and that the idea would also need to be proven viable for Atari Corporation.[32] It was first shown during Spring ECTS '95 and was originally planned for a Q2 1995 release.[35][36]

Soulstar for the Jaguar CD was then showcased during E3 1995 along with Soulstar X,[37] and now planned for an August/Q3 1995 release.[38][39][40] Though internal documents from Atari Corp. listed the port as in development and later advertised to be launched in late 1995,[41][42] the port was ultimately never released with no explanation given in regards to its cancellation. Although Andrew Smith stated that the company did have some titles from their catalog listed to be converted for the Jaguar,[32][43][44] with Susan Lusty of Core Design stating at WCES '95 that both Swagman and Tomb Raider were planned to be released for the add-on,[45] Core's PR manager Susie Hamilton later clarified in 1999 that Soulstar was their only title in development for the platform.[46]

An ISO image of a playable build of the Jaguar CD version was leaked sometime online, but gameplay is very prone to glitches and game-crashing bugs. A bootleg copy of this version was seen running at the fan festival Jaguar Connexion 2005.[47] In recent years, video game collector and community member Matt Smith has uploaded a full playthrough from an almost complete build of the Jaguar CD version on YouTube, with plans to be released online for download in the future.[48]

Reception

Pre-release

In their April 1994 issue, Electronic Gaming Monthly gave a positive remark to the game by stating that "Fans of the Galaxy Force series of games will be pleased to see the creation of this great looking CD!".[49] Dave Halverson of GameFan also gave positive remarks to the title, stating "If you've been waiting for another great shooter for your Sega CD, better dust it off. Soul Star is coming".[18] GamePro gave a positive remark to the game as well when it was showcased at WCES '94, praising the graphics, music and variety.[19]

Post-release

Reception
Aggregate score
AggregatorScore
GameRankings60%[50]
Review scores
PublicationScore
AllGame[51]
Beep! MegaDrive7.5 / 10[52]
Computer and Video Games91 / 100[53]
Edge7 / 10[54]
GameFan258 / 300[55]
GamesMaster93 / 100[56]
GamePro15.5 / 20[57]
Hobby Consolas92 / 100[58]
Hyper78%[59]
MAN!AC76%[60]
Mean Machines Sega77 / 100[61]
Megablast85%[62]
Mega Fun85%[63]
Micromanía88%[64]
Player One92%[65]
Play Time85%[66]
Sega Force55 / 100[67]
80 / 100[67]
Superjuegos93 / 100[68]
Video Games84%[69]
VideoGames9 / 10[70]
Award
PublicationAward
GameFan (1994)Best Shooter[8]

Soulstar received upon release.[71] GamePro gave the game a mixed review, saying that the graphics and audio are impressive, but that "the interstellar flying, which dominates the game, makes you feel like you're confined to a tight, invisible box - a drawback for Mode 7 fans." They also commented that the steep difficulty curve makes the game unsuitable for novice gamers.[57]

gollark: Ah, sinthorioform!
gollark: Amazing.
gollark: The image does not yet contain a memetically encoded invite link, how did you get that?
gollark: This is heavserver. Enjoy your stay.
gollark: ”””Welcome!!!""""

