Paul Cockburn

Paul Cockburn is a game designer who has worked primarily on role-playing games.

Paul Cockburn
NationalityBritish
OccupationGame designer

Career

Paul Cockburn worked for TSR's Imagine magazine.[1] Cockburn later led the new editorial team of White Dwarf as its editor, beginning in 1986 with issue #78.[1]

gollark: If you want to do something OOPy, which the hooks are for, then you should at least use the mechanisms the language actually provides for it.
gollark: I've always found the React hooks vaguely horrific.
gollark: Presumably if you had a really good model for audio/vision/whatever you could just transfer-learn it (or part of it, for efficiency) onto whatever subtask you want.
gollark: It sounds like you want it to do maths homework or something?
gollark: The TPUs come with their own very powerful computers attached which you can now use.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 48. ISBN 978-1-907702-58-7.


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