Reinventing Comics

Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (2000) is a book written by comic book writer and artist Scott McCloud. It was a thematic sequel to his critically acclaimed Understanding Comics, and was followed by Making Comics.[1]

Reinventing Comics
AuthorScott McCloud
Cover artistScott McCloud
CountryU.S.
LanguageEnglish
SubjectComics
PublisherParadox Press
Publication date
2000
Media typePaperback
Pages250
ISBN0-06-095350-0
OCLC44654496
Preceded byUnderstanding Comics 
Followed byMaking Comics 

Publication history

Reinventing Comics was released in 2000 in separate editions published by Paradox Press and William Morrow Paperbacks. Paradox Press, formerly an imprint of DC Comics, is now defunct; and William Morrow is now a division of HarperCollins, so subsequent printings of the book have been released by HarperCollins.

Summary

Reinventing Comics explains twelve "revolutions" which McCloud predicts are necessary for the comic book to survive as a medium, focusing especially on online comics. The book caused considerable controversy in the comics industry, McCloud famously noting that it had been described as "dangerous".[2]

As promised in the book, McCloud has offered annotations, addenda and his further-developing thoughts about the future of comics on his web site. In particular, he considers his web comic I Can't Stop Thinking to be a continuation of Reinventing Comics, though he has continued to write about the future of comics in many different forms, as he acknowledges Reinventing Comics is "a product of its time".[3]

Development

McCloud drew Reinventing Comics digitally, using a small Wacom tablet. Because of the low power of the machine he was using, McCloud had a difficult time working on the book. In an interview with Joe Zabel, McCloud stated that he was so eager to get to the second half of the book that he rushed through the first portion.[4]

A revised version of Reinventing Comics was released in 2009. Here, McCloud cited various successful webcomics that pushed the envelope, such as Daniel Merlin Goodbrey's work with the "Tarquin Engine" and Drew Weing's Pup Contemplates the Heat Death of the Universe.[5]

Fantagraphics Books Inc. editor and publisher Gary Groth wrote a critique of Reinventing Comics in 2001.[6]

gollark: Here we go, LibreOffice open PDFs, if poorly.
gollark: I'm working on getting it. Firefox wants to restart at an unhelpful time.
gollark: I have a paper about implementing computation using humans' 3D visual perception system, too.
gollark: This was apparently published 9 years ago but nobody noticed: https://www.researchgate.net/publication/241716110_Collision-based_computing_implemented_by_soldier_crab_swarms
gollark: There was a recent paper suggesting that large amounts of some kind of crab could be used for computation due to complex swarm behaviour.

See also

References

  1. Boxer, Sarah (August 17, 2005). "Comics Escape a Paper Box, and Electronic Questions Pop Out". The New York Times. Retrieved November 23, 2011.
  2. Reinventing Comics
  3. scottmccloud.com - Links - Resources
  4. Zabel, Joe (2006-06-21). "Making Lightning An Interview with Scott McCloud". The Webcomics Examiner. Archived from the original on 2008-03-24.
  5. Booker, M. Keith (2014-10-28). "The+Right+Number"+McCloud&source=gbs_navlinks_s Comics through Time: A History of Icons, Idols, and Ideas. ABC-CLIO. p. 1825. ISBN 0313397511.
  6. "McCloud Cukoo-Land". The Comics Journal. Archived from the original on 2011-04-08. Retrieved 2017-08-04.


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