Harvest Moon: Tree of Tranquility

Harvest Moon: Tree of Tranquility (牧場物語 やすらぎの樹, Bokujō Monogatari: Yasuragi no Ki, Harvest Moon: Tree of Peace) is a farming simulation video game released on June 7, 2007 by Marvelous Interactive.[1] It was released for Nintendo's Wii console and was the first title in the Story of Seasons series originally developed for the Wii.

Harvest Moon: Tree of Tranquility
Developer(s)Marvelous Interactive
Publisher(s)
SeriesStory of Seasons
Platform(s)Wii
Release
  • JP: June 7, 2007
  • NA: September 30, 2008
  • EU: October 9, 2009
  • AU: October 22, 2009
Genre(s)Construction and management simulation, role-playing
Mode(s)Single-player, multiplayer

It was followed by a sequel, Harvest Moon: Animal Parade, a year later.

Story

The player has moved to an island town that was once enchanted. However, the sacred tree of the island has died, and the island's deity has vanished. The island has lost its connection with nature and its inhabitants do not know what to do. By growing various crops and herbs, tending to and befriending animals, forming friendships, and raising a family, the player can help save the island by bringing its tree back to life.

Gameplay

Using tools more often around the farm, mine, and rivers and oceans, causes the player to become more proficient with them. This allows the player to till more plots of land with one hit, water multiple plots at once, cast to catch rarer fish, or strike a rock or tree with more strength while using less stamina. Depending on how much skill the player has, working on their garden or livestock can take the better part of a day. This is where being able to do more with less effort has an advantage.

There are new animals such as ostriches that players may buy. There are also pets the player can adopt, located at various places throughout the island. This is done by getting a sufficient amount of hearts from them, and then choosing to adopt them. However, players may only have a limited number of adopted pets on their farm at one time, so choices must be made wisely.

Marriage

Each gender of main character has 8 marriage candidates available. To get married, the player must raise the chosen person's heart level to 8 hearts. This is most easily done by going on dates, giving gifts or just talking to the person. Marriage is optional, but if the player chooses to do so, they'll have to find a blue feather to propose.

The player can choose when they want to get married. After the player is married, they will have a child. When the child becomes a toddler, the player may play with them. There will be special events in the child's life such as "First Steps", "Talking", "Reaching Teenager", and "Growing Up." However, your child never grows up past the stage of being a kid. Once your kid gets to the stage where you can ask him to do chores/go for a walk, he will not grow up anymore beyond this point. The player eventually receives the option to start the game over as their child.

The farm

When starting to play, the player will have a choice of three plots of land: hilltop, town, and seaside. Each plot varies in size and location. The plots are located in the same district, but spread apart.

gollark: I shan't.
gollark: Interesting fact: Feature wise, AV1 is specifically designed for real-time applications (especially WebRTC) and higher resolutions (wider color gamuts, higher frame rates, UHD) than typical usage scenarios of the current generation (H.264) of video formats, where it is expected to achieve its biggest efficiency gains. It is therefore planned to support the color space from ITU-R Recommendation BT.2020 and up to 12 bits of precision per color component. AV1 is primarily intended for lossy encoding, although lossless compression is supported as well.
gollark: Does anyone?
gollark: It might be for Verilog.
gollark: On Macos, yes.

References

  1. "Official website" (in Japanese).
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