Sega All-Stars (series)
Sega All-Stars (originally Sega Superstars, without "Sega" in Sonic & All-Stars Racing Transformed) is a series of crossover video games featuring video game characters from games developed or published by Sega. It consists of four games: Sega Superstars, Sega Superstars Tennis, Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed.
Sega Superstars | |
---|---|
Logo for the Sonic & All-Stars Racing Transformed video game | |
Genre(s) | Crossover |
Developer(s) | |
Publisher(s) | Sega |
Platform(s) |
Fighters Megamix and Segagaga have also featured characters from multiple Sega franchises, but are not official releases in the series.
Games
- Sega Superstars (PlayStation 2 - 2004)
- A compilation of over a dozen minigames designed for use with the EyeToy peripheral. Developed by Sonic Team.
- Sega Superstars Tennis (PlayStation 2, PlayStation 3, Xbox 360, Wii, Mac, Nintendo DS - 2008)
- A tennis game featuring characters and courts from various games. Developed by Sumo Digital.
- Sonic & Sega All-Stars Racing (PlayStation 3, Xbox 360, Wii, PC, Mac, Nintendo DS, iOS, Android, BlackBerry, Java ME, Arcade - 2010)
- A kart-style racing game in which characters race against each other using drifting techniques and weaponry. Developed by Sumo Digital.
- Sonic & All-Stars Racing Transformed (PlayStation 3, Xbox 360, Wii U, PC, PlayStation Vita, Nintendo 3DS, iOS, Android - 2012)
- A sequel to Sonic & Sega All-Stars Racing which, in addition to driving, also incorporates racing on sea and air. Developed by Sumo Digital.
Character list
Introduced in original Sega Superstars
- Sonic the Hedgehog - Sonic the Hedgehog
- Shadow the Hedgehog - Sonic Adventure 2
- Amigo - Samba de Amigo
- AiAi - Super Monkey Ball
- MeeMee - Super Monkey Ball
- NiGHTS - NiGHTS into Dreams...
- Ulala - Space Channel 5
- Chuih - ChuChu Rocket!
- Billy Hatcher - Billy Hatcher and the Giant Egg
- Akira Yuki - Virtua Fighter
- Jacky Bryant - Virtua Fighter
- Jeffry McWild - Virtua Fighter
- Kage-Maru - Virtua Fighter
- Sarah Bryant - Virtua Fighter
- Dural - Virtua Fighter
- B.D. Joe - Crazy Taxi
- Slash - Crazy Taxi 2
- Angel - Crazy Taxi 3: High Roller
Introduced in Sega Superstars Tennis
- Miles "Tails" Prower - Sonic the Hedgehog 2
- Amy Rose - Sonic the Hedgehog CD
- Dr. Eggman - Sonic the Hedgehog
- Alex Kidd - Alex Kidd
- Gilius Thunderhead - Golden Axe
- Beat - Jet Set Radio
- Gum - Jet Set Radio
- Pudding - Space Channel 5
- Reala - NiGHTS into Dreams...
Introduced in Sonic & Sega All-Stars Racing
- Knuckles the Echidna - Sonic the Hedgehog 3
- Big the Cat - Sonic Adventure
- Metal Sonic (DLC character for Xbox 360, PS3 and PC) - Sonic the Hedgehog CD
- B.D. Joe - Crazy Taxi
- Zobio and Zobiko - House of the Dead: EX
- Ryo Hazuki - Shenmue
- Mobo and Robo - Bonanza Bros
- ChuBei, ChuPea, and ChuBach - ChuChu Rocket!
- Opa-Opa - Fantasy Zone
- Banjo and Kazooie (Xbox 360 Exclusive) - Diddy Kong Racing and Banjo-Kazooie
- Xbox 360 Avatar (Xbox 360 Exclusive)
- Mii (Wii Exclusive)
Introduced in Sonic & All-Stars Racing Transformed
- Vyse - Skies of Arcadia
- Joe Musashi - Shinobi
- AGES - Sonic & All-Stars Racing Transformed (Daytona USA/Dreamcast/After Burner)
- Football Manager (PC Exclusive) - Football Manager
- Shogun (PC Exclusive) - Shogun: Total War
- General Winter (PC Exclusive) - Company of Heroes 2
- Willemus (PC Exclusive) - Total War: Rome II
- Pyro, Spy and Heavy (PC Exclusive) - Team Fortress 2
- Danica Patrick
- Wreck-It Ralph - Wreck-It Ralph
- Yogscast (DLC character for PC) - The Yogscast
gollark: - They may be working on them, but they initially claimed that they weren't necessary and they don't exist now. Also, I don't trust them to not do them wrong.- Ooookay then- Well, generics, for one: they *kind of exist* in that you can have generic maps, channels, slices, and arrays, but not anything else. Also this (https://fasterthanli.me/blog/2020/i-want-off-mr-golangs-wild-ride/), which is mostly about the file handling not being good since it tries to map on concepts which don't fit. Also channels having weird special syntax. Also `for` and `range` and `new` and `make` basically just being magic stuff which do whatever the compiler writers wanted with no consistency- see above- Because there's no generic number/comparable thing type. You would need to use `interface{}` or write a new function (with identical code) for every type you wanted to compare- You can change a signature somewhere and won't be alerted, but something else will break because the interface is no longer implemented- They are byte sequences. https://blog.golang.org/strings.- It's not. You need to put `if err != nil { return err }` everywhere.
gollark: Oh, and the error handling is terrible and it's kind of the type system's fault.
gollark: If I remember right Go strings are just byte sequences with no guarantee of being valid UTF-8, but all the functions working on them just assume they are.
gollark: Oh, and the strings are terrible.
gollark: Also, channels are not a particularly good primitive for synchronization.
References
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