Quantic Dream

Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls (2013), and Detroit: Become Human (2018). The company is known for promoting interactive storytelling, with founder David Cage as the primary creative force.

Quantic Dream SA
Private
IndustryVideo games
Founded2 May 1997 (1997-05-02)
FounderDavid Cage
Headquarters,
France
Key people
Number of employees
180 (2018)
Websitequanticdream.com

History

The original logo for Quantic Dream (1997–2019)

David Cage, after fifteen years as a composer, started writing the concept and story of The Nomad Soul in 1994. He ended up with a 200-page document and sent it to contacts he had acquired during his time making music, who noted that its execution would not be technically feasible. To prove them wrong, Cage hired a team of friends and made an office out of a sound booth, with a financial deadline of six months to come up with a game engine and prototype. In the final week, Cage travelled to London and met with publisher Eidos Interactive. With the project funded and a publisher secured, The Nomad Soul was in full development; musician David Bowie played two characters and created ten original songs. Cage subsequently founded Quantic Dream on 2 May 1997 and incorporated it as a société anonyme on 3 June; the company's name draws influence from the term "quantum physics".[1][2][3][4][5] The game was released in November 1999, selling more than 600,000 copies.[6][7] Quantic Dream later provided motion capture for the 2004 film Immortal.[8]

David Cage in 2008

They followed The Nomad Soul with Fahrenheit, published by Atari, Inc. in September 2005, introducing elements that would endure in their later games—ethical ambiguity, romance, the inability to perish, and interactive storytelling. It received multiple awards and sold over one million copies.[1][9] The same year, Quantic Dream revealed The Casting, a technology demonstration of what could be accomplished on PlayStation 3.[2][10] This preceded the partnership with Sony Computer Entertainment to bring Heavy Rain into existence, marking "something more personal" for Cage.[1] Heavy Rain launched in 2010 to critical acclaim,[11] winning three awards at the 7th British Academy Games Awards and selling a total of 5.3 million copies.[12][13] By late 2011, another deal had been established with Sony.[1] The following year, Quantic Dream showed another PlayStation 3 tech demo, Kara, taking advantage of new investments in motion capture facilities.[10] The second title with Sony was 2013's Beyond: Two Souls, starring actress Ellen Page and actor Willem Dafoe,[3][14] which received mixed reviews from critics and managed to sell 2.8 million copies.[15][16] It was the second video game to be shown at the Tribeca Film Festival in 2013,[17] when The Dark Sorcerer, a tech demo on PlayStation 4, was unveiled.[18]

In 2014, Quantic Dream doubled their investment in Vicon, whose motion capture technology was previously used in Heavy Rain and Beyond: Two Souls.[19] The company's fifth video game and third published by Sony, Detroit: Become Human, was announced the year after. Based on the Kara tech demo,[20] it spent four years in development before releasing in May 2018.[21][22] Quantic Dream's most successful launch at the time,[23] it sold 3.2 million copies.[24] Around then, Quantic Dream employed 180 staff members,[25] five fewer than were reported in 2016.[26] Chinese Internet conglomerate NetEase secured a minority investment into Quantic Dream in January 2019 for an undisclosed amount.[27] With this, Quantic Dream's chief operating officer Guillaume de Fondaumière stated that they would no longer be limited to PlayStation-exclusive titles.[28] Starting with the PC versions of Heavy Rain, Beyond: Two Souls, and Detroit: Become Human (released throughout 2019), Quantic Dream set out to self-publish its titles.[29][30]

Philosophy

Quantic Dream's video games are written and directed by Cage and branded accordingly, with the purpose of making new intellectual properties.[1][31] Cage has declared that his mission is to evoke emotion through interactive storytelling, highlighting empathy, sadness, and guilt in opposition to frustration, competition, and anger. As such, he described purchasing Heavy Rain as a "political act" that others like it could be made.[32][33][34] The developer strives to appeal to gamers and non-gamers alike,[35] considering video games to be the same as any artform.[3] It is customary at Quantic Dream to develop an engine for each new game, hardware, or platform; Cage believes that, while an engine's methodology can be ported, its code cannot.[1][34] Tech demos have likewise become tradition.[10][18][36] In France, Quantic Dream is afforded a 20% tax break on production costs, without which Cage would move the company to Canada to keep up with the competition.[1]

Hostile workplace allegations

In January 2018, three French news outlets—Le Monde,[13] Mediapart,[37] and Canard PC[38]—published the results of a joint investigation into the company's business practices, alleging several facets of a harmful studio culture. First, Cage and de Fondaumière were said to have participated in or encouraged a sexist and racist culture, with controversial images exchanged by email and posted around the office including photos of studio collaborators and employees digitally edited to appear as Nazis or porn stars.[39] Canard PC stated that the entire IT department had quit because of these "bad jokes". Second, studio management was accused of employing an arduous "crunch time" schedule in which 15-35 additional hours of work per week were expected for a year before a game's launch.[38] Third, the human resources department was accused of colluding to terminate fixed-term contract staff before their deal expired, violating French labour laws, and arranging settlements to remove employees who did not fit in with the studio culture.[38] Cage said the allegations were "ridiculous, absurd and grotesque"; de Fondaumière stated "I will be extremely clear: it's absolutely false".[25] In February 2018, the studio called the charges "a veritable smear campaign" in an official statement.[40] They levied lawsuits against Le Monde and Mediapart in April 2018, while Canard PC received two "threatening letters".[41] That July, Quantic Dream lost one court case against someone who left due to the scandal.[39] An IT manager quit their job and sued the company, looking to receive €114,000 in damages and have the resignation be considered wrongful termination. The Parisian employment tribunal ordered Quantic Dream to pay €5,000 in addition to a €2,000 fee in December 2019.[42]

Games developed

Year Title Platform(s) Publisher(s)
1999 The Nomad Soul[lower-alpha 1] Microsoft Windows, Dreamcast[43] Eidos Interactive
2005 Fahrenheit[lower-alpha 2] PlayStation 2, Xbox, Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4[44] Atari, Aspyr,[45] Quantic Dream
2010 Heavy Rain PlayStation 3, PlayStation 4,[46] Microsoft Windows[47] Sony Computer Entertainment, Quantic Dream
2013 Beyond: Two Souls
2018 Detroit: Become Human PlayStation 4,[22] Microsoft Windows[47] Sony Interactive Entertainment, Quantic Dream
Notes
  1. The Nomad Soul was retitled Omikron: The Nomad Soul in North America, which Cage saw as the publisher's lack of confidence in its marketability and said contributed to its poor sales.[1]
  2. Fahrenheit was retitled Indigo Prophecy for the North American release; Cage accused the publisher of not seeing its market potential.[1]
gollark: It's open-plan.
gollark: This is the (better) GTech™ base (mostly).
gollark: Also, the lower plank yield is just annoying.
gollark: Furnaces cost compressed cobblestone and coal and such, and this really seems pointless.
gollark: I'm also playing E2E, and while it's generally interesting I must say that some changes annoy me.

References

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