Screamer (video game)

Screamer is an arcade style racing game for MS-DOS.

Screamer
Developer(s)Graffiti
Publisher(s)Virgin Interactive Entertainment
Composer(s)Allister Brimble
Platform(s)MS-DOS, Microsoft Windows, Macintosh
ReleaseMS-DOS
  • NA: October 31, 1995
  • EU: 1995
Microsoft Windows
  • WW: February 13, 2009
Macintosh
  • WW: 2012
Genre(s)Racing
Mode(s)Single-player

Gameplay

The game shares some graphical and gameplay style with Namco's Ridge Racer. The game features texture mapped polygon-modelled tracks and cars.

Development

Software rendering is used in the game, due to the game's release before the widespread adoption of 3D graphics cards, unlike Screamer's three sequels Screamer 2, Screamer Rally and Screamer 4x4, that all utilized 3D hardware (in the case of Screamer 2, after a patch was released.[1] As a result, Screamer was one of the early games to really require a Pentium processor to run at full speed, particularly in SVGA mode.

The game's music was composed by Allister Brimble.[2]

Reception

A reviewer for Maximum commended the game for its high speed, replay sequences, smoothly scrolling graphics, selection of vehicles, numerous modes and options, overall high longevity, and low price point. He noted that the computer-controlled opponents follow a fixed course, and would even crash full speed into the player car rather than deviate from that course, but did not feel this was a bad thing. He gave the game 5 out of 5 stars.[3] A reviewer for Next Generation was also pleased with the graphics, selection of vehicles, and numerous modes. He praised the game for being more accessible than most racers, allowing players to begin racing without having to figure out the car's technical aspects, though he also criticized it as being "simplistic". He scored it 4 out of 5 stars, concluding that "There may not be a lot to it, but the graphics, playability, and selection of cars with their different qualities make it a title worthy of a look."[4]

The editors of Computer Games Magazine nominated Screamer as the best racing game of 2001, but ultimately gave the award to NASCAR Racing 4.[5]

An advertisement for the game, showing a burnt-out car wreckage with the slogan "Every Christmas the roads are full of mad men. Join them.", aroused public outcry.[6]

gollark: I said "in that order"; reliability is more important, yes.
gollark: > ok, rephrase the question: in a high level language like python or haskell you don't have to think at all about memory management, so what would you prefer it to be using in the background?Whichever one is most reliable/correct and fastest (in that order).
gollark: Or... regexes at all?
gollark: It's not actual regexes.
gollark: Not very GOOD sed syntax.

References

  1. "The Patches Scrolls - Archives 1997".
  2. "Orchestral Media Portfolio" (PDF). Archived from the original (PDF) on February 5, 2006. Retrieved 2008-08-02.
  3. "Maximum Reviews: Screamer". Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. p. 158.
  4. "Screamer". Next Generation. No. 17. Imagine Media. May 1996. pp. 98, 101.
  5. Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56.
  6. "Videogames Continue to Shock the System". Next Generation. No. 27. Imagine Media. March 1997. p. 19.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.