Resident Evil: Dead Aim

Resident Evil: Dead Aim[lower-alpha 1] is a light gun shooter video game developed by Cavia[1][2] and published by Capcom. It is the fourth entry in the Gun Survivor series after Dino Stalker. It is also the first in the franchise to feature first-person shooting and third-person movement seen in its predecessors in the Resident Evil series.

Resident Evil: Dead Aim
North American box art
Developer(s)Cavia
Publisher(s)Capcom
Director(s)
  • Eiro Shirahama
  • Takuya Iwasaki
Producer(s)
  • Tatsuya Minami
  • Kouji Nakajima
  • Hideshi Tatsuno
Designer(s)
  • Yōichi Take
  • Hisao Akaki
  • Takumi Kudō
  • Tadayuki Hoshino
  • Atsushi Kuwahara
Writer(s)
Composer(s)Nobuyoshi Sano
SeriesResident Evil
Engineid Tech 3
Platform(s)PlayStation 2
Release
  • JP: February 13, 2003
  • NA: June 17, 2003
  • PAL: July 9, 2003
Genre(s)Light gun shooter
Mode(s)Single-player

Gameplay

Dead Aim uses a third-person view when moving, but switches to a first-person view when aiming and firing a weapon, with a dot in the center of the screen to help the player aim. It is one of the few Resident Evil games that allows the player to move while aiming, and the game also supports the PS2 light gun and USB mouse.

Plot

In 2002, 4 years after the "Raccoon City Incident," the Umbrella-owned ocean liner, Spencer Rain, has been infested by the T-Virus stolen from Umbrella's Paris labs by bioterrorist and former-Umbrella employee Morpheus D. Duvall, and its secret B.O.W. cargo intentionally released. Morpheus holds the world hostage, with the U.S. and China at ransom for $1 billion - if they do not pay the money, his followers will launch missiles from an undisclosed silo with the warheads being replaced with the t-Virus. Bruce McGivern, a member of USSTRATCOM's "Anti-Umbrella Pursuit Investigation Team," a U.S. government task force with the sole purpose of taking down Umbrella, is sent in. Alongside him is Fong Ling, sent by the Chinese M.S.S. Although they share the same goals and common enemy, their respective governments are against working together.

During Bruce's investigation, he is found by Morpheus and held at gunpoint on the foredeck. A surprise attack by Fong Ling with a grenade allows Bruce to escape into the ship, with Morpheus being injured in the explosion. He later infects himself with the experimental "T+G Virus" in order to avoid an otherwise-fatal wound. After a brief encounter with the mutated Morpheus in the cargo hold, Bruce escapes into engineering with the aid of Fong Ling. Restoring power to parts of the ship and discovering important items, the two gain access to the bridge - with Bruce killing the infected captain in the search - to find that the Spencer Rain is on a collision course with a nearby island. Running outside to escape the ship, Bruce is forced to fight Tyrant 091, which had escaped containment before Bruce's encounter with Morpheus. Once it is defeated, Bruce jumps into the ocean and swims to the shore as the liner is destroyed.

Briefly exploring the island, which is shown to contain an abandoned Umbrella facility, Bruce moves down into its waterways in search of Morpheus. Making his way through a series of underwater channels, he discovers that the island was used as a waste disposal facility for failed B.O.W.s until it was recently lost in a biohazardous outbreak. Deeper in the facility, Fong Ling has escaped from "Pluto," a failed experiment that Umbrella lost track of, later rejoining with Morpheus. It is at this point that they discover that the Chinese have given in to Morpheus' demands and have agreed to pay up, arranging for an orbital weapons satellite to kill Fong Ling with a targeted laser device. Bruce correctly deduces that the satellite is tracking a chip in her tattoo, and proceeds to dig it out with a knife. With the chip destroyed, the satellite ceases its attack. The two make their way to a storage facility to transport to the underwater Bio-Sphere where the missile silo is a part of, but Bruce is forced to fight Pluto before he can reach it.

With the Pluto defeated, the two make their way down the elevator; Morpheus makes a sudden reappearance, sending the elevator crashing to the seafloor. The two operatives survive the crash and explore the facility, finding that Morpheus' own bioterrorist organization has already been compromised by another t-Virus outbreak. Fong Ling is captured by Morpheus, who uses her to play a game with Bruce - try to save her, or abandon her to complete the mission. Bruce chooses to save her, allowing Fong Ling to provide logistical support as he searches for the missiles. Unfortunately, a greatly mutated Morpheus prevents him from reaching the missiles in time, though further damage causes the G-mutant to expand to such a size that the missiles simply impact him and explode.

Bruce and Fong Ling are revealed to have escaped the underwater facility's destruction by the use of an escape boat floating to the surface. With her own government believing her dead, Fong Ling has nowhere to go but the United States; Bruce re-assures her, and they kiss as US-STRATCOM sends in a helicopter to pick them up.