References

  1. "Up 'N' Coming". Mega. No. 20. Future Publishing. May 1994. p. 79. Archived from the original on 2018-11-12. Retrieved 2018-11-12.
  2. "Fact Files - Sega CD - Soul Star". Electronic Gaming Monthly. No. 61. Sendai Publishing. August 1994. p. 136.
  3. "Mega-CD Press - ソウルスター". Beep! MegaDrive (in Japanese). No. 63. SoftBank Creative. December 1994. p. 126.
  4. "MEGA DRIVE Soft > 1994" (in Japanese). GAME Data Room. Archived from the original on 2017-09-25. Retrieved 2018-11-11.
  5. "Prescreen - Core Design". Edge. No. 5. Future plc. February 1994. pp. 30–32.
  6. J. Avory, Sarah (September 6, 2017). "Soulstar – Under The Hood – Part 1". Sarah Jane Avory – Coder, author, and cat lover. WordPress.com. Retrieved 2018-11-13.
  7. J. Avory, Sarah (August 16, 2019). "Soulstar – Under The Hood – Part 2". Sarah Jane Avory – Coder, author, and cat lover. WordPress.com. Retrieved 2019-08-16.
  8. "GameFan's Third Annual Megawards". GameFan. Vol. 3 no. 1. Shinno Media. January 1995. pp. 68–75.
  9. Soulstar game manual (Sega CD, US)
  10. Blownapart, Napoleon (August 1993). "Overseas ProSpects: The British Game Scene - Core Design -- Aggressor". GamePro. No. 49. IDG. p. 102.
  11. "News - Reach For The Stars". Mean Machines Sega. No. 15. EMAP. January 1994. p. 14.
  12. "Work In Progress - Cor! Wotta Line-Up - Soul Star: Malice Of The Myrkoids". Mean Machines Sega. No. 16. EMAP. February 1994. p. 22.
  13. "CVG Coming Soon - Mega-CD - Soulstar". Computer and Video Games. No. 150. Future Publishing. May 1994. p. 14. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  14. Ripper, The (January 1994). "Europa! - An Interview With Core". GameFan. Vol. 2 no. 2. Shinno Media. pp. 156–157.
  15. "Preview - Mega CD - Soulstar". Computer and Video Games. No. 148. Future Publishing. March 1994. p. 98.
  16. "Preview - Mega CD - Soulstar". Hyper. No. 8. Next Media Pty Ltd. July 1994. p. 28. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  17. "Mega-CD - Preview: Soulstar". Sega Magazine. No. 3. EMAP. March 1994. p. 28.
  18. Halverson, Dave (April 1994). "Sega Sector - Soul Star". GameFan. Vol. 2 no. 5. Shinno Media. pp. 46–47.
  19. "The Best of C.E.S. - CES Showstoppers - Quick Hits! - Soulstar (Sega CD)". GamePro. No. 57. IDG. April 1994. p. 101.
  20. "Reportage - Soulstar X - Prévu Sur 32X Et Jaguar CD". CD Consoles (in French). No. 4. Pressimage. February 1995. p. 66. Archived from the original on 2018-11-17. Retrieved 2018-11-16.
  21. "32X Preview - Soulstar-X". Sega Force (in Swedish). No. 20. Semic Press. March 1995. p. 24. Archived from the original on 2018-11-17. Retrieved 2018-11-16.
  22. "News - Star X, Star X Night". Mean Machines Sega. No. 30. EMAP. April 1995. p. 11.
  23. "CVG Previews - SoulStar - 32X/Jaguar". Computer and Video Games. No. 163. Future Publishing. June 1995. p. 34. Archived from the original on 2018-11-17. Retrieved 2018-11-16.
  24. "X-tra X-clusive News For 32X - Soulstar X". Mega Console (in Italian). No. 16. Futura Publishing. June 1995. p. 18. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  25. "Preview - 32X - SoulStar X". Mega Console (in Italian). No. 17. Futura Publishing. July 1995. pp. 34–35. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  26. Gus (July 1995). "Work In Progress - Soulstar X". Mean Machines Sega. No. 33. EMAP. pp. 38–39.
  27. "Newsbox - Soulstar X". SEGA Magazin (in German). No. 20. Computec Verlag. July 1995. p. 9. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  28. Pettus, Sam. "SegaBase Volume 5". Eidolon's Inn. Archived from the original on March 18, 2012.
  29. saturn_worship (February 20, 2010). "[Released] Soulstar X". segasaturno.com. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
  30. Bates, Darren (February 6, 1995). "Cuppa with the Dooz - Down to the Core". Atari Explorer Online. Vol. 4 no. 2. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2019-04-08.
  31. Nepožitek, Marek (July 1995). "Konzole - Jaguar+CD - CD a virtuální realita již tento rok?". LeveL (in Czech). No. 6. Naked Dog, s.r.o. p. 44. Archived from the original on 2018-09-20. Retrieved 2018-11-16.
  32. Bates, Darren (February 27, 1995). "Cuppa with the Dooz - Inside The Core". Atari Explorer Online. Vol. 4 no. 3. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2019-04-08.
  33. "CVG News - Atari's Cat Gets The CD Cream". Computer and Video Games. No. 163. Future Publishing. June 1995. p. 12. Archived from the original on 2018-10-18. Retrieved 2019-01-04.
  34. "Atari CD-Rom - Multimedia games system" (PDF). Edge (supplement). No. 22. Future Publishing. July 1995. p. 13. Archived from the original on 2018-08-29. Retrieved 2018-11-16.
  35. "Reportage - Le Coup De Griffe Atari". CD Consoles (in French). No. 7. Pressimage. May 1995. p. 41. Archived from the original on 2018-11-22. Retrieved 2018-11-22.
  36. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40.
  37. "E-3 The Biggest And Best Electronic Entertainment Show Ever! - 32X". GameFan. Vol. 3 no. 7. Shinno Media. July 1995. pp. 24–25.
