Puzzle de Harvest Moon

Puzzle de Harvest Moon is a spin-off puzzle video game in the Harvest Moon series. It was developed by Platinum-Egg Inc. and published by Natsume on November 6, 2007.[1]

Puzzle de Harvest Moon
Developer(s)Platinum-Egg Inc.
Publisher(s)Natsume
SeriesHarvest Moon
Platform(s)Nintendo DS
Release
Genre(s)Puzzle
Mode(s)Single-player
Multiplayer

Puzzle de Harvest Moon is retrospectively the first entry in Natsume's Harvest Moon series as separate from Marvelous's Story of Seasons series (which was until 2014 marketed as Harvest Moon in Western markets).

Gameplay

Puzzle de Harvest Moon is a strategy game in which the object is to harvest plants from a small field shared by four players. Farm animals the player periodically receives give special abilities in a small area; for example the dog protects an area for a short period of time from other players harvesting.

Puzzle de Harvest Moon features characters from Harvest Moon: Back to Nature as playable characters, four single-player modes, and multi-player mode where up to four players can play together, with one game cartridge.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic41/100[2]

Puzzle de Harvest Moon received mostly negative reviews, receiving an aggregate score of 41/100 from Metacritic.[2] The critics claimed that the puzzle gameplay is unfitting for a Harvest Moon game. It also received criticism for its tutorial, which was claimed to make the game more confusing, and for not having a story for single player mode or any extended play modes. GameSpot refers to it as a scribbling exercise.[3]

gollark: I didn't do any horrible homoglyph hacks with THAT.
gollark: It uses the function, yes.
gollark: So, I finished that to highly dubious demand. I'd like to know how #11 and such work.
gollark: > `x = _(int(0, e), int(e, е))`You may note that this would produce slices of 0 size. However, one of the `e`s is a homoglyph; it contains `2 * e`.`return Result[0][0], x, m@set({int(e, 0), int(е, e)}), w`From this, it's fairly obvious what `strassen` *really* does - partition `m1` into 4 block matrices of half (rounded up to the nearest power of 2) size.> `E = typing(lookup[2])`I forgot what this is meant to contain. It probably isn't important.> `def exponentiate(m1, m2):`This is the actual multiplication bit.> `if m1.n == 1: return Mаtrix([[m1.bigData[0] * m2.bigData[0]]])`Recursion base case. 1-sized matrices are merely multiplied scalarly.> `aa, ab, ac, ad = strassen(m1)`> `аa, аb, аc, аd = strassen(m2)`More use of homoglyph confusion here. The matrices are quartered.> `m = m1.subtract(exponentiate(aa, аa) ** exponentiate(ab, аc), exponentiate(aa, аb) ** exponentiate(ab, аd), exponentiate(ac, аa) ** exponentiate(ad, аc), exponentiate(ac, аb) ** exponentiate(ad, аd)) @ [-0j, int.abs(m2.n * 3, m1.n)]`This does matrix multiplication in an inefficient *recursive* way; the Strassen algorithm could save one of eight multiplications here, which is more efficient (on big matrices). It also removes the zero padding.> `m = exponentiate(Mаtrix(m1), Mаtrix(m2)) @ (0j * math.sin(math.asin(math.sin(math.asin(math.sin(math.e))))), int(len(m1), len(m1)))`This multiples them and I think also removes the zero padding again, as we want it to be really very removed.> `i += 1`This was added as a counter used to ensure that it was usably performant during development.> `math.factorial = math.sinh`Unfortunately, Python's factorial function has really rather restrictive size limits.> `for row in range(m.n):`This converts back into the 2D array format.> `for performance in sorted(dir(gc)): getattr(gc, performance)()`Do random fun things to the GC.
gollark: > `globals()[Row + Row] = random.randint(*sys.version_info[:2])`Never actually got used anywhere.> `ε = sys.float_info.epsilon`Also not used. I just like epsilons.> `def __exit__(self, _, _________, _______):`This is also empty, because cleaning up the `_` global would be silly. It'll be overwritten anyway. This does serve a purpose, however, and not just in making it usable as a context manager. This actually swallows all errors, which is used in some places.> `def __pow__(self, m2):`As ever, this is not actual exponentiation. `for i, (ι, 𐌉) in enumerate(zip(self.bigData, m2.bigData)): e.bigData[i] = ι + 𐌉` is in fact just plain and simple addition of two matrices.> `def subtract(forth, 𝕒, polynomial, c, vector_space):`This just merges 4 submatrices back into one matrix.> `with out as out, out, forth:`Apart from capturing the exceptions, this doesn't really do much either. The `_` provided by the context manager is not used.> `_(0j, int(0, 𝕒.n))`Yes, it's used in this line. However, this doesn't actually have any effect whatsoever on the execution of this. So I ignore it. It was merely a distraction.> `with Mаtrix(ℤ(ℤ(4))):`It is used again to swallow exceptions. After this is just some fluff again.> `def strassen(m, x= 3.1415935258989):`This is an interesting part. Despite being called `strassen`, it does not actually implement the Strassen algorithm, which is a somewhat more efficient way to multiply matrices than the naive way used in - as far as I can tell - every entry.> `e = 2 ** (math.ceil(math.log2(m.n)) - 1)`This gets the next power of two in a fairly obvious way. It is used to pad out the matrix to the next power of 2 size.> `with m:`The context manager is used again for nicer lookups.> `Result[0] += [_(0j, int(e, e))]`Weird pythonoquirkiness again. You can append to lists in tuples with `+=`, but it throws an exception as they're sort of immutable.> `typing(lookup[4])(input())`It's entirely possible that this does things.

References

  1. "Puzzle de Harvest Moon Release Dates". Gamespot. Retrieved January 26, 2012.
  2. "Puzzle de Harvest Moon for DS Reviews". Metacritic. CBS Interactive. Retrieved 2018-09-25.
  3. Provo, Frank (November 26, 2007). "Puzzle de Harvest Moon Review". Gamespot. Retrieved January 26, 2012. [The] whole thing is really just an exercise to see which player can scribble the fastest.


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