Characters

  • Bruce McGivern (voiced by Raj Ramayya) - A member of the U.S. Stratcom, McGivern is cocky and brash, and has a tendency to adopt a "shoot first, ask questions later" policy, with little regard for the consequences following his actions. This has often left him in many hostile situations, although in the end, he always somehow comes out on top. McGivern's mission is to destroy the plans of Morpheus Duvall and recover the t-virus.
  • Fong Ling - (voiced by Claire O'Connor) - A Chinese intelligence agent employed by the Ministry of State Security, Fong is infamous for her cold and stoic demeanor. Upon learning of her brother's involvement in anti-government activism, Fong arrested him. Following his arrest, Fong's brother was swiftly executed, although she has never questioned the actions of her boss and remains absolutely loyal, stopping at nothing to accomplish her objectives.
  • Morpheus D. Duvall (voiced by Angus Waycott) - A former director of an Umbrella waste disposal site, Morpheus was made the company's scapegoat following the initial catastrophic incident which occurred at the Arklay Laboratory in 1998, resulting in the deaths of numerous Umbrella employees and the demise of Raccoon City's elite law enforcement unit, S.T.A.R.S. Morpheus was bitter and vengeful and organized fanatical followers and mercenaries into a terrorist group with a plan to create a new nation in Africa, where beauty ruled. His terrorist group stole three samples of the "t-virus" and hijacked the "Spencer Rain." Insane and ruthless, Morpheus infected everybody aboard the cruiser, including his followers. He is utterly obsessed with beauty and grace, his ultimate ambition is to create a beautiful and elegant world by destroying the cold and ugly world which exists today. Being megalomaniacal and highly narcissistic, Morpheus believes himself to be a portrait of perfect beauty and has undergone plastic surgery to maintain his youthful appearance. After being seriously wounded by Ling, Duvall injects himself with the t+G virus.

Development

Dead Aim was announced in 2002 as a PlayStation 2 game expected to be released in Japan some time in 2003. Like Gun Survivor 2, it was not expected to be released into the United States at the time.[3]

Dead Aim was developed using a modified version of the id Tech 3 engine, the same engine used in Quake III Arena, Star Trek: Voyager – Elite Force, Return to Castle Wolfenstein, Medal of Honor: Allied Assault, Soldier of Fortune II: Double Helix, Star Wars Jedi Knight II: Jedi Outcast and Call of Duty, the game also features the ending theme "Gun Shot" by J-Rock band Rize.

Capcom's January 15, 2003 press release demonstrated a working build of the game, revealing that, unlike the previous three Gun Survivor titles, Gun Survivor 4 (planned to be known as Resident Evil: Dead Aim to the now-confirmed U.S. and European markets) would interchange between first- and third-person camera angles depending on whether or not the player is aiming a weapon. The GunCon 2 light-gun controller was also confirmed to be compatible with the game. The conference expected a June 2003 release date.[4]

Despite its June release, Dead Aim still made an appearance at E3 2003 just a month prior alongside the Nintendo GameCube release of Resident Evil – Code: Veronica X and Resident Evil Outbreak.[5]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings66.74% (47 reviews)[6]
Metacritic65/100 (28 reviews)[7]
Review scores
PublicationScore
1Up.comC[8]
AllGame[9]
CVG6/10[10]
Eurogamer7/10[11]
Game Informer6/10[12]
GameSpot6.4/10[13]
IGN6.9/10[14]

Dead Aim had a mixed reception. GameSpot gave it a 6.4 saying, "It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat." IGN gave it a 6.9 praising it as the best in the Gun Survivor series, having stellar graphics, but criticized it for its cheesy dialogue and unoriginal premise. X-Play gave the game a 4/5 citing the improved graphics and controls from previous attempts.

The 2005 crossover game Namco × Capcom featured Bruce and Ling as playable characters.

Notes

  1. Known in Japan as Gun Survivor 4: Biohazard: Heroes Never Die (Japanese: ガンサバイバー4 バイオハザード ヒーローズ・ネバー・ダイ, Hepburn: Gan Sabaibā Fō Baiohazādo Hīrōzu Nebā Dai)
gollark: Is there some convenient page for this?
gollark: That reminds me, need to breed my dragons to the AP again.
gollark: We must all aspire to be as widespread as Terrafreaky.
gollark: <@!237009011801718785> I saw your trade and have a CB chrono xeno, but don't like the pygmies much. Do you have any alternative things to offer? I do like the other new releases.
gollark: Blusangs :/

References

  1. Cavia (17 June 2003). Resident Evil: Dead Aim. Capcom. Scene: staff credits.
  2. "岡本氏インタビュー". Nintendo Dream. Mainichi Communications Inc. 6 September 2002. Archived from the original on 9 May 2008.
  3. "TGS 2002: Capcom announces Resident Evil: Gun Survivor 4". Gamespot. Archived from the original on 2013-01-24. Retrieved 2012-09-08.
  4. "First look: Resident Evil: Dead Aim". Gamespot. Archived from the original on 2013-01-24. Retrieved 2012-09-08.
  5. "Capcom's E3 line-up". Gamespot. Archived from the original on 2012-12-09. Retrieved 2012-09-08.
  6. "Resident Evil: Dead Aim for PlayStation 2 - GameRankings". Gamerankings. Retrieved 2013-09-09.
  7. "Review: Resident Evil: Dead Aim". Metacritic. Retrieved 2010-05-11.
  8. "Review: Resident Evil: Dead Aim". 1UP.com. Archived from the original on 2009-03-25. Retrieved 2010-05-11.
  9. "Review: Resident Evil: Dead Aim". Allgame. Retrieved 2010-05-11.
  10. "Review: Resident Evil: Dead Aim". Computer and Video Game. Retrieved 2010-05-11.
  11. "Review: Resident Evil: Dead Aim". Eurogamer. Archived from the original on 2009-06-08. Retrieved 2010-05-11.
  12. "Resident Evil: Dead Aim". Game Informer: 103. June 2003.
  13. "Review: Resident Evil: Dead Aim". GameSpot. Archived from the original on 2012-07-18. Retrieved 2010-05-06.
  14. Jeremy Dunham (June 17, 2003). "Resident Evil: Dead Aim review on IGN". IGN. j2 Global. Retrieved June 23, 2014.
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