  38. "E-3 The Biggest And Best Electronic Entertainment Show Ever! - Jaguar CD". GameFan. Vol. 3 no. 7. DieHard Gamers Club. July 1995. pp. 36–37.
  39. "Release Liste". Video Games (in German). No. 46. Future-Verlag. August 1995. p. 43. Archived from the original on 2018-09-14. Retrieved 2018-11-16.
  40. Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine. No. 79. L.F.P., Inc. p. 14.
  41. Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers" (PDF). atarimuseum.com. Archived (PDF) from the original on 2014-12-11. Retrieved 2018-11-09.
  42. "3rd Party Time! - CD Rom - Soul Star". Ultimate Future Games. No. 11 Supplement. Future Publishing. October 1995. p. 12.
  43. "Scene - Atari-News". Mega Fun (in German). No. 29. Computec Media Group GmbH & Co. KG. February 1995. p. 28. Archived from the original on 2018-12-02. Retrieved 2018-12-02.
  44. "Aktuelles - Hardcore". MAN!AC (in German). No. 17. Cybermedia. March 1995. p. 12.
  45. "WCES Special - Winter CES '95". GameFan. Vol. 3 no. 3. DieHard Gamers Club. March 1995. p. 110.
  46. Reutter, Hans. "Unreleased Or Unfinished Jaguar Games - Soul Star". cyberroach.com. Archived from the original on 2015-12-02. Retrieved 2018-11-16.
  47. "Jaguar Connexion 2005". Archived from the original on 2016-03-04. Retrieved 2015-01-04.
  48. Matt Smith (December 24, 2010). Atari Jaguar SoulStar (Myrkoid System) playthrough part 3 end boss. YouTube.
  49. "Electronic Gaming Monthly 57". Electronic Gaming Monthly. No. 57. Sendai Publishing. April 1994.
  50. "SoulStar for Sega CD". GameRankings. Archived from the original on 2018-11-13. Retrieved 2018-11-12.
  51. "Soulstar - Overview". AllGame. Archived from the original on 15 November 2014. Retrieved 2018-11-12.
  52. "BEメガドッグレース - ソウルスター". Beep! MegaDrive (in Japanese). No. 63. SoftBank Creative. December 1994. p. 23. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  53. Automatic, Rad (December 1994). "CVG Review - SoulStar". Computer and Video Games. No. 157. Future Publishing. pp. 100–101. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  54. "Testscreen - Soul Star". Edge. No. 16. Future plc. January 1995. p. 80.
  55. "Viewpoint - Soulstar". GameFan. Vol. 3 no. 1. Shinno Media. January 1995. p. 24.
  56. Ellis, Les (November 1994). "Reviews - Mega CD - Soulstar". GamesMaster. No. 23. Future Publishing. p. 64. Archived from the original on 2018-11-17. Retrieved 2018-11-16.
  57. Squideo, Captain (February 1995). "ProReview: SoulStar". GamePro. No. 77. IDG. p. 46. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  58. Caravaca, Antonio (December 1994). "Soulstar - Las Estrellas Tienen Alma". Hobby Consolas (in Spanish). No. 39. Axel Springer SE. pp. 98–100. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  59. Wheeler, Chris (January 1995). "Review - Soul Star". Hyper. No. 14. Next Media Pty Ltd. pp. 60–61. Archived from the original on 2018-11-14. Retrieved 2018-11-13.
  60. Gaksch, Martin (December 1994). "Spiele-Tests - CD (Mega-CD) - Soulstar". MAN!AC (in German). No. 14. Cybermedia. pp. 88–89.
  61. Paul; Gus (November 1994). "Mega-CD Review - Soulstar". Mean Machines Sega. No. 25. EMAP. pp. 94–95.
  62. Löwenstein, Richard (April 1994). "Sega - Mega Drive/Mega CD - Soulstar". Megablast (in German). No. 6. Joker-Verlag. p. 33.
  63. Weidner, Martin (December 1994). "Test MD / MCD II - Soul Star". Mega Fun (in German). No. 27. CT Computec Verlag GmbH & Co. KG. p. 114. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  64. F.D.L. (September 1994). "Punto de mira - Sueños galácticos: Soul Star (Mega CD)". Micromanía (in Spanish). Vol. 2 no. 76. HobbyPress. p. 34.
  65. Lassalle, Guillaume (December 1994). "Tests - Mega CD - Soul Star". Player One (in French). No. 48. Média Système Édition. pp. 140–141. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  66. Girlich, Stephan (January 1995). "Mega CD Reviews - Soulstar". Play Time (in German). No. 43. CT Computec Verlag GmbH & Co. KG. p. 103. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  67. Degen; Jonatan (January 1995). "Mega Drive CD - Soul Star". Sega Force (in Swedish). No. 18. Semic Press. pp. 22–23. Archived from the original on 2018-11-17. Retrieved 2018-11-16.
  68. Montón, Raúl (December 1994). "Mega CD - Review: Soul Star - A Años Luz". Superjuegos (in Spanish). No. 32. Grupo Zeta. pp. 132–134.
  69. Schaedle, Wolfgang (December 1994). "Mega CD - Reviews - Soulstar". Video Games (in German). No. 37. Future-Verlag. p. 34. Archived from the original on 2018-11-13. Retrieved 2018-11-13.
  70. Constant, Nikos (January 1995). "Power Reviews - Sega CD - Soul Star - Soul Star Is The Ultimate Sega CD Shooter!". VideoGames - The Ultimate Gaming Magazine. No. 72. L.F.P., Inc. p. 67.
  71. R.I.P. (September 2000). "The Final Word game review - Soul Star -- Core". Game Zero Magazine. Game Zero. Retrieved 2019-10-02.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.