Redout (video game)

Redout is a futuristic racing video game developed and published by Italian studio 34BigThings, and co-published by Nicalis and 505 Games.[1]It is inspired by racing games such as F-Zero, Wipeout, Rollcage, and POD as stated on the game page on Steam.

Redout
Developer(s)34BigThings
Publisher(s)34BigThings
Nicalis
505 Games
Director(s)Valerio Di Donato, Ivano Zanchetta
Designer(s)Giuseppe Enrico Franchi
Programmer(s)Giacomo Marchetti
Giuseppe Portelli
Giacomo Ferronato
Artist(s)Michele Bertolini
Daniele Salvetti
Francesco Alessandrini
Composer(s)Aram Jean Shahbazians
Nils Iver Holtar
Paolo Armao
EngineUnreal Engine 4
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

The game was released on Microsoft Windows on September 2, 2016, while PlayStation 4 and Xbox One got a late August, 2017 release.[2] The Nintendo Switch port was originally slated for a Spring 2017 release, but got delayed and was re-announced for a May 14, 2019 release.[3]

Gameplay

Redout is an anti-gravity racing game set in 2560 where players compete in the SRRL (Solar Redout Racing League) by piloting one of a selection of crafts on several different tracks.

There are seven racing teams and every team has four ships. Each ship has its distinct characteristics of acceleration, top speed, grip, structural integrity, energy pool and energy recharge speed. The players can customize their ship's characteristics installing upgrades and choosing a passive and active powerup of the six of each available.

There are five racing complexes (and an additional seven have been added via DLC) each one consisting of five tracks. Track design includes loops, jumps, teleports, underwater sections, tubular sections and tracks with low or no gravity.

The game features different racing modes of which the most unusual one is the boss mode, a race on a very long track obtained by linking via teleports the five tracks of a racing complex. Multiplayer is supported online via lobbies of up to twelve players and locally via two players split-screen.

The ship controls are similar to that of aircraft, including strafing and pitching the vehicle; the latter is used when turning uphill to prevent the ship from grinding the floor (slowing and damaging the craft) and when turning downhill to prevent redouts (an aesthetic effect).

gollark: https://lhartikk.github.io/
gollark: You could drop mining entirely and make one authority sign all new blocks but that would be terrible and no.
gollark: The entire process only exists to allocate new currency, among other things.
gollark: Yes, but not because of that.
gollark: Impeccable design.

References

  1. "Redout: Enhanced Edition". Steam. Retrieved 2 April 2018.
  2. "34BigThings Factsheet". 34bigthings.com. Retrieved 2019-04-28.
  3. "34BigThings on Twitter: "We are super happy and proud to announce that Redout will release on Nintendo Switch on May 14th!"". Twitter. 2019-04-17. Retrieved 2019-04-28.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.