Open Source Virtual Reality

Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It is also a virtual reality headset that claims to be open-source hardware using the OSVR software.[2]

OSVR Hacker Developer Kit 1.4
NameOSVR Hacker Developer Kit (HDK)
TypeVirtual reality headset
ManufacturerRazer
Designed bySensics and Razer
Display TechnologyOLED
Resolution1200x1080 per eye[1]
Head Tracking6DOF (3-axis rotational tracking + 3-axis positional tracking)
PlatformsMicrosoft Windows, macOS, Android and Linux
Connection2x USB 3.0, HDMI, Audio out
WebsiteOfficial website

Project information

OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics.[3] Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix.[4] OSVR has requested help with creating Android Daydream VR Plugin.[5]

The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available.[6] The files that have been released so far are under a proprietary, source-available license.[7]

One of their most popular hardware consists of virtual reality headset called the Hacker Development Kit. The first model of the headset was introduced on January 2015 in CES.[8] Shipping to select developers started on July 2015.[9] Pre-ordering was opened to the general public by October and shipping started by November 2015.[10]

Games

Some of the games with the support of OSVR:[11][12]

gollark: Nope, not there.
gollark: I `go install`ed something, but I have literally no idea where the binary went.
gollark: Also, this build tool is æ.
gollark: Decent to use, but I hate reading the code.
gollark: Well, Go is trendy, so obviously it must be a good idea to write all things ever in it.

See also

  • OpenVR, a library with similar goals (though not open-sourced) by Valve
  • OpenXR, an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices
  • Zero Latency VR, a location based entertainment company that provides Free Roam Virtual Reality (FRVR) solutions using modified OSVR HMD's.

References

  1. Mah Ung, Gordon (2015-01-06). "Razer's open-source headset aims to disrupt virtual reality". PCWorld. Retrieved 17 June 2015.
  2. Stein, Scott (2015-01-06). "Meet Razer's OSVR Hacker Dev Kit, the 'open-source' hackable VR headset". CNET. Retrieved 17 June 2015.
  3. "OSVR's virtual reality headset is for making the weird VR of the future". TheVerge. 16 June 2016. Retrieved 29 July 2018.
  4. Prasuethsut, Lily (2015-03-05). "Razer updates OSVR virtual reality headset". TechRadar. Retrieved 17 June 2015.
  5. "Help wanted: Google VR SDK Plugin".
  6. "Sources for MCU binaries? #2". Github. Retrieved 30 September 2016.
  7. The license as laid out in the HDK repository README explicitly excludes rights required for OSI compliance (updated 23 July 2020)
  8. "Razer OSVR headset hands-on: a platform, not a competitor". SlashGear. January 6, 2015.
  9. "OSVR Hacker Kits Have Started Shipping". Tom's Hardware. July 8, 2015.
  10. "Public pre-orders for Razer's OSVR headset are now open". Digital Trends. October 26, 2015.
  11. Charara, Sophie (May 9, 2016). "The OSVR apps, games and experiences to download". Wareable. Retrieved September 30, 2016.
  12. "TopGameswith OSVR (Open-Source Virtual Reality) support". itch.io. Retrieved September 30, 2016.
  13. "Chess Ultra Steam page".
  14. "Elite Dangerous Steam page".
  15. "Project Cars Steam page".
  16. "The Vanishing of Ethan Carter VR Steam page".
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