Nemrem

Nemrem, known as Zengage in North America and Somnium in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

Nemrem
Developer(s)Skip Ltd.
Publisher(s)Nintendo
Platform(s)DSiWare
Release
  • JP: January 28, 2009
  • PAL: May 29, 2009
  • NA: July 20, 2009
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The game involves players sliding colored tiles on a game board in order to match the positions of colored balls resting on the same board.[1]

Some puzzles in higher-level stages may feature obstacles that could send some colored balls bouncing elsewhere or get stuck, etc.

Development

Nemrem was announced for the DSiWare service on January 28, 2009, and released two days later alongside Art Style: Picopict, another title in the Art Style series.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[2]
Review scores
PublicationScore
IGN6.5/10[3]
Nintendo Life[4]
Pocket Gamer5/10[5]

Nemrem received mixed reviews from critics upon release. On Metacritic, the game holds a score of 65/100 based on 5 reviews, indicating "mixed or average reviews."[2] JC Fletcher of Joystiq felt that being released alongside Picopict caused it to be overlooked when it was released in Japan.[6] In their group review of DSiWare games, GameSpy writers Brian Altano and Brian Miggels gave it a rating of 'worthless', suggesting that the name Zengage feels "pompous" due to it lacking engaging gameplay. They also criticized it for not having a memorable style or "Zen-like qualities." They suggested that it was boring and a waste of money.[7] Jon Jordan of Pocket Gamer felt it was "nothing to get excited about," and that a person's enjoyment of the game is more about whether they like cerebral puzzles or not. They also praised the presentation as "pleasant" despite also being "fairly muted."[5] Craig Harris of IGN praised it for enhancing the concept of slide puzzles, a genre which he criticized for being over-saturated on DSiWare due to the ease of making them. He also noted it as one of the most challenging DSiWare games, praising its soundtrack as "brilliantly relaxing" and commented that the relaxing music was meant to keep players caLm during the game's most difficult puzzles. He did not enjoy it much, but felt that people who like difficult games would.[3] On the other hand, Neil Ronaghan of Nintendo World Report praised it for its depth, calling its aesthetic "cool and somewhat creepy."[8]

gollark: Actually, modern bee release systems release bees in bulk, and produce waaaay more than 9000.
gollark: Or `repeat things until bees`.
gollark: `while true do whatever end`.
gollark: No.
gollark: I think it's missing some things, but I forgot which.

References

  1. Nintendo DSiWare Hands-on
  2. "Art Style: ZENGAGE for DS Reviews". Metacritic. Retrieved 20 December 2017.
  3. "Art Style: Zengage - Nintendo DSi". IGN. Retrieved 20 December 2017.
  4. "Art Style: NEMREM Review - DSiWare". Nintendo Life. 30 May 2009. Retrieved 20 December 2017.
  5. Jordan, Jon (17 June 2009). "Art Style: NEMREM review - DSi reviews". Pocket Gamer. Retrieved 20 December 2017.
  6. Fletcher, JC (May 29, 2009). "VC Friday: A 'sleeper' Art Style game". Engadget. Retrieved May 28, 2020.
  7. Altano, Brian; Miggels, Brian (August 27, 2009). "DSiWare Review Wrap-Up Volume 3". GameSpy. Retrieved May 28, 2020.
  8. Ronaghan, Neil (April 7, 2010). "The Best of DSiWare's First Year". Nintendo World Report. Retrieved May 28, 2020.